self.skin = stof(self.playerskin);
}
- if(chmdl || oldskin != self.skin)
- self.species = player_getspecies(); // model or skin has changed
+ if(chmdl || oldskin != self.skin) // model or skin has changed
+ {
+ self.species = player_getspecies(); // update species
+ UpdatePlayerSounds(); // update skin sounds
+ }
if(!teamplay)
if(strlen(autocvar_sv_defaultplayercolors))