if(self.vehicle)
vehicles_exit(VHEF_RELESE);
- if(self.flagcarried)
- DropFlag(self.flagcarried, world, world);
-
WaypointSprite_PlayerDead();
if not(g_ca) // don't reset teams when moving a ca player to the spectators
Portal_ClearAll(self);
RemoveGrapplingHook(self);
- if(self.flagcarried)
- DropFlag(self.flagcarried, world, world);
// Here, everything has been done that requires this player to be a client.
self.flags |= FL_CLIENT | FL_NOTARGET;
}
-float ctf_usekey();
void PlayerUseKey()
{
if(self.classname != "player")
}
// a use key was pressed; call handlers
- if(ctf_usekey())
- return;
-
MUTATOR_CALLHOOK(PlayerUseKey);
}
=============
*/
.float usekeypressed;
-void() ctf_setstatus;
+//void() ctf_setstatus;
void() nexball_setstatus;
.float items_added;
void PlayerPreThink (void)
if(frametime)
player_anim();
- if(g_ctf)
- ctf_setstatus();
+ //if(g_ctf)
+ // ctf_setstatus();
if(g_nexball)
nexball_setstatus();