]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
remove even more evil
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 08d513fcf49b64c24039aab7b0833bc36ac7de2b..f34e22b0d9a15224940df81013b852c705091e33 100644 (file)
@@ -404,8 +404,7 @@ void PutObserverInServer (void)
        DropAllRunes(self);
        MUTATOR_CALLHOOK(MakePlayerObserver);
 
-       if (g_minstagib)
-               minstagib_stop_countdown();
+       minstagib_stop_countdown(self);
 
        Portal_ClearAll(self);
 
@@ -421,9 +420,6 @@ void PutObserverInServer (void)
        if(self.flagcarried)
                DropFlag(self.flagcarried, world, world);
 
-       if(self.ballcarried && g_nexball)
-               DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
-
        WaypointSprite_PlayerDead();
 
        if not(g_ca)  // don't reset teams when moving a ca player to the spectators
@@ -466,6 +462,7 @@ void PutObserverInServer (void)
        self.pauseregen_finished = 0;
        self.damageforcescale = 0;
        self.death_time = 0;
+       self.respawn_time = 0;
        self.alpha = 0;
        self.scale = 0;
        self.fade_time = 0;
@@ -473,6 +470,7 @@ void PutObserverInServer (void)
        self.pain_finished = 0;
        self.strength_finished = 0;
        self.invincible_finished = 0;
+       self.superweapons_finished = 0;
        self.pushltime = 0;
        self.think = SUB_Null;
        self.nextthink = 0;
@@ -487,7 +485,7 @@ void PutObserverInServer (void)
        setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
        self.prevorigin = self.origin;
        self.items = 0;
-       self.weapons = 0;
+       WEPSET_CLEAR_E(self);
        self.model = "";
        FixPlayermodel();
        setmodel(self, "null");
@@ -643,11 +641,14 @@ Called when a client spawns in the server
 =============
 */
 //void() ctf_playerchanged;
+
 void PutClientInServer (void)
 {
        if(clienttype(self) == CLIENTTYPE_BOT)
        {
                self.classname = "player";
+               if(g_ca)
+                       self.caplayer = 1;
        }
        else if(clienttype(self) == CLIENTTYPE_REAL)
        {
@@ -734,7 +735,7 @@ void PutClientInServer (void)
                        self.ammo_fuel = warmup_start_ammo_fuel;
                        self.health = warmup_start_health;
                        self.armorvalue = warmup_start_armorvalue;
-                       self.weapons = warmup_start_weapons;
+                       WEPSET_COPY_EA(self, warmup_start_weapons);
                }
                else
                {
@@ -745,16 +746,21 @@ void PutClientInServer (void)
                        self.ammo_fuel = start_ammo_fuel;
                        self.health = start_health;
                        self.armorvalue = start_armorvalue;
-                       self.weapons = start_weapons;
+                       WEPSET_COPY_EA(self, start_weapons);
                }
 
+               if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
+                       self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
+               else
+                       self.superweapons_finished = 0;
+
                if(g_weaponarena_random)
                {
                        if(g_weaponarena_random_with_laser)
-                               self.weapons &~= WEPBIT_LASER;
-                       self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
+                               WEPSET_ANDNOT_EW(self, WEP_LASER);
+                       W_RandomWeapons(self, g_weaponarena_random);
                        if(g_weaponarena_random_with_laser)
-                               self.weapons |= WEPBIT_LASER;
+                               WEPSET_OR_EW(self, WEP_LASER);
                }
 
                self.items = start_items;
@@ -773,6 +779,7 @@ void PutClientInServer (void)
                }
                self.damageforcescale = 2;
                self.death_time = 0;
+               self.respawn_time = 0;
                self.scale = 0;
                self.fade_time = 0;
                self.pain_frame = 0;
@@ -914,7 +921,7 @@ void PutClientInServer (void)
                        self.alivetime = time;
 
                antilag_clear(self);
-       } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
+       } else if(self.classname == "observer") {
                PutObserverInServer ();
        }
 
@@ -957,6 +964,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
        WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
        WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
+       WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
        return TRUE;
 }
 
@@ -1524,7 +1532,7 @@ void ClientConnect (void)
 
        if(clienttype(self) == CLIENTTYPE_REAL)
        {
-               if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
+               if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
                        stuffcmd(self, "cl_cmd settemp chase_active 1\n");
        }
 
@@ -1585,8 +1593,12 @@ void ClientConnect (void)
        CSQCMODEL_AUTOINIT();
 
        self.model_randomizer = random();
+    
+    if(clienttype(self) != CLIENTTYPE_REAL)
+        return;
+        
+    sv_notice_join();
 }
-
 /*
 =============
 ClientDisconnect
@@ -1642,8 +1654,6 @@ void ClientDisconnect (void)
        RemoveGrapplingHook(self);
        if(self.flagcarried)
                DropFlag(self.flagcarried, world, world);
-       if(self.ballcarried && g_nexball)
-               DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
 
        // Here, everything has been done that requires this player to be a client.
 
@@ -1748,7 +1758,6 @@ void UpdateChatBubble()
        else self.colormod = '1 1 1';
 }*/
 
-.float oldcolormap;
 void respawn(void)
 {
        if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
@@ -1758,21 +1767,15 @@ void respawn(void)
                self.movetype = MOVETYPE_FLY;
                self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
                self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
-               self.effects |= EF_ADDITIVE;
-               self.oldcolormap = self.colormap;
-               self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
+               self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
                pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
                if(autocvar_g_respawn_ghosts_maxtime)
                        SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
        }
 
        CopyBody(1);
+
        self.effects |= EF_NODRAW; // prevent another CopyBody
-       if(self.oldcolormap)
-       {
-               self.colormap = self.oldcolormap;
-               self.oldcolormap = 0;
-       }
        PutClientInServer();
 }
 
@@ -1890,6 +1893,46 @@ void player_powerups (void)
                                sprint(self, "^3Shield surrounds you\n");
                        }
                }
+               if (self.items & IT_SUPERWEAPON)
+               {
+                       if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
+                       {
+                               self.superweapons_finished = 0;
+                               self.items = self.items - (self.items & IT_SUPERWEAPON);
+                               sprint(self, "^3Superweapons have been lost\n");
+                       }
+                       else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
+                       {
+                               // don't let them run out
+                       }
+                       else
+                       {
+                               play_countdown(self.superweapons_finished, "misc/poweroff.wav");
+                               if (time > self.superweapons_finished)
+                               {
+                                       self.items = self.items - (self.items & IT_SUPERWEAPON);
+                                       WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
+                                       sprint(self, "^3Superweapons have broken down\n");
+                               }
+                       }
+               }
+               else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
+               {
+                       if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
+                       {
+                               self.items = self.items | IT_SUPERWEAPON;
+                               sprint(self, "^3You now have a superweapon\n");
+                       }
+                       else
+                       {
+                               self.superweapons_finished = 0;
+                               WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
+                       }
+               }
+               else
+               {
+                       self.superweapons_finished = 0;
+               }
        }
        
        if(autocvar_g_nodepthtestplayers)
@@ -2110,7 +2153,7 @@ void SpectateCopy(entity spectatee) {
        self.strength_finished = spectatee.strength_finished;
        self.invincible_finished = spectatee.invincible_finished;
        self.pressedkeys = spectatee.pressedkeys;
-       self.weapons = spectatee.weapons;
+       WEPSET_COPY_EE(self, spectatee);
        self.switchweapon = spectatee.switchweapon;
        self.switchingweapon = spectatee.switchingweapon;
        self.weapon = spectatee.weapon;
@@ -2253,13 +2296,13 @@ void ShowRespawnCountdown()
                return;
        else
        {
-               number = ceil(self.death_time - time);
+               number = ceil(self.respawn_time - time);
                if(number <= 0)
                        return;
                if(number <= self.respawn_countdown)
                {
                        self.respawn_countdown = number - 1;
-                       if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
+                       if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
                                AnnounceTo(self, strcat(ftos(number), ""));
                }
        }
@@ -2268,7 +2311,7 @@ void ShowRespawnCountdown()
 .float prevent_join_msgtime;
 void LeaveSpectatorMode()
 {
-       if(nJoinAllowed(1)) {
+       if(nJoinAllowed(self)) {
                if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
                        self.classname = "player";
 
@@ -2318,26 +2361,36 @@ void LeaveSpectatorMode()
  * it checks whether the number of currently playing players exceeds g_maxplayers.
  * @return int number of free slots for players, 0 if none
  */
-float nJoinAllowed(float includeMe) {
+float nJoinAllowed(entity ignore) {
+       if(!ignore)
+       // this is called that way when checking if anyone may be able to join (to build qcstatus)
+       // so report 0 free slots if restricted
+       {
+               if(autocvar_g_forced_team_otherwise == "spectate")
+                       return 0;
+               if(autocvar_g_forced_team_otherwise == "spectator")
+                       return 0;
+       }
+
        if(self.team_forced < 0)
-               return FALSE; // forced spectators can never join
+               return 0; // forced spectators can never join
 
        // TODO simplify this
        entity e;
-
        float totalClients;
        FOR_EACH_CLIENT(e)
-               totalClients += 1;
+               if(e != ignore)
+                       totalClients += 1;
 
        if (!autocvar_g_maxplayers)
-               return maxclients - totalClients + includeMe;
+               return maxclients - totalClients;
 
        float currentlyPlaying;
        FOR_EACH_REALPLAYER(e)
                currentlyPlaying += 1;
 
        if(currentlyPlaying < autocvar_g_maxplayers)
-               return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
+               return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
 
        return 0;
 }
@@ -2635,9 +2688,9 @@ void PlayerPreThink (void)
                        float button_pressed, force_respawn;
                        if(self.personal && g_race_qualifying)
                        {
-                               if(time > self.death_time)
+                               if(time > self.respawn_time)
                                {
-                                       self.death_time = time + 1; // only retry once a second
+                                       self.respawn_time = time + 1; // only retry once a second
                                        respawn();
                                        self.impulse = 141;
                                }
@@ -2667,9 +2720,9 @@ void PlayerPreThink (void)
                                }
                                else if (self.deadflag == DEAD_RESPAWNING)
                                {
-                                       if(time > self.death_time)
+                                       if(time > self.respawn_time)
                                        {
-                                               self.death_time = time + 1; // only retry once a second
+                                               self.respawn_time = time + 1; // only retry once a second
                                                respawn();
                                        }
                                }