if (self.items & IT_INVINCIBLE)
{
play_countdown(self.invincible_finished, "misc/poweroff.wav");
- if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
+ if (time > self.invincible_finished)
{
self.items = self.items - (self.items & IT_INVINCIBLE);
sprint(self, "^3Speed has worn off\n");
{
play_countdown(self.strength_finished, "misc/poweroff.wav");
self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
- if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
+ if (time > self.strength_finished)
{
self.items = self.items - (self.items & IT_STRENGTH);
sprint(self, "^3Strength has worn off\n");
{
play_countdown(self.invincible_finished, "misc/poweroff.wav");
self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
- if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
+ if (time > self.invincible_finished)
{
self.items = self.items - (self.items & IT_INVINCIBLE);
sprint(self, "^3Shield has worn off\n");