*/
void PlayerJump (void)
{
- if(g_freezetag && self.freezetag_frozen)
+ if(self.freezetag_frozen)
return; // no jumping in freezetag when frozen
float mjumpheight;
bot_think();
}
- MUTATOR_CALLHOOK(PlayerPhysics);
-
self.items &~= IT_USING_JETPACK;
if(self.classname == "player")
if(time < self.ladder_time)
self.disableclientprediction = 1;
+ MUTATOR_CALLHOOK(PlayerPhysics);
+
maxspd_mod = 1;
swampspd_mod = 1;