olditems = self.items;
if((self.items & IT_USING_JETPACK) && !self.deadflag)
- {
- SoundEntity_StartSound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
self.modelflags |= MF_ROCKET;
- }
else
- {
- SoundEntity_StopSound(self, CH_TRIGGER_SINGLE);
self.modelflags &~= MF_ROCKET;
- }
self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);