self.teleportable = oldself.teleportable;
self.damagedbycontents = oldself.damagedbycontents;
self.angles = oldself.angles;
+ self.v_angle = oldself.v_angle;
self.avelocity = oldself.avelocity;
self.classname = "body";
self.damageforcescale = oldself.damageforcescale;
if(self.alivetime)
{
- PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
+ PS_GR_P_ADDVAL(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
self.alivetime = 0;
}