]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Fix it here too
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 405d558504a7399ae9b8d598049918cdb8a89a20..8813456a35b540b393aca3533d8ba244bb4f6165 100644 (file)
@@ -1,5 +1,8 @@
+#include "cl_client.qh"
+
 #include "waypointsprites.qh"
 
+#include "anticheat.qh"
 #include "cl_impulse.qh"
 #include "cl_player.qh"
 #include "ent_cs.qh"
 #include "teamplay.qh"
 #include "playerdemo.qh"
 #include "secret.qh"
+#include "spawnpoints.qh"
+#include "g_damage.qh"
+#include "g_hook.qh"
+#include "t_teleporters.qh"
+#include "command/common.qh"
+#include "cheats.qh"
+#include "g_world.qh"
+#include "race.qh"
+#include "antilag.qh"
+#include "campaign.qh"
+#include "command/common.qh"
 
 #include "bot/bot.qh"
 #include "bot/navigation.qh"
 
+#include "vehicles/vehicle.qh"
+
 #include "weapons/hitplot.qh"
 #include "weapons/weaponsystem.qh"
 
 #include "../common/net_notice.qh"
 
+#include "../common/minigames/sv_minigames.qh"
+
+#include "../common/items/inventory.qh"
+
 #include "../common/monsters/sv_monsters.qh"
 
 #include "../warpzonelib/server.qh"
 
-float c1, c2, c3, c4;
 
 void send_CSQC_teamnagger() {
        WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
@@ -301,7 +320,7 @@ void FixPlayermodel()
        defaultskin = 0;
        chmdl = false;
 
-       if(autocvar_sv_defaultcharacter == 1)
+       if(autocvar_sv_defaultcharacter)
        {
                if(teamplay)
                {
@@ -409,7 +428,6 @@ void PutClientInServer (void)
        if(IS_PLAYER(self))
        {
                entity spot, oldself;
-               float j;
 
                accuracy_resend(self);
 
@@ -598,13 +616,13 @@ void PutClientInServer (void)
                target_voicescript_clear(self);
 
                // reset fields the weapons may use
-               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+               for (int j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
                        WEP_ACTION(j, WR_RESETPLAYER);
 
                        // all weapons must be fully loaded when we spawn
                        entity e = get_weaponinfo(j);
-                       if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
+                       if (e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
                                self.(weapon_load[j]) = e.reloading_ammo;
                }
 
@@ -651,7 +669,7 @@ void PutClientInServer (void)
 .float ebouncefactor, ebouncestop; // electro's values
 // TODO do we need all these fields, or should we stop autodetecting runtime
 // changes and just have a console command to update this?
-float ClientInit_SendEntity(entity to, float sf)
+float ClientInit_SendEntity(entity to, int sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
        WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
@@ -1082,6 +1100,7 @@ void ClientConnect (void)
        PlayerScore_Attach(self);
        ClientData_Attach();
        accuracy_init(self);
+       Inventory_new(self);
 
        bot_clientconnect();
 
@@ -1249,6 +1268,13 @@ void ClientConnect (void)
        if(IS_REAL_CLIENT(self))
                sv_notice_join();
 
+       for (entity e = world; (e = findfloat(e, init_for_player_needed, 1)); ) {
+               entity oldself = self;
+               self = e;
+               e.init_for_player(oldself);
+               self = oldself;
+       }
+
        MUTATOR_CALLHOOK(ClientConnect);
 }
 /*
@@ -1273,6 +1299,9 @@ void ClientDisconnect (void)
 
        PlayerStats_GameReport_FinalizePlayer(self);
 
+       if ( self.active_minigame )
+               part_minigame(self);
+
        if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
 
        CheatShutdownClient();
@@ -1317,6 +1346,7 @@ void ClientDisconnect (void)
        bot_relinkplayerlist();
 
        accuracy_free(self);
+       Inventory_delete(self);
        ClientData_Detach();
        PlayerScore_Detach(self);
 
@@ -1350,14 +1380,20 @@ void ChatBubbleThink()
                remove(self);
                return;
        }
-       if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
-#ifdef TETRIS
-               || self.owner.tetris_on
-#endif
-       )
-               self.model = self.mdl;
-       else
-               self.model = "";
+       
+       self.mdl = "";
+       
+       if ( !self.owner.deadflag && IS_PLAYER(self.owner) )
+       {
+               if ( self.owner.active_minigame )
+                       self.mdl = "models/sprites/minigame_busy.iqm";
+               else if ( self.owner.BUTTON_CHAT )
+                       self.mdl = "models/misc/chatbubble.spr";
+       }
+       
+       if ( self.model != self.mdl )
+               setmodel(self, self.mdl);
+
 }
 
 void UpdateChatBubble()
@@ -1374,10 +1410,10 @@ void UpdateChatBubble()
                self.chatbubbleentity.nextthink = time;
                setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
                //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
-               setorigin(self.chatbubbleentity, '0 0 15' + self.maxs.z * '0 0 1');
+               setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
                setattachment(self.chatbubbleentity, self, "");  // sticks to moving player better, also conserves bandwidth
                self.chatbubbleentity.mdl = self.chatbubbleentity.model;
-               self.chatbubbleentity.model = "";
+               //self.chatbubbleentity.model = "";
                self.chatbubbleentity.effects = EF_LOWPRECISION;
        }
 }
@@ -2099,6 +2135,11 @@ void PrintWelcomeMessage()
 
 void ObserverThink()
 {
+       if ( self.impulse )
+       {
+               MinigameImpulse(self.impulse);
+               self.impulse = 0;
+       }
        float prefered_movetype;
        if (self.flags & FL_JUMPRELEASED) {
                if (self.BUTTON_JUMP && !self.version_mismatch) {
@@ -2129,6 +2170,11 @@ void ObserverThink()
 
 void SpectatorThink()
 {
+       if ( self.impulse )
+       {
+               if(MinigameImpulse(self.impulse))
+                       self.impulse = 0;
+       }
        if (self.flags & FL_JUMPRELEASED) {
                if (self.BUTTON_JUMP && !self.version_mismatch) {
                        self.flags &= ~FL_JUMPRELEASED;
@@ -2309,11 +2355,6 @@ void PlayerPreThink (void)
                self.max_armorvalue = 0;
        }
 
-#ifdef TETRIS
-       if (TetrisPreFrame())
-               return;
-#endif
-
        if(self.frozen == 2)
        {
                self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
@@ -2635,13 +2676,6 @@ void PlayerPostThink (void)
                }
        }
 
-#ifdef TETRIS
-       if(self.impulse == 100)
-               ImpulseCommands();
-       if (!TetrisPostFrame())
-       {
-#endif
-
        CheatFrame();
 
        //CheckPlayerJump();
@@ -2656,10 +2690,6 @@ void PlayerPostThink (void)
                GetPressedKeys();
        }
 
-#ifdef TETRIS
-       }
-#endif
-
        /*
        float i;
        for(i = 0; i < 1000; ++i)