]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
remove even more evil
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 6f7cda2b8c9ad328b9bde1d92666b2ff02f47d63..f34e22b0d9a15224940df81013b852c705091e33 100644 (file)
@@ -404,8 +404,7 @@ void PutObserverInServer (void)
        DropAllRunes(self);
        MUTATOR_CALLHOOK(MakePlayerObserver);
 
-       if (g_minstagib)
-               minstagib_stop_countdown();
+       minstagib_stop_countdown(self);
 
        Portal_ClearAll(self);
 
@@ -421,9 +420,6 @@ void PutObserverInServer (void)
        if(self.flagcarried)
                DropFlag(self.flagcarried, world, world);
 
-       if(self.ballcarried && g_nexball)
-               DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
-
        WaypointSprite_PlayerDead();
 
        if not(g_ca)  // don't reset teams when moving a ca player to the spectators
@@ -489,7 +485,7 @@ void PutObserverInServer (void)
        setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
        self.prevorigin = self.origin;
        self.items = 0;
-       self.weapons = 0;
+       WEPSET_CLEAR_E(self);
        self.model = "";
        FixPlayermodel();
        setmodel(self, "null");
@@ -645,11 +641,14 @@ Called when a client spawns in the server
 =============
 */
 //void() ctf_playerchanged;
+
 void PutClientInServer (void)
 {
        if(clienttype(self) == CLIENTTYPE_BOT)
        {
                self.classname = "player";
+               if(g_ca)
+                       self.caplayer = 1;
        }
        else if(clienttype(self) == CLIENTTYPE_REAL)
        {
@@ -657,7 +656,7 @@ void PutClientInServer (void)
                WriteByte(MSG_ONE, SVC_SETVIEW);
                WriteEntity(MSG_ONE, self);
        }
-       
+
        // reset player keys
        self.itemkeys = 0;
 
@@ -669,8 +668,7 @@ void PutClientInServer (void)
                        self.classname = "observer";
        }
 
-       if(g_arena || (g_ca && !allowed_to_spawn))
-       if(!self.spawned)
+       if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
                self.classname = "observer";
 
        if(gameover)
@@ -737,7 +735,7 @@ void PutClientInServer (void)
                        self.ammo_fuel = warmup_start_ammo_fuel;
                        self.health = warmup_start_health;
                        self.armorvalue = warmup_start_armorvalue;
-                       self.weapons = warmup_start_weapons;
+                       WEPSET_COPY_EA(self, warmup_start_weapons);
                }
                else
                {
@@ -748,10 +746,10 @@ void PutClientInServer (void)
                        self.ammo_fuel = start_ammo_fuel;
                        self.health = start_health;
                        self.armorvalue = start_armorvalue;
-                       self.weapons = start_weapons;
+                       WEPSET_COPY_EA(self, start_weapons);
                }
 
-               if(self.weapons & WEPBIT_SUPERWEAPONS) // exception for minstagib, as minstanex is a superweapon
+               if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
                        self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
                else
                        self.superweapons_finished = 0;
@@ -759,10 +757,10 @@ void PutClientInServer (void)
                if(g_weaponarena_random)
                {
                        if(g_weaponarena_random_with_laser)
-                               self.weapons &~= WEPBIT_LASER;
-                       self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
+                               WEPSET_ANDNOT_EW(self, WEP_LASER);
+                       W_RandomWeapons(self, g_weaponarena_random);
                        if(g_weaponarena_random_with_laser)
-                               self.weapons |= WEPBIT_LASER;
+                               WEPSET_OR_EW(self, WEP_LASER);
                }
 
                self.items = start_items;
@@ -834,13 +832,12 @@ void PutClientInServer (void)
                self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
                self.lastteleporttime = time; // prevent insane speeds due to changing origin
         self.hud = HUD_NORMAL;
-        
+
                if(g_arena)
                {
                        Spawnqueue_Remove(self);
                        Spawnqueue_Mark(self);
                }
-
                else if(g_ca)
                        self.caplayer = 1;
 
@@ -924,7 +921,7 @@ void PutClientInServer (void)
                        self.alivetime = time;
 
                antilag_clear(self);
-       } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
+       } else if(self.classname == "observer") {
                PutObserverInServer ();
        }
 
@@ -1535,7 +1532,7 @@ void ClientConnect (void)
 
        if(clienttype(self) == CLIENTTYPE_REAL)
        {
-               if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
+               if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
                        stuffcmd(self, "cl_cmd settemp chase_active 1\n");
        }
 
@@ -1596,8 +1593,12 @@ void ClientConnect (void)
        CSQCMODEL_AUTOINIT();
 
        self.model_randomizer = random();
+    
+    if(clienttype(self) != CLIENTTYPE_REAL)
+        return;
+        
+    sv_notice_join();
 }
-
 /*
 =============
 ClientDisconnect
@@ -1653,8 +1654,6 @@ void ClientDisconnect (void)
        RemoveGrapplingHook(self);
        if(self.flagcarried)
                DropFlag(self.flagcarried, world, world);
-       if(self.ballcarried && g_nexball)
-               DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
 
        // Here, everything has been done that requires this player to be a client.
 
@@ -1896,9 +1895,7 @@ void player_powerups (void)
                }
                if (self.items & IT_SUPERWEAPON)
                {
-                       //if(W_WeaponBit(self.weapon) & WEPBIT_SUPERWEAPONS)
-                       //      self.effects = self.effects | EF_RED;
-                       if (!(self.weapons & WEPBIT_SUPERWEAPONS))
+                       if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
                        {
                                self.superweapons_finished = 0;
                                self.items = self.items - (self.items & IT_SUPERWEAPON);
@@ -1914,12 +1911,12 @@ void player_powerups (void)
                                if (time > self.superweapons_finished)
                                {
                                        self.items = self.items - (self.items & IT_SUPERWEAPON);
-                                       self.weapons &~= WEPBIT_SUPERWEAPONS;
+                                       WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
                                        sprint(self, "^3Superweapons have broken down\n");
                                }
                        }
                }
-               else if(self.weapons & WEPBIT_SUPERWEAPONS)
+               else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
                {
                        if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
                        {
@@ -1929,7 +1926,7 @@ void player_powerups (void)
                        else
                        {
                                self.superweapons_finished = 0;
-                               self.weapons &~= WEPBIT_SUPERWEAPONS; // just in case
+                               WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
                        }
                }
                else
@@ -2156,7 +2153,7 @@ void SpectateCopy(entity spectatee) {
        self.strength_finished = spectatee.strength_finished;
        self.invincible_finished = spectatee.invincible_finished;
        self.pressedkeys = spectatee.pressedkeys;
-       self.weapons = spectatee.weapons;
+       WEPSET_COPY_EE(self, spectatee);
        self.switchweapon = spectatee.switchweapon;
        self.switchingweapon = spectatee.switchingweapon;
        self.weapon = spectatee.weapon;
@@ -3051,8 +3048,6 @@ void PlayerPostThink (void)
        }
        */
 
-       Arena_Warmup();
-
        //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
 
        if(self.waypointsprite_attachedforcarrier)