]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_impulse.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_impulse.qc
index 2cc8e0215bb8c1b1f0be9620c2b484326f4acde0..f0e4d1173838558a80a78050d33a9e4e97b88478 100644 (file)
@@ -62,11 +62,11 @@ void ImpulseCommands (void)
        if (timeout_status == TIMEOUT_ACTIVE) //don't allow any impulses while the game is paused
                return;
 
-    if(self.vehicle)
-        if(self.vehicle.deadflag == DEAD_NO)
-            if(self.vehicle.vehicles_impulse)
-                if(self.vehicle.vehicles_impulse(imp))
-                    return;
+       if(self.vehicle)
+       if(self.vehicle.deadflag == DEAD_NO)
+       if(self.vehicle.vehicles_impulse)
+       if(self.vehicle.vehicles_impulse(imp))
+               return;
 
        if(CheatImpulse(imp))
        {
@@ -81,6 +81,7 @@ void ImpulseCommands (void)
        }
        else if(imp >= 10 && imp <= 20)
        {
+               if(!self.vehicle)
                if(self.deadflag == DEAD_NO)
                {
                        switch(imp)
@@ -116,7 +117,7 @@ void ImpulseCommands (void)
                                        W_PreviousWeapon(1);
                                        break;
                                case 20:
-                                       if(!forbidWeaponUse()) { WEP_ACTION(self.weapon, WR_RELOAD); }
+                                       if(!forbidWeaponUse(self)) { WEP_ACTION(self.weapon, WR_RELOAD); }
                                        break;
                        }
                }
@@ -129,6 +130,7 @@ void ImpulseCommands (void)
        }
        else if(imp >= 200 && imp <= 229)
        {
+               if(!self.vehicle)
                if(self.deadflag == DEAD_NO)
                {
                        // custom order weapon cycling
@@ -141,6 +143,7 @@ void ImpulseCommands (void)
        }
        else if(imp >= 230 && imp <= 253)
        {
+               if(!self.vehicle)
                if(self.deadflag == DEAD_NO)
                        W_SwitchWeapon (imp - 230 + WEP_FIRST);
                else