if(self.ballcarried)
DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
- MUTATOR_CALLHOOK(MakePlayerObserver);
-
WaypointSprite_PlayerDead();
if not(g_ca) // don't reset teams when moving a ca player to the spectators
else
self.frags = FRAGS_SPECTATOR;
- //MUTATOR_CALLHOOK(MakePlayerObserver);
+ MUTATOR_CALLHOOK(MakePlayerObserver);
}
float RestrictSkin(float s)