]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Actually, create a weapon independent function that forbids the player to change...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 93dfc1c5f8c00045a8d856146ec0aac2090511ae..a59ef51e6ed426f9aa30c15ea885791b140ab966 100644 (file)
@@ -1064,6 +1064,7 @@ void PutClientInServer (void)
                        if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
                                self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
                }
+               self.weapon_forbidchange = FALSE;
 
                oldself = self;
                self = spot;