flood = Say(self, ownteam, world, msg, 1);
if (flood > 0)
- GlobalSound(self.sample, CHAN_VOICE, voicetype);
+ GlobalSound(self.sample, CH_VOICE, voicetype);
else if (flood < 0)
- FakeGlobalSound(self.sample, CHAN_VOICE, voicetype);
+ FakeGlobalSound(self.sample, CH_VOICE, voicetype);
}
void MoveToTeam(entity client, float team_colour, float type, float show_message)