]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 691c4930e995978bc50135e3185260b659fd6979..093f8f8c96f4d68285a48722a40eeca3038aad72 100644 (file)
@@ -1,6 +1,3 @@
-void race_send_recordtime(float msg);
-void race_SendRankings(float pos, float prevpos, float del, float msg);
-
 void send_CSQC_teamnagger() {
        WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
        WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
@@ -140,7 +137,6 @@ void PutObserverInServer (void)
 {
        entity  spot;
     self.hud = HUD_NORMAL;
-       race_PreSpawnObserver();
 
        spot = SelectSpawnPoint (TRUE);
        if(!spot)
@@ -154,20 +150,14 @@ void PutObserverInServer (void)
                WriteEntity(MSG_ONE, self);
        }
 
-       if((g_race && g_race_qualifying) || g_cts)
-       {
-               if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
-                       self.frags = FRAGS_LMS_LOSER;
-               else
-                       self.frags = FRAGS_SPECTATOR;
-       }
-       else
-               self.frags = FRAGS_SPECTATOR;
+       self.frags = FRAGS_SPECTATOR;
 
        MUTATOR_CALLHOOK(MakePlayerObserver);
 
        Portal_ClearAll(self);
 
+       Unfreeze(self);
+
        if(self.alivetime)
        {
                if(!warmup_stage)
@@ -176,7 +166,7 @@ void PutObserverInServer (void)
        }
 
        if(self.vehicle)
-               vehicles_exit(VHEF_RELESE);
+               vehicles_exit(VHEF_RELEASE);
 
        WaypointSprite_PlayerDead();
 
@@ -239,6 +229,7 @@ void PutObserverInServer (void)
        self.angles_z = 0;
        self.fixangle = TRUE;
        self.crouch = FALSE;
+       self.revival_time = 0;
 
        setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
        self.prevorigin = self.origin;
@@ -283,7 +274,7 @@ void FixPlayermodel()
                if(teamplay)
                {
                        string s;
-                       s = Team_ColorName_Lower(self.team);
+                       s = Static_Team_ColorName_Lower(self.team);
                        if(s != "neutral")
                        {
                                defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
@@ -391,8 +382,6 @@ void PutClientInServer (void)
                if(self.team < 0)
                        JoinBestTeam(self, FALSE, TRUE);
 
-               race_PreSpawn();
-
                spot = SelectSpawnPoint (FALSE);
                if(!spot)
                {
@@ -402,9 +391,6 @@ void PutClientInServer (void)
 
                RemoveGrapplingHook(self); // Wazat's Grappling Hook
 
-               if(self.vehicle)
-                       vehicles_exit(VHEF_RELESE);
-
                self.classname = "player";
                self.wasplayer = TRUE;
                self.iscreature = TRUE;
@@ -519,11 +505,15 @@ void PutClientInServer (void)
                self.punchvector = '0 0 0';
                self.oldvelocity = self.velocity;
                self.fire_endtime = -1;
+               self.revival_time = 0;
 
                entity spawnevent = spawn();
                spawnevent.owner = self;
                Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send);
 
+               // Cut off any still running player sounds.
+               stopsound(self, CH_PLAYER_SINGLE);
+
                self.model = "";
                FixPlayermodel();
                self.drawonlytoclient = world;
@@ -562,8 +552,6 @@ void PutClientInServer (void)
 
                self.speedrunning = FALSE;
 
-               race_PostSpawn(spot);
-
                //stuffcmd(self, "chase_active 0");
                //stuffcmd(self, "set viewsize $tmpviewsize \n");
 
@@ -592,6 +580,8 @@ void PutClientInServer (void)
                        activator = world;
                self = oldself;
 
+               Unfreeze(self);
+
                spawn_spot = spot;
                MUTATOR_CALLHOOK(PlayerSpawn);
 
@@ -770,7 +760,7 @@ void ClientKill_Now()
 {
        if(self.vehicle)
        {
-           vehicles_exit(VHEF_RELESE);
+           vehicles_exit(VHEF_RELEASE);
            if(!self.killindicator_teamchange)
            {
             self.vehicle_health = -1;
@@ -941,7 +931,7 @@ void ClientKill (void)
 {
        if(gameover) return;
        if(self.player_blocked) return;
-       if(self.freezetag_frozen) return;
+       if(self.frozen) return;
 
        ClientKill_TeamChange(0);
 }
@@ -1057,8 +1047,6 @@ void ClientConnect (void)
 
        anticheat_init();
 
-       race_PreSpawnObserver();
-
        // identify the right forced team
        if(autocvar_g_campaign)
        {
@@ -1209,27 +1197,7 @@ void ClientConnect (void)
        else
                self.hitplotfh = -1;
 
-       if(g_race || g_cts) {
-               string rr;
-               if(g_cts)
-                       rr = CTS_RECORD;
-               else
-                       rr = RACE_RECORD;
-
-               msg_entity = self;
-               race_send_recordtime(MSG_ONE);
-               race_send_speedaward(MSG_ONE);
-
-               speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
-               speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
-               race_send_speedaward_alltimebest(MSG_ONE);
-
-               float i;
-               for (i = 1; i <= RANKINGS_CNT; ++i) {
-                       race_SendRankings(i, 0, 0, MSG_ONE);
-               }
-       }
-       else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
+       if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca && !g_cts && !g_race) // teamnagger is currently bad for ca, race & cts
                send_CSQC_teamnagger();
 
        CheatInitClient();
@@ -1255,7 +1223,7 @@ void ReadyCount();
 void ClientDisconnect (void)
 {
        if(self.vehicle)
-           vehicles_exit(VHEF_RELESE);
+           vehicles_exit(VHEF_RELEASE);
 
        if (!IS_CLIENT(self))
        {
@@ -1292,6 +1260,8 @@ void ClientDisconnect (void)
 
        Portal_ClearAll(self);
 
+       Unfreeze(self);
+
        RemoveGrapplingHook(self);
 
        // Here, everything has been done that requires this player to be a client.
@@ -1425,7 +1395,7 @@ void player_powerups (void)
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
        olditems = self.items;
 
-       if((self.items & IT_USING_JETPACK) && !self.deadflag)
+       if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover)
                self.modelflags |= MF_ROCKET;
        else
                self.modelflags &= ~MF_ROCKET;
@@ -1585,17 +1555,27 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re
 
 void player_regen (void)
 {
+       float max_mod, regen_mod, rot_mod, limit_mod;
+       max_mod = regen_mod = rot_mod = limit_mod = 1;
+       regen_mod_max = max_mod;
+       regen_mod_regen = regen_mod;
+       regen_mod_rot = rot_mod;
+       regen_mod_limit = limit_mod;
        if(!MUTATOR_CALLHOOK(PlayerRegen))
+       if(!self.frozen)
        {
-               float minh, mina, maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
+               float minh, mina, maxh, maxa, limith, limita;
                maxh = autocvar_g_balance_health_rotstable;
                maxa = autocvar_g_balance_armor_rotstable;
                minh = autocvar_g_balance_health_regenstable;
                mina = autocvar_g_balance_armor_regenstable;
                limith = autocvar_g_balance_health_limit;
                limita = autocvar_g_balance_armor_limit;
-
-               max_mod = regen_mod = rot_mod = limit_mod = 1;
+               
+               max_mod = regen_mod_max;
+               regen_mod = regen_mod_regen;
+               rot_mod = regen_mod_rot;
+               limit_mod = regen_mod_limit;
 
                maxh = maxh * max_mod;
                minh = minh * max_mod;
@@ -1609,7 +1589,11 @@ void player_regen (void)
        // if player rotted to death...  die!
        // check this outside above checks, as player may still be able to rot to death
        if(self.health < 1)
+       {
+               if(self.vehicle)
+                       vehicles_exit(VHEF_RELEASE);
                self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
+       }
 
        if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
        {
@@ -1731,6 +1715,8 @@ void SpectateCopy(entity spectatee) {
        self.dmg_inflictor = spectatee.dmg_inflictor;
        self.v_angle = spectatee.v_angle;
        self.angles = spectatee.v_angle;
+       self.frozen = spectatee.frozen;
+       self.revive_progress = spectatee.revive_progress;
        if(!self.BUTTON_USE)
                self.fixangle = TRUE;
        setorigin(self, spectatee.origin);
@@ -1936,6 +1922,7 @@ void LeaveSpectatorMode()
                if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
                {
                        self.classname = "player";
+                       nades_RemoveBonus(self);
 
                        if(autocvar_g_campaign || autocvar_g_balance_teams)
                                { JoinBestTeam(self, FALSE, TRUE); }
@@ -2139,6 +2126,7 @@ void SpectatorThink()
        self.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
+void vehicles_enter (entity pl, entity veh);
 void PlayerUseKey()
 {
        if (!IS_PLAYER(self))
@@ -2146,8 +2134,41 @@ void PlayerUseKey()
 
        if(self.vehicle)
        {
-        vehicles_exit(VHEF_NORMAL);
-        return;
+               if(!gameover)
+               {
+                       vehicles_exit(VHEF_NORMAL);
+                       return;
+               }
+       }
+       else if(autocvar_g_vehicles_enter)
+       {
+               if(!self.frozen)
+               if(self.deadflag == DEAD_NO)
+               if(!gameover)
+               {
+                       entity head, closest_target = world;
+                       head = WarpZone_FindRadius(self.origin, autocvar_g_vehicles_enter_radius, TRUE);
+
+                       while(head) // find the closest acceptable target to enter
+                       {
+                               if(head.vehicle_flags & VHF_ISVEHICLE)
+                               if(head.deadflag == DEAD_NO)
+                               if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, self)))
+                               if(head.takedamage != DAMAGE_NO)
+                               {
+                                       if(closest_target)
+                                       {
+                                               if(vlen(self.origin - head.origin) < vlen(self.origin - closest_target.origin))
+                                               { closest_target = head; }
+                                       }
+                                       else { closest_target = head; }
+                               }
+
+                               head = head.chain;
+                       }
+
+                       if(closest_target) { vehicles_enter(self, closest_target); return; }
+               }
        }
 
        // a use key was pressed; call handlers
@@ -2164,6 +2185,7 @@ Called every frame for each client before the physics are run
 .float usekeypressed;
 void() nexball_setstatus;
 .float items_added;
+.float last_vehiclecheck;
 void PlayerPreThink (void)
 {
        WarpZone_PlayerPhysics_FixVAngle();
@@ -2241,8 +2263,56 @@ void PlayerPreThink (void)
                return;
 #endif
 
+       if(self.frozen == 2)
+       {
+               self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
+               self.health = max(1, self.revive_progress * start_health);
+               self.iceblock.alpha = bound(0.2, 1 - self.revive_progress, 1);
+
+               if(self.revive_progress >= 1)
+                       Unfreeze(self);
+       }
+       else if(self.frozen == 3)
+       {
+               self.revive_progress = bound(0, self.revive_progress - frametime * self.revive_speed, 1);
+               self.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * self.revive_progress );
+               
+               if(self.health < 1)
+               {
+                       if(self.vehicle)
+                               vehicles_exit(VHEF_RELEASE);
+                       self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
+               }
+               else if ( self.revive_progress <= 0 )
+                       Unfreeze(self);
+       }
+
        MUTATOR_CALLHOOK(PlayerPreThink);
 
+       if(autocvar_g_vehicles_enter)
+       if(time > self.last_vehiclecheck)
+       if(IS_PLAYER(self))
+       if(!gameover)
+       if(!self.frozen)
+       if(!self.vehicle)
+       if(self.deadflag == DEAD_NO)
+       {
+               entity veh;
+               for(veh = world; (veh = findflags(veh, vehicle_flags, VHF_ISVEHICLE)); )
+               if(vlen(veh.origin - self.origin) < autocvar_g_vehicles_enter_radius)
+               if(veh.deadflag == DEAD_NO)
+               if(veh.takedamage != DAMAGE_NO)
+               if((veh.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(veh.owner, self))
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER);
+               else if(!veh.owner)
+               if(!veh.team || SAME_TEAM(self, veh))
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER);
+               else if(autocvar_g_vehicles_steal)
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_STEAL);
+
+               self.last_vehiclecheck = time + 1;
+       }
+
        if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
        {
                if(self.BUTTON_USE && !self.usekeypressed)
@@ -2365,7 +2435,7 @@ void PlayerPreThink (void)
                        do_crouch = 0;
                if(self.vehicle)
                        do_crouch = 0;
-               if(self.freezetag_frozen)
+               if(self.frozen)
                        do_crouch = 0;
                if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
                        do_crouch = 0;
@@ -2455,8 +2525,6 @@ void PlayerPreThink (void)
        if(self.spectatee_status != oldspectatee_status)
        {
                ClientData_Touch(self);
-               if(g_race || g_cts)
-                       race_InitSpectator();
        }
 
        if(self.teamkill_soundtime)
@@ -2615,22 +2683,5 @@ void PlayerPostThink (void)
 
        playerdemo_write();
 
-       if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
-       {
-               if (!self.stored_netname)
-                       self.stored_netname = strzone(uid2name(self.crypto_idfp));
-               if(self.stored_netname != self.netname)
-               {
-                       db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
-                       strunzone(self.stored_netname);
-                       self.stored_netname = strzone(self.netname);
-               }
-       }
-
-       /*
-       if(g_race)
-               dprintf("%f %.6f\n", time, race_GetFractionalLapCount(self));
-       */
-
        CSQCMODEL_AUTOUPDATE();
 }