if(accuracy_isgooddamage(attacker, this))
attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1;
- MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, excess);
+ MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, damage);
excess = M_ARGV(4, float);
Weapon wep = PS(this).m_weapon;