]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_impulse.qc
Bots: define the API boundaries
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_impulse.qc
index 23ecb44c7e6b4ff4e012939182edf3f53554ebe9..51cb60a727136da39a2fd9f62666d46f44e7dd3f 100644 (file)
@@ -1,12 +1,11 @@
 #include "cl_impulse.qh"
 #include "round_handler.qh"
 
-#include "bot/waypoints.qh"
+#include "bot/api.qh"
 
 #include "weapons/throwing.qh"
 #include "command/common.qh"
 #include "cheats.qh"
-#include "bot/navigation.qh"
 #include "weapons/selection.qh"
 #include "weapons/tracing.qh"
 #include "weapons/weaponsystem.qh"
@@ -373,7 +372,7 @@ void ImpulseCommands(entity this)
 
 IMPULSE(use)
 {
-       PlayerUseKey();
+       PlayerUseKey(this);
 }
 
 IMPULSE(waypoint_personal_here)
@@ -463,7 +462,7 @@ IMPULSE(waypoint_clear_personal)
        WaypointSprite_ClearPersonal(this);
        if (this.personal)
        {
-               remove(this.personal);
+               delete(this.personal);
                this.personal = NULL;
        }
        sprint(this, "personal waypoint cleared\n");
@@ -474,7 +473,7 @@ IMPULSE(waypoint_clear)
        WaypointSprite_ClearOwned(this);
        if (this.personal)
        {
-               remove(this.personal);
+               delete(this.personal);
                this.personal = NULL;
        }
        sprint(this, "all waypoints cleared\n");
@@ -512,96 +511,93 @@ IMPULSE(navwaypoint_save)
 IMPULSE(navwaypoint_unreachable)
 {
        if (!autocvar_g_waypointeditor) return;
-       for (entity e = findchain(classname, "waypoint"); e; e = e.chain)
+       IL_EACH(g_waypoints, true,
        {
-               e.colormod = '0.5 0.5 0.5';
-               e.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
-       }
+               it.colormod = '0.5 0.5 0.5';
+               it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
+       });
        entity e2 = navigation_findnearestwaypoint(this, false);
        navigation_markroutes(this, e2);
 
-       int i, m;
+       int j, m;
 
-       i = 0;
+       j = 0;
        m = 0;
-       for (entity e = findchain(classname, "waypoint"); e; e = e.chain)
+       IL_EACH(g_waypoints, it.wpcost >= 10000000,
        {
-               if (e.wpcost < 10000000) continue;
-               LOG_INFO("unreachable: ", etos(e), " ", vtos(e.origin), "\n");
-               e.colormod_z = 8;
-               e.effects |= EF_NODEPTHTEST | EF_BLUE;
-               ++i;
+               LOG_INFO("unreachable: ", etos(it), " ", vtos(it.origin), "\n");
+               it.colormod_z = 8;
+               it.effects |= EF_NODEPTHTEST | EF_BLUE;
+               ++j;
                ++m;
-       }
-       if (i) LOG_INFOF("%d waypoints cannot be reached from here in any way (marked with blue light)\n", i);
+       });
+       if (j) LOG_INFOF("%d waypoints cannot be reached from here in any way (marked with blue light)\n", j);
        navigation_markroutes_inverted(e2);
 
-       i = 0;
-       for (entity e = findchain(classname, "waypoint"); e; e = e.chain)
+       j = 0;
+       IL_EACH(g_waypoints, it.wpcost >= 10000000,
        {
-               if (e.wpcost < 10000000) continue;
-               LOG_INFO("cannot reach me: ", etos(e), " ", vtos(e.origin), "\n");
-               e.colormod_x = 8;
-               if (!(e.effects & EF_NODEPTHTEST))  // not already reported before
+               LOG_INFO("cannot reach me: ", etos(it), " ", vtos(it.origin), "\n");
+               it.colormod_x = 8;
+               if (!(it.effects & EF_NODEPTHTEST))  // not already reported before
                        ++m;
-               e.effects |= EF_NODEPTHTEST | EF_RED;
-               ++i;
-       }
-       if (i) LOG_INFOF("%d waypoints cannot walk to here in any way (marked with red light)\n", i);
+               it.effects |= EF_NODEPTHTEST | EF_RED;
+               ++j;
+       });
+       if (j) LOG_INFOF("%d waypoints cannot walk to here in any way (marked with red light)\n", j);
        if (m) LOG_INFOF("%d waypoints have been marked total\n", m);
 
-       i = 0;
-       for (entity e = findchain(classname, "info_player_deathmatch"); e; e = e.chain)
+       j = 0;
+       FOREACH_ENTITY_CLASS("info_player_deathmatch", true,
        {
-               vector org = e.origin;
-               tracebox(e.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), e.origin - '0 0 512', MOVE_NOMONSTERS, world);
-               setorigin(e, trace_endpos);
-               if (navigation_findnearestwaypoint(e, false))
+               vector org = it.origin;
+               tracebox(it.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - '0 0 512', MOVE_NOMONSTERS, NULL);
+               setorigin(it, trace_endpos);
+               if (navigation_findnearestwaypoint(it, false))
                {
-                       setorigin(e, org);
-                       e.effects &= ~EF_NODEPTHTEST;
-                       e.model = "";
+                       setorigin(it, org);
+                       it.effects &= ~EF_NODEPTHTEST;
+                       it.model = "";
                }
                else
                {
-                       setorigin(e, org);
-                       LOG_INFO("spawn without waypoint: ", etos(e), " ", vtos(e.origin), "\n");
-                       e.effects |= EF_NODEPTHTEST;
-                       _setmodel(e, this.model);
-                       e.frame = this.frame;
-                       e.skin = this.skin;
-                       e.colormod = '8 0.5 8';
-                       setsize(e, '0 0 0', '0 0 0');
-                       ++i;
+                       setorigin(it, org);
+                       LOG_INFO("spawn without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+                       it.effects |= EF_NODEPTHTEST;
+                       _setmodel(it, this.model);
+                       it.frame = this.frame;
+                       it.skin = this.skin;
+                       it.colormod = '8 0.5 8';
+                       setsize(it, '0 0 0', '0 0 0');
+                       ++j;
                }
-       }
-       if (i) LOG_INFOF("%d spawnpoints have no nearest waypoint (marked by player model)\n", i);
+       });
+       if (j) LOG_INFOF("%d spawnpoints have no nearest waypoint (marked by player model)\n", j);
 
-       i = 0;
-       entity start = findchainflags(flags, FL_ITEM);
-       for (entity e = start; e; e = e.chain)
+       j = 0;
+       FOREACH_ENTITY_FLAGS(flags, FL_ITEM,
        {
-               e.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
-               e.colormod = '0.5 0.5 0.5';
-       }
-       for (entity e = start; e; e = e.chain)
+               it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
+               it.colormod = '0.5 0.5 0.5';
+       });
+       FOREACH_ENTITY_FLAGS(flags, FL_ITEM,
        {
-               if (navigation_findnearestwaypoint(e, false)) continue;
-               LOG_INFO("item without waypoint: ", etos(e), " ", vtos(e.origin), "\n");
-               e.effects |= EF_NODEPTHTEST | EF_RED;
-               e.colormod_x = 8;
-               ++i;
-       }
-       if (i) LOG_INFOF("%d items have no nearest waypoint and cannot be walked away from (marked with red light)\n", i);
+               if (navigation_findnearestwaypoint(it, false)) continue;
+               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+               it.effects |= EF_NODEPTHTEST | EF_RED;
+               it.colormod_x = 8;
+               ++j;
+       });
+       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked away from (marked with red light)\n", j);
 
-       i = 0;
-       for (entity e = start; e; e = e.chain)
+       j = 0;
+       FOREACH_ENTITY_FLAGS(flags, FL_ITEM,
        {
-               if (navigation_findnearestwaypoint(e, true)) continue;
-               LOG_INFO("item without waypoint: ", etos(e), " ", vtos(e.origin), "\n");
-               e.effects |= EF_NODEPTHTEST | EF_BLUE;
-               e.colormod_z = 8;
-               ++i;
-       }
-       if (i) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)\n", i);
+               if (navigation_findnearestwaypoint(it, true)) continue;
+               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+               it.effects |= EF_NODEPTHTEST | EF_BLUE;
+               it.colormod_z = 8;
+               ++j;
+       });
+       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)\n", j);
 }