]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 89471924a36272667df0d6180679f2747af9e7ec..e8595722cf65d38c558e9e55b46d69ce8fe5a9a2 100644 (file)
@@ -73,6 +73,8 @@ void ClientData_Touch(entity e)
 
 .string netname_previous;
 
+void SetSpectator(entity player, entity spectatee);
+
 
 /*
 =============
@@ -163,7 +165,7 @@ void PutObserverInServer (void)
        if(self.alivetime)
        {
                if(!warmup_stage)
-                       PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
+                       PS_GR_P_ADDVAL(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
                self.alivetime = 0;
        }
 
@@ -258,6 +260,7 @@ void PutObserverInServer (void)
        self.punchvector = '0 0 0';
        self.oldvelocity = self.velocity;
        self.fire_endtime = -1;
+       self.event_damage = func_null;
 }
 
 .float model_randomizer;
@@ -366,6 +369,8 @@ void PutClientInServer (void)
                WriteEntity(MSG_ONE, self);
        }
 
+       SetSpectator(self, world);
+
        // reset player keys
        self.itemkeys = 0;
 
@@ -416,11 +421,11 @@ void PutClientInServer (void)
                self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
                self.air_finished = time + 12;
                self.dmg = 2;
-               if(autocvar_g_balance_nex_charge)
+               if(WEP_CVAR(vortex, charge))
                {
-                       if(autocvar_g_balance_nex_secondary_chargepool)
-                               self.nex_chargepool_ammo = 1;
-                       self.nex_charge = autocvar_g_balance_nex_charge_start;
+                       if(WEP_CVAR_SEC(vortex, chargepool))
+                               self.vortex_chargepool_ammo = 1;
+                       self.vortex_charge = WEP_CVAR(vortex, charge_start);
                }
 
                if(warmup_stage)
@@ -429,6 +434,7 @@ void PutClientInServer (void)
                        self.ammo_nails = warmup_start_ammo_nails;
                        self.ammo_rockets = warmup_start_ammo_rockets;
                        self.ammo_cells = warmup_start_ammo_cells;
+                       self.ammo_plasma = warmup_start_ammo_plasma;
                        self.ammo_fuel = warmup_start_ammo_fuel;
                        self.health = warmup_start_health;
                        self.armorvalue = warmup_start_armorvalue;
@@ -440,6 +446,7 @@ void PutClientInServer (void)
                        self.ammo_nails = start_ammo_nails;
                        self.ammo_rockets = start_ammo_rockets;
                        self.ammo_cells = start_ammo_cells;
+                       self.ammo_plasma = start_ammo_plasma;
                        self.ammo_fuel = start_ammo_fuel;
                        self.health = start_health;
                        self.armorvalue = start_armorvalue;
@@ -451,13 +458,13 @@ void PutClientInServer (void)
                else
                        self.superweapons_finished = 0;
 
-               if(g_weaponarena_random)
+               if(g_weaponarena_random) // WEAPONTODO: more stuff that should be in a mutator. also: rename those cvars
                {
-                       if(g_weaponarena_random_with_laser)
-                               self.weapons &= ~WEPSET_LASER;
+                       if(g_weaponarena_random_with_blaster)
+                               self.weapons &= ~WEPSET_BLASTER;
                        W_RandomWeapons(self, g_weaponarena_random);
-                       if(g_weaponarena_random_with_laser)
-                               self.weapons |= WEPSET_LASER;
+                       if(g_weaponarena_random_with_blaster)
+                               self.weapons |= WEPSET_BLASTER;
                }
 
                self.items = start_items;
@@ -541,7 +548,6 @@ void PutClientInServer (void)
                
                self.spider_slowness = 0;
 
-               self.statdraintime = time + 5;
                self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
 
                if(self.killcount == -666) {
@@ -564,13 +570,13 @@ void PutClientInServer (void)
                // reset fields the weapons may use
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
-                       weapon_action(j, WR_RESETPLAYER);
+                       WEP_ACTION(j, WR_RESETPLAYER);
 
                        // all weapons must be fully loaded when we spawn
                        entity e;
                        e = get_weaponinfo(j);
                        if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
-                               self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
+                               self.(weapon_load[j]) = e.reloading_ammo;
                }
 
                oldself = self;
@@ -624,30 +630,27 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[0]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[1]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[2]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[3]));
+
        if(sv_foginterval && world.fog != "")
                WriteString(MSG_ENTITY, world.fog);
        else
                WriteString(MSG_ENTITY, "");
        WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
-       WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
-       WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
-       WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
-       WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
-       WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
-       WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
+       WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_mortar_bouncefactor // WEAPONTODO
+       WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_mortar_bouncestop
+       WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_mortar_bouncefactor
+       WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_mortar_bouncestop
+       WriteByte(MSG_ENTITY, WEP_CVAR(vortex, secondary)); // client has to know if it should zoom or not // WEAPONTODO
+       WriteByte(MSG_ENTITY, WEP_CVAR(rifle, secondary)); // client has to know if it should zoom or not // WEAPONTODO
        WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
-       WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
-       WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
+       WriteByte(MSG_ENTITY, WEP_CVAR(minelayer, limit)); // minelayer max mines // WEAPONTODO
+       WriteByte(MSG_ENTITY, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO
        WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
-       WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
+       WriteByte(MSG_ENTITY, WEP_CVAR(porto, secondary)); // WEAPONTODO
        return TRUE;
 }
 
@@ -659,14 +662,14 @@ void ClientInit_CheckUpdate()
                self.count = autocvar_g_balance_armor_blockpercent;
                self.SendFlags |= 1;
        }
-       if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
+       if(self.bouncefactor != autocvar_g_balance_mortar_bouncefactor) // WEAPONTODO
        {
-               self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
+               self.bouncefactor = autocvar_g_balance_mortar_bouncefactor;
                self.SendFlags |= 1;
        }
-       if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
+       if(self.bouncestop != autocvar_g_balance_mortar_bouncestop)
        {
-               self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
+               self.bouncestop = autocvar_g_balance_mortar_bouncestop;
                self.SendFlags |= 1;
        }
        if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
@@ -780,8 +783,8 @@ void ClientKill_Now()
        if(self.killindicator_teamchange)
                ClientKill_Now_TeamChange();
 
-       // in any case:
-       Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
+       if(IS_PLAYER(self))
+               Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
 
        // now I am sure the player IS dead
 }
@@ -961,23 +964,6 @@ void FixClientCvars(entity e)
                stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
        if(autocvar_sv_gentle)
                stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
-       /*
-        * we no longer need to stuff this. Remove this comment block if you feel
-        * 2.3 and higher (or was it 2.2.3?) don't need these any more
-       stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
-       stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
-       stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
-       stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
-       stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
-       stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
-       stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
-       stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
-       stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
-       stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
-       stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
-       stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
-       stuffcmd(e, "cl_movement_edgefriction 1\n");
-        */
 }
 
 float PlayerInIDList(entity p, string idlist)
@@ -1041,6 +1027,8 @@ void ClientConnect (void)
                player_count = 0;
        }
 
+       if(IS_REAL_CLIENT(self)) { PlayerStats_PlayerBasic_CheckUpdate(self); }
+
        PlayerScore_Attach(self);
        ClientData_Attach();
        accuracy_init(self);
@@ -1119,10 +1107,10 @@ void ClientConnect (void)
 
        self.playerid = (playerid_last = playerid_last + 1);
 
-       PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
+       PlayerStats_GameReport_AddEvent(sprintf("kills-%d", self.playerid));
 
     if(IS_BOT_CLIENT(self))
-        PlayerStats_AddPlayer(self);
+        PlayerStats_GameReport_AddPlayer(self);
 
        if(autocvar_sv_eventlog)
                GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
@@ -1149,6 +1137,10 @@ void ClientConnect (void)
        // Wazat's grappling hook
        SetGrappleHookBindings();
 
+       // Jetpack binds
+       stuffcmd(self, "alias +jetpack +button10\n");
+       stuffcmd(self, "alias -jetpack -button10\n");
+
        // get version info from player
        stuffcmd(self, "cmd clientversion $gameversion\n");
 
@@ -1193,13 +1185,7 @@ void ClientConnect (void)
        if(!sv_foginterval && world.fog != "")
                stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
 
-       if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
-       {
-               self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
-               fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
-       }
-       else
-               self.hitplotfh = -1;
+       W_HitPlotOpen(self);
 
        if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca && !g_cts && !g_race) // teamnagger is currently bad for ca, race & cts
                send_CSQC_teamnagger();
@@ -1235,17 +1221,13 @@ void ClientDisconnect (void)
                return;
        }
 
-       if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+       PlayerStats_GameReport_FinalizePlayer(self);
 
-       PlayerStats_AddGlobalInfo(self);
+       if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
 
        CheatShutdownClient();
 
-       if(self.hitplotfh >= 0)
-       {
-               fclose(self.hitplotfh);
-               self.hitplotfh = -1;
-       }
+       W_HitPlotClose(self);
 
        anticheat_report();
        anticheat_shutdown();
@@ -1577,7 +1559,7 @@ void player_regen (void)
                mina = autocvar_g_balance_armor_regenstable;
                limith = autocvar_g_balance_health_limit;
                limita = autocvar_g_balance_armor_limit;
-               
+
                max_mod = regen_mod_max;
                regen_mod = regen_mod_regen;
                rot_mod = regen_mod_rot;
@@ -1689,6 +1671,7 @@ void SpectateCopy(entity spectatee) {
        self.armortype = spectatee.armortype;
        self.armorvalue = spectatee.armorvalue;
        self.ammo_cells = spectatee.ammo_cells;
+       self.ammo_plasma = spectatee.ammo_plasma;
        self.ammo_shells = spectatee.ammo_shells;
        self.ammo_nails = spectatee.ammo_nails;
        self.ammo_rockets = spectatee.ammo_rockets;
@@ -1709,9 +1692,10 @@ void SpectateCopy(entity spectatee) {
        self.switchweapon = spectatee.switchweapon;
        self.switchingweapon = spectatee.switchingweapon;
        self.weapon = spectatee.weapon;
-       self.nex_charge = spectatee.nex_charge;
-       self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
+       self.vortex_charge = spectatee.vortex_charge;
+       self.vortex_chargepool_ammo = spectatee.vortex_chargepool_ammo;
        self.hagar_load = spectatee.hagar_load;
+       self.arc_heat_percent = spectatee.arc_heat_percent;
        self.minelayer_mines = spectatee.minelayer_mines;
        self.punchangle = spectatee.punchangle;
        self.view_ofs = spectatee.view_ofs;
@@ -1757,22 +1741,22 @@ void SpectateCopy(entity spectatee) {
     }
 }
 
-float SpectateUpdate() {
+float SpectateUpdate()
+{
        if(!self.enemy)
            return 0;
 
-       if (self == self.enemy)
-               return 0;
-
-       if (!IS_PLAYER(self.enemy))
+       if(!IS_PLAYER(self.enemy) || self == self.enemy)
+       {
+               SetSpectator(self, world);
                return 0;
+       }
 
        SpectateCopy(self.enemy);
 
        return 1;
 }
 
-
 float SpectateSet()
 {
        if(self.enemy.classname != "player")
@@ -1803,13 +1787,25 @@ float SpectateSet()
        return TRUE;
 }
 
+void SetSpectator(entity player, entity spectatee)
+{
+       entity old_spectatee = player.enemy;
+
+       player.enemy = spectatee;
+
+       // WEAPONTODO
+       // these are required to fix the spectator bug with arc
+       if(old_spectatee && old_spectatee.arc_beam) { old_spectatee.arc_beam.SendFlags |= ARC_SF_SETTINGS; }
+       if(player.enemy && player.enemy.arc_beam) { player.enemy.arc_beam.SendFlags |= ARC_SF_SETTINGS; }
+}
+
 float Spectate(entity pl)
 {
        if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
        if(pl.team != self.team)
                return 0;
 
-       self.enemy = pl;
+       SetSpectator(self, pl);
        return SpectateSet();
 }
 
@@ -1849,8 +1845,7 @@ float SpectateNext()
                        other = find(other, classname, "player");
        }
 
-       if (other)
-               self.enemy = other;
+       if(other) { SetSpectator(self, other); }
 
        return SpectateSet();
 }
@@ -1889,7 +1884,7 @@ float SpectatePrev()
                else
                        other = first;
        }
-       self.enemy = other;
+       SetSpectator(self, other);
        return SpectateSet();
 }
 
@@ -1984,7 +1979,7 @@ float nJoinAllowed(entity ignore) {
 
        float currentlyPlaying = 0;
        FOR_EACH_REALCLIENT(e)
-               if(IS_PLAYER(e) || e.caplayer == 1)
+               if(IS_PLAYER(e) || e.caplayer)
                        currentlyPlaying += 1;
 
        if(currentlyPlaying < autocvar_g_maxplayers)
@@ -1998,7 +1993,10 @@ float nJoinAllowed(entity ignore) {
  * g_maxplayers_spectator_blocktime seconds
  */
 void checkSpectatorBlock() {
-       if(IS_SPEC(self) || IS_OBSERVER(self)) {
+       if(IS_SPEC(self) || IS_OBSERVER(self))
+       if(!self.caplayer)
+       if(IS_REAL_CLIENT(self))
+       {
                if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
                        dropclient(self);
@@ -2181,6 +2179,33 @@ void PlayerUseKey()
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
 
+float isInvisibleString(string s)
+{
+       float i, n, c;
+       s = strdecolorize(s);
+       for((i = 0), (n = strlen(s)); i < n; ++i)
+       {
+               c = str2chr(s, i);
+               switch(c)
+               {
+                       case 0:
+                       case 32: // space
+                               break;
+                       case 192: // charmap space
+                               if (!autocvar_utf8_enable)
+                                       break;
+                               return FALSE;
+                       case 160: // space in unicode fonts
+                       case 0xE000 + 192: // utf8 charmap space
+                               if (autocvar_utf8_enable)
+                                       break;
+                       default:
+                               return FALSE;
+               }
+       }
+       return TRUE;
+}
+
 /*
 =============
 PlayerPreThink
@@ -2198,7 +2223,7 @@ void PlayerPreThink (void)
 
        self.stat_game_starttime = game_starttime;
        self.stat_round_starttime = round_starttime;
-       self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
+       self.stat_allow_oldvortexbeam = autocvar_g_allow_oldvortexbeam;
        self.stat_leadlimit = autocvar_leadlimit;
 
        if(frametime)
@@ -2213,8 +2238,17 @@ void PlayerPreThink (void)
 
        zoomstate_set = 0;
 
-       if(self.netname_previous != self.netname)
-       {
+       // Savage: Check for nameless players
+       if (isInvisibleString(self.netname)) {
+               string new_name = strzone(strcat("Player@", self.netaddress));
+               if(autocvar_sv_eventlog)
+                       GameLogEcho(strcat(":name:", ftos(self.playerid), ":", new_name));
+               if(self.netname_previous)
+                       strunzone(self.netname_previous);
+               self.netname_previous = strzone(new_name);
+               self.netname = self.netname_previous;
+               // stuffcmd(self, strcat("name ", self.netname, "\n"));
+       } else if(self.netname_previous != self.netname) {
                if(autocvar_sv_eventlog)
                        GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
                if(self.netname_previous)
@@ -2350,17 +2384,17 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-                       if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
+                       if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge))
                        {
-                               self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-                               self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-                               self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+                               self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
+                               self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
+                               self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
 
-                               if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
+                               if(self.vortex_charge > WEP_CVAR(vortex, charge_animlimit))
                                {
-                                       self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                                       self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                                       self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                       self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
+                                       self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
+                                       self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
                                }
                        }
                        else
@@ -2443,7 +2477,10 @@ void PlayerPreThink (void)
                        do_crouch = 0;
                if(self.frozen)
                        do_crouch = 0;
-               if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
+
+               // WEAPONTODO: THIS SHIT NEEDS TO GO EVENTUALLY
+               // It cannot be predicted by the engine! 
+               if((self.weapon == WEP_SHOCKWAVE || self.weapon == WEP_SHOTGUN) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
                        do_crouch = 0;
 
                if (do_crouch)
@@ -2491,9 +2528,10 @@ void PlayerPreThink (void)
 
                player_regen();
 
-               // rot nex charge to the charge limit
-               if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
-                       self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
+               // WEAPONTODO: Add a weapon request for this 
+               // rot vortex charge to the charge limit
+               if(WEP_CVAR(vortex, charge_rot_rate) && self.vortex_charge > WEP_CVAR(vortex, charge_limit) && self.vortex_charge_rottime < time)
+                       self.vortex_charge = bound(WEP_CVAR(vortex, charge_limit), self.vortex_charge - WEP_CVAR(vortex, charge_rot_rate) * frametime / W_TICSPERFRAME, 1);
 
                if(frametime)
                        player_anim();
@@ -2517,8 +2555,9 @@ void PlayerPreThink (void)
                SpectatorThink();
        }
 
+       // WEAPONTODO: Add weapon request for this
        if(!zoomstate_set)
-               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
+               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_VORTEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && WEP_CVAR(rifle, secondary) == 0)); // WEAPONTODO
 
        float oldspectatee_status;
        oldspectatee_status = self.spectatee_status;
@@ -2558,38 +2597,12 @@ void PlayerPreThink (void)
 
        target_voicescript_next(self);
 
+       // WEAPONTODO: Move into weaponsystem somehow
        // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
        if(!self.weapon)
                self.clip_load = self.clip_size = 0;
 }
 
-float isInvisibleString(string s)
-{
-       float i, n, c;
-       s = strdecolorize(s);
-       for((i = 0), (n = strlen(s)); i < n; ++i)
-       {
-               c = str2chr(s, i);
-               switch(c)
-               {
-                       case 0:
-                       case 32: // space
-                               break;
-                       case 192: // charmap space
-                               if (!autocvar_utf8_enable)
-                                       break;
-                               return FALSE;
-                       case 160: // space in unicode fonts
-                       case 0xE000 + 192: // utf8 charmap space
-                               if (autocvar_utf8_enable)
-                                       break;
-                       default:
-                               return FALSE;
-               }
-       }
-       return TRUE;
-}
-
 /*
 =============
 PlayerPostThink
@@ -2600,12 +2613,6 @@ Called every frame for each client after the physics are run
 .float idlekick_lasttimeleft;
 void PlayerPostThink (void)
 {
-       // Savage: Check for nameless players
-       if (isInvisibleString(self.netname)) {
-               self.netname = "Player";
-               stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
-       }
-
        if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
        if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle)
        {
@@ -2682,8 +2689,6 @@ void PlayerPostThink (void)
        }
        */
 
-       //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
-
        if(self.waypointsprite_attachedforcarrier)
                WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));