]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Remove freeze code, monsters no longer use freeze attacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index e4d349d7bc357882e9a4d1b4dd1cd96dd88f9e5a..19a1a2e85242902a135fb3182fdedab7f7035140 100644 (file)
@@ -167,22 +167,20 @@ void PutObserverInServer (void)
        MUTATOR_CALLHOOK(MakePlayerObserver);
 
        Portal_ClearAll(self);
-       
-       Unfreeze(self);
-       
+
        if(self.alivetime)
        {
-               if(!inWarmupStage)
+               if(!warmup_stage)
                        PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
                self.alivetime = 0;
        }
 
        if(self.vehicle)
-               vehicles_exit(VHEF_RELESE);         
+               vehicles_exit(VHEF_RELESE);
 
        WaypointSprite_PlayerDead();
 
-       if not(g_ca)  // don't reset teams when moving a ca player to the spectators
+       if (!g_ca)  // don't reset teams when moving a ca player to the spectators
                self.team = -1;  // move this as it is needed to log the player spectating in eventlog
 
        if(self.killcount != -666)
@@ -200,7 +198,7 @@ void PutObserverInServer (void)
        accuracy_resend(self);
 
        self.spectatortime = time;
-       
+
        self.classname = "observer";
        self.iscreature = FALSE;
        self.teleportable = TELEPORT_SIMPLE;
@@ -299,7 +297,13 @@ void FixPlayermodel()
 
                n = tokenize_console(defaultmodel);
                if(n > 0)
+               {
                        defaultmodel = argv(floor(n * self.model_randomizer));
+                       // However, do NOT randomize if the player-selected model is in the list.
+                       for (i = 0; i < n; ++i)
+                               if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin))
+                                       defaultmodel = argv(i);
+               }
 
                i = strstrofs(defaultmodel, ":", 0);
                if(i >= 0)
@@ -426,7 +430,7 @@ void PutClientInServer (void)
                        self.nex_charge = autocvar_g_balance_nex_charge_start;
                }
 
-               if(inWarmupStage)
+               if(warmup_stage)
                {
                        self.ammo_shells = warmup_start_ammo_shells;
                        self.ammo_nails = warmup_start_ammo_nails;
@@ -435,7 +439,7 @@ void PutClientInServer (void)
                        self.ammo_fuel = warmup_start_ammo_fuel;
                        self.health = warmup_start_health;
                        self.armorvalue = warmup_start_armorvalue;
-                       self.weapons = warmup_start_weapons;
+                       self.weapons = WARMUP_START_WEAPONS;
                }
                else
                {
@@ -535,6 +539,8 @@ void PutClientInServer (void)
 
                self.bot_attack = TRUE;
                self.monster_attack = TRUE;
+               
+               self.spider_slowness = 0;
 
                self.statdraintime = time + 5;
                self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
@@ -555,7 +561,7 @@ void PutClientInServer (void)
 
                //stuffcmd(self, "chase_active 0");
                //stuffcmd(self, "set viewsize $tmpviewsize \n");
-               
+
                target_voicescript_clear(self);
 
                // reset fields the weapons may use
@@ -580,8 +586,6 @@ void PutClientInServer (void)
                                self.target = s;
                        activator = world;
                self = oldself;
-               
-               Unfreeze(self);
 
                spawn_spot = spot;
                MUTATOR_CALLHOOK(PlayerSpawn);
@@ -598,7 +602,7 @@ void PutClientInServer (void)
                self.weaponname = "";
                self.switchingweapon = 0;
 
-               if(!inWarmupStage)
+               if(!warmup_stage)
                        if(!self.alivetime)
                                self.alivetime = time;
 
@@ -765,7 +769,7 @@ void ClientKill_Now()
            if(!self.killindicator_teamchange)
            {
             self.vehicle_health = -1;
-            Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');            
+            Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
            }
        }
 
@@ -816,7 +820,7 @@ void KillIndicator_Think()
                if(IS_REAL_CLIENT(self.owner))
                {
                        if(self.cnt <= 10)
-                               { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
+                               { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, self.cnt)); }
                }
                self.nextthink = time + 1;
                self.cnt -= 1;
@@ -932,8 +936,8 @@ void ClientKill (void)
 {
        if(gameover) return;
        if(self.player_blocked) return;
-       if(self.frozen) return;
-       
+       if(self.freezetag_frozen) return;
+
        ClientKill_TeamChange(0);
 }
 
@@ -983,7 +987,7 @@ float PlayerInIDList(entity p, string idlist)
        string s;
 
        // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
-       if not(p.crypto_idfp)
+       if (!p.crypto_idfp)
                return 0;
 
        // this function allows abbreviated player IDs too!
@@ -1248,7 +1252,7 @@ void ClientDisconnect (void)
        if(self.vehicle)
            vehicles_exit(VHEF_RELESE);
 
-       if not(IS_CLIENT(self))
+       if (!IS_CLIENT(self))
        {
                print("Warning: ClientDisconnect without ClientConnect\n");
                return;
@@ -1276,14 +1280,12 @@ void ClientDisconnect (void)
 
        if(autocvar_sv_eventlog)
                GameLogEcho(strcat(":part:", ftos(self.playerid)));
-               
+
        Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
 
        MUTATOR_CALLHOOK(ClientDisconnect);
 
        Portal_ClearAll(self);
-       
-       Unfreeze(self);
 
        RemoveGrapplingHook(self);
 
@@ -1431,7 +1433,7 @@ void player_powerups (void)
        Fire_ApplyDamage(self);
        Fire_ApplyEffect(self);
 
-       if not(g_minstagib)
+       if (!g_minstagib)
        {
                if (self.items & IT_STRENGTH)
                {
@@ -1517,7 +1519,7 @@ void player_powerups (void)
                        self.superweapons_finished = 0;
                }
        }
-       
+
        if(autocvar_g_nodepthtestplayers)
                self.effects = self.effects | EF_NODEPTHTEST;
 
@@ -1601,10 +1603,10 @@ void player_regen (void)
        limita = limita * limit_mod;
        //limitf = limitf * limit_mod;
 
-       if(g_ca)
+       if(g_ca || g_invasion)
                rot_mod = 0;
 
-       if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
+       if (!g_minstagib && !g_ca && !g_invasion && (!g_lms || autocvar_g_lms_regenerate))
        {
                self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
                self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
@@ -1614,7 +1616,7 @@ void player_regen (void)
                        self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
        }
 
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+       if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
 }
 
@@ -1726,14 +1728,12 @@ void SpectateCopy(entity spectatee) {
        self.dmg_inflictor = spectatee.dmg_inflictor;
        self.v_angle = spectatee.v_angle;
        self.angles = spectatee.v_angle;
-       self.frozen = spectatee.frozen;
-       self.revive_progress = spectatee.revive_progress;
        if(!self.BUTTON_USE)
                self.fixangle = TRUE;
        setorigin(self, spectatee.origin);
        setsize(self, spectatee.mins, spectatee.maxs);
        SetZoomState(spectatee.zoomstate);
-    
+
     anticheat_spectatecopy(spectatee);
        self.hud = spectatee.hud;
        if(spectatee.vehicle)
@@ -1749,27 +1749,27 @@ void SpectateCopy(entity spectatee) {
         self.vehicle_reload2 = spectatee.vehicle_reload2;
 
         msg_entity = self;
-        
+
         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
             WriteAngle(MSG_ONE,  spectatee.v_angle_x);
             WriteAngle(MSG_ONE,  spectatee.v_angle_y);
             WriteAngle(MSG_ONE,  spectatee.v_angle_z);
 
         //WriteByte (MSG_ONE, SVC_SETVIEW);
-        //    WriteEntity(MSG_ONE, self);            
+        //    WriteEntity(MSG_ONE, self);
         //makevectors(spectatee.v_angle);
-        //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/    
+        //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
     }
 }
 
 float SpectateUpdate() {
        if(!self.enemy)
-           return 0;           
+           return 0;
 
        if (self == self.enemy)
                return 0;
 
-       if not(IS_PLAYER(self.enemy))
+       if (!IS_PLAYER(self.enemy))
                return 0;
 
        SpectateCopy(self.enemy);
@@ -1823,13 +1823,13 @@ entity CA_SpectateNext(entity start) {
        if (start.team == self.team) {
                return start;
        }
-       
+
        other = start;
        // continue from current player
        while(other && other.team != self.team) {
                other = find(other, classname, "player");
        }
-       
+
        if (!other) {
                // restart from begining
                other = find(other, classname, "player");
@@ -1837,7 +1837,7 @@ entity CA_SpectateNext(entity start) {
                        other = find(other, classname, "player");
                }
        }
-       
+
        return other;
 }
 
@@ -1864,7 +1864,7 @@ float SpectatePrev()
 {
        // NOTE: chain order is from the highest to the lower entnum (unlike find)
        other = findchain(classname, "player");
-       if not(other) // no player
+       if (!other) // no player
                return FALSE;
 
        entity first = other;
@@ -1878,7 +1878,7 @@ float SpectatePrev()
                do { other = other.chain; }
                while(other && other.team != self.team);
 
-               if not(other)
+               if (!other)
                {
                        other = first;
                        while(other.team != self.team)
@@ -1919,7 +1919,7 @@ void ShowRespawnCountdown()
                {
                        self.respawn_countdown = number - 1;
                        if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
-                               Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number)); 
+                               { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_RESPAWN, number)); }
                }
        }
 }
@@ -2048,7 +2048,7 @@ void PrintWelcomeMessage()
        {
                if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
                        self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
-               else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
+               else if(self.motd_actived_time == -2 || IS_PLAYER(self))
                {
                        // instanctly hide MOTD
                        self.motd_actived_time = 0;
@@ -2138,7 +2138,7 @@ void SpectatorThink()
 
 void PlayerUseKey()
 {
-       if not(IS_PLAYER(self))
+       if (!IS_PLAYER(self))
                return;
 
        if(self.vehicle)
@@ -2146,7 +2146,7 @@ void PlayerUseKey()
         vehicles_exit(VHEF_NORMAL);
         return;
        }
-       
+
        // a use key was pressed; call handlers
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
@@ -2238,16 +2238,6 @@ void PlayerPreThink (void)
                return;
 #endif
 
-       if(self.frozen == 2)
-       {
-               self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
-               self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
-               self.iceblock.alpha = 1 - self.revive_progress;
-
-               if(self.revive_progress >= 1)
-                       Unfreeze(self);
-       }
-
        MUTATOR_CALLHOOK(PlayerPreThink);
 
        if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
@@ -2318,10 +2308,10 @@ void PlayerPreThink (void)
                                if(frametime)
                                        player_anim();
                                button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
-                               
+
                                if (self.deadflag == DEAD_DYING)
                                {
-                                       if(self.respawn_flags & RESPAWN_FORCE)
+                                       if((self.respawn_flags & RESPAWN_FORCE) && !autocvar_g_respawn_delay_max)
                                                self.deadflag = DEAD_RESPAWNING;
                                        else if(!button_pressed)
                                                self.deadflag = DEAD_DEAD;
@@ -2330,6 +2320,8 @@ void PlayerPreThink (void)
                                {
                                        if(button_pressed)
                                                self.deadflag = DEAD_RESPAWNABLE;
+                                       else if(time >= self.respawn_time_max && (self.respawn_flags & RESPAWN_FORCE))
+                                               self.deadflag = DEAD_RESPAWNING;
                                }
                                else if (self.deadflag == DEAD_RESPAWNABLE)
                                {
@@ -2341,6 +2333,7 @@ void PlayerPreThink (void)
                                        if(time > self.respawn_time)
                                        {
                                                self.respawn_time = time + 1; // only retry once a second
+                                               self.respawn_time_max = self.respawn_time;
                                                respawn();
                                        }
                                }
@@ -2349,6 +2342,8 @@ void PlayerPreThink (void)
 
                                if(self.respawn_flags & RESPAWN_SILENT)
                                        self.stat_respawn_time = 0;
+                               else if((self.respawn_flags & RESPAWN_FORCE) && autocvar_g_respawn_delay_max)
+                                       self.stat_respawn_time = self.respawn_time_max;
                                else
                                        self.stat_respawn_time = self.respawn_time;
                        }
@@ -2367,7 +2362,7 @@ void PlayerPreThink (void)
                        do_crouch = 0;
                if(self.vehicle)
                        do_crouch = 0;
-               if(self.frozen)
+               if(self.freezetag_frozen)
                        do_crouch = 0;
                if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
                        do_crouch = 0;
@@ -2423,13 +2418,13 @@ void PlayerPreThink (void)
 
                if(frametime)
                        player_anim();
-               
+
                // secret status
                secrets_setstatus();
-               
+
                // monsters status
                monsters_setstatus();
-               
+
                self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
 
                //self.angles_y=self.v_angle_y + 90;   // temp
@@ -2563,7 +2558,7 @@ void PlayerPostThink (void)
                        else if(timeleft <= 10)
                        {
                                if(timeleft != self.idlekick_lasttimeleft)
-                                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
+                                       { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_IDLE, timeleft)); }
                                self.idlekick_lasttimeleft = timeleft;
                        }
                }
@@ -2589,7 +2584,7 @@ void PlayerPostThink (void)
                        return;         // intermission or finale
                GetPressedKeys();
        }
-       
+
 #ifdef TETRIS
        }
 #endif
@@ -2613,13 +2608,13 @@ void PlayerPostThink (void)
        //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
 
        if(self.waypointsprite_attachedforcarrier)
-               WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
+               WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
 
        playerdemo_write();
 
        if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
        {
-               if not(self.stored_netname)
+               if (!self.stored_netname)
                        self.stored_netname = strzone(uid2name(self.crypto_idfp));
                if(self.stored_netname != self.netname)
                {