minstagib_stop_countdown(self);
Portal_ClearAll(self);
-
+
if(self.alivetime)
{
- PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
+ if(!g_warmup)
+ PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
self.alivetime = 0;
}
self.weaponname = "";
self.switchingweapon = 0;
- if(!self.alivetime)
- self.alivetime = time;
+ if(!g_warmup)
+ if(!self.alivetime)
+ self.alivetime = time;
antilag_clear(self);