// reset player keys
self.itemkeys = 0;
- MUTATOR_CALLHOOK(PutClientInServer);
+ MUTATOR_CALLHOOK(PutClientInServer, self);
if(gameover)
self.classname = "observer";
Unfreeze(self);
- spawn_spot = spot;
- MUTATOR_CALLHOOK(PlayerSpawn);
+ MUTATOR_CALLHOOK(PlayerSpawn, spot);
if(autocvar_spawn_debug)
{