self.grenadelauncher_load = autocvar_g_balance_grenadelauncher_reload_ammo;
self.minelayer_load = autocvar_g_balance_minelayer_reload_ammo;
self.electro_load = autocvar_g_balance_electro_reload_ammo;
+ self.crylink_load = autocvar_g_balance_crylink_reload_ammo;
+ self.hlac_load = autocvar_g_balance_hlac_reload_ammo;
if(inWarmupStage)
{