void WeaponStats_Init()
{
- if(cvar_string("sv_weaponstats_killfile") != "" || cvar_string("sv_weaponstats_damagefile") != "")
+ if(autocvar_sv_weaponstats_killfile != "" || autocvar_sv_weaponstats_damagefile != "")
weaponstats_buffer = buf_create();
else
weaponstats_buffer = -1;
string prefix;
if(weaponstats_buffer < 0)
return;
- prefix = strcat(cvar_string("hostname"), "\t", GetGametype(), "_", GetMapname(), "\t");
- if(cvar_string("sv_weaponstats_killfile") != "")
+ prefix = strcat(autocvar_hostname, "\t", GetGametype(), "_", GetMapname(), "\t");
+ if(autocvar_sv_weaponstats_killfile != "")
{
- fh = fopen(cvar_string("sv_weaponstats_killfile"), FILE_APPEND);
+ fh = fopen(autocvar_sv_weaponstats_killfile, FILE_APPEND);
if(fh >= 0)
{
fputs(fh, "#begin killfile\n");
print("Weapon kill stats written\n");
}
}
- if(cvar_string("sv_weaponstats_damagefile") != "")
+ if(autocvar_sv_weaponstats_damagefile != "")
{
- fh = fopen(cvar_string("sv_weaponstats_damagefile"), FILE_APPEND);
+ fh = fopen(autocvar_sv_weaponstats_damagefile, FILE_APPEND);
if(fh >= 0)
{
fputs(fh, "#begin damagefile\n");
self.enemy = oldself;
self.lip = oldself.lip;
self.colormap = oldself.colormap;
+ self.glowmod = oldself.glowmod;
self.iscreature = oldself.iscreature;
self.angles = oldself.angles;
self.avelocity = oldself.avelocity;
self.movetype = oldself.movetype;
self.nextthink = oldself.nextthink;
self.solid = oldself.solid;
+ self.ballistics_density = oldself.ballistics_density;
self.takedamage = oldself.takedamage;
self.think = oldself.think;
self.customizeentityforclient = oldself.customizeentityforclient;
float player_getspecies()
{
- local float glob, i, j, fh, len, s, sk;
- local string fn, l;
-
- s = -1;
-
- glob = search_begin("models/player/*.txt", TRUE, TRUE);
- if(glob < 0)
- return s;
- for(j = 0; j <= 1; ++j)
- {
- for(i = 0; i < search_getsize(glob); ++i)
- {
- fn = search_getfilename(glob, i);
- fh = fopen(fn, FILE_READ);
- if(fh < 0)
- continue;
- fgets(fh); fgets(fh);
- sk = stof(fgets(fh));
- if(sk == (j ? 0 : self.skinindex)) // 2nd pass skips the skin test
- if(fgets(fh) == self.model)
- {
- l = fgets(fh);
- len = tokenize_console(l);
- if (len != 2)
- goto nospecies;
- if (argv(0) != "species")
- goto nospecies;
- switch(argv(1))
- {
- case "human": s = SPECIES_HUMAN; break;
- case "alien": s = SPECIES_ALIEN; break;
- case "robot_shiny": s = SPECIES_ROBOT_SHINY; break;
- case "robot_rusty": s = SPECIES_ROBOT_RUSTY; break;
- case "robot_solid": s = SPECIES_ROBOT_SOLID; break;
- case "animal": s = SPECIES_ANIMAL; break;
- case "reserved": s = SPECIES_RESERVED; break;
- }
- }
-:nospecies
- fclose(fh);
- }
- if (s >= 0)
- break;
- }
- search_end(glob);
-
- if (s < 0)
- s = SPECIES_HUMAN;
-
+ float s;
+ get_model_parameters(self.playermodel, self.skinindex);
+ s = get_model_parameters_species;
+ get_model_parameters(string_null, 0);
+ if(s < 0)
+ return SPECIES_HUMAN;
return s;
}
// damage resistance (ignore most of the damage from a bullet or similar)
damage = max(damage - 5, 1);
- v = healtharmor_applydamage(self.armorvalue, cvar("g_balance_armor_blockpercent"), damage);
+ v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
take = v_x;
save = v_y;
self.armorvalue = self.armorvalue - save;
self.health = self.health - take;
// pause regeneration for 5 seconds
- self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_pause_health_regen"));
+ self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
}
self.dmg_save = self.dmg_save + save;//max(save - 10, 0);
self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
self.dmg_inflictor = inflictor;
- if (self.health <= -75 && self.modelindex != 0)
+ if (self.health <= -100 && self.modelindex != 0)
{
// don't use any animations as a gib
self.frame = 0;
}
void ClientKill_Now_TeamChange();
+void freezetag_CheckWinner();
+void freezetag_Unfreeze();
void PlayerDamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
else
Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
- if((g_arena && numspawned < 2) || (g_ca && player_cnt < 2) && !inWarmupStage)
+ if((g_arena && numspawned < 2) || (g_ca && ca_players < required_ca_players) && !inWarmupStage)
return;
if (!g_minstagib)
{
- v = healtharmor_applydamage(self.armorvalue, cvar("g_balance_armor_blockpercent"), damage);
+ v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
take = v_x;
save = v_y;
}
take = damage;
}
+ frag_inflictor = inflictor;
+ frag_attacker = attacker;
+ frag_target = self;
+ damage_take = take;
+ damage_save = save;
+ damage_force = force;
+ MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor);
+ take = bound(0, damage_take, self.health);
+ save = bound(0, damage_save, self.armorvalue);
+
if(sound_allowed(MSG_BROADCAST, attacker))
{
if (save > 10)
self.armorvalue = self.armorvalue - save;
self.health = self.health - take;
// pause regeneration for 5 seconds
- self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_pause_health_regen"));
+ self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
if (time > self.pain_finished) //Don't switch pain sequences like crazy
{
}
if(sound_allowed(MSG_BROADCAST, attacker))
- if(!DEATH_ISWEAPON(deathtype, WEP_LASER) || attacker != self || self.health < 2 * cvar("g_balance_laser_primary_damage") * cvar("g_balance_selfdamagepercent") + 1)
+ if(!DEATH_ISWEAPON(deathtype, WEP_LASER) || attacker != self || self.health < 2 * autocvar_g_balance_laser_primary_damage * autocvar_g_balance_selfdamagepercent + 1)
+ if(self.health > 1)
// exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
{
- if(self.health > 75) // TODO make a "gentle" version?
+ if(deathtype == DEATH_FALL)
+ PlayerSound(playersound_fall, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
+ else if(self.health > 75) // TODO make a "gentle" version?
PlayerSound(playersound_pain100, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 50)
PlayerSound(playersound_pain75, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 25)
PlayerSound(playersound_pain50, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
- else if(self.health > 1)
+ else
PlayerSound(playersound_pain25, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
}
}
else if(attacker.classname == "player" || attacker.classname == "gib")
{
self.pusher = attacker;
- self.pushltime = time + cvar("g_maxpushtime");
+ self.pushltime = time + autocvar_g_maxpushtime;
}
else if(time < self.pushltime)
{
float defer_ClientKill_Now_TeamChange;
defer_ClientKill_Now_TeamChange = FALSE;
+ if(self.alivetime)
+ {
+ PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
+ self.alivetime = 0;
+ }
+
if(valid_damage_for_weaponstats)
WeaponStats_LogKill(DEATH_WEAPONOF(deathtype), self.weapon);
}
}
- // become fully visible
- self.alpha = 1;
- // clear selected player display
- ClearSelectedPlayer();
- // throw a weapon
- SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);
+ if(!g_freezetag)
+ {
+ // become fully visible
+ self.alpha = 1;
+ // clear selected player display
+ ClearSelectedPlayer();
+ // throw a weapon
+ SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);
+ }
+
// print an obituary message
Obituary (attacker, inflictor, self, deathtype);
race_PreDie();
DropAllRunes(self);
+ if(deathtype == DEATH_HURTTRIGGER && g_freezetag)
+ {
+ PutClientInServer();
+ count_alive_players(); // re-count players
+ freezetag_CheckWinner();
+ return;
+ }
+
frag_attacker = attacker;
frag_inflictor = inflictor;
+ frag_target = self;
MUTATOR_CALLHOOK(PlayerDies);
+ if(g_freezetag)
+ return;
+
if(self.flagcarried)
{
if(attacker.classname != "player" && attacker.classname != "gib")
else
DropFlag(self.flagcarried, world, attacker);
}
- if(self.ballcarried)
+ if(self.ballcarried && g_nexball)
DropBall(self.ballcarried, self.origin, self.velocity);
Portal_ClearAllLater(self);
// clear waypoints
self.movetype = MOVETYPE_TOSS;
// shootable corpse
self.solid = SOLID_CORPSE;
+ self.ballistics_density = autocvar_g_ballistics_density_corpse;
// don't stick to the floor
self.flags &~= FL_ONGROUND;
// dying animation
waves = 0;
sdelay = cvar(strcat("g_", GetGametype(), "_respawn_delay"));
if(!sdelay)
- sdelay = cvar("g_respawn_delay");
+ sdelay = autocvar_g_respawn_delay;
waves = cvar(strcat("g_", GetGametype(), "_respawn_waves"));
if(!waves)
- waves = cvar("g_respawn_waves");
+ waves = autocvar_g_respawn_waves;
if(waves)
self.death_time = ceil((time + sdelay) / waves) * waves;
else
// call the corpse damage function just in case it wants to gib
self.event_damage(inflictor, attacker, 0, deathtype, hitloc, force);
// set up to fade out later
- SUB_SetFade (self, time + 12 + random () * 4, 1);
-
- // remove laserdot
- if(self.weaponentity)
- if(self.weaponentity.lasertarget)
- remove(self.weaponentity.lasertarget);
+ SUB_SetFade (self, time + 6 + random (), 1);
if(clienttype(self) == CLIENTTYPE_REAL)
{
if(defer_ClientKill_Now_TeamChange)
ClientKill_Now_TeamChange();
- if(sv_gentle > 0 || cvar("ekg")) {
+ if(sv_gentle > 0 || autocvar_ekg) {
// remove corpse
PlayerCorpseDamage (inflictor, attacker, 100.0, deathtype, hitloc, force);
}
selected = world;
selected_score = 0.95; // 18 degrees
- if(!cvar("sv_allow_shownames"))
+ if(!autocvar_sv_allow_shownames)
return;
if(clienttype(self) != CLIENTTYPE_REAL)
}
.float muted; // to be used by prvm_edictset server playernumber muted 1
-void Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol)
+float Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol)
+// message "": do not say, just test flood control
+// return value:
+// 1 = accept
+// 0 = reject
+// -1 = fake accept
{
string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr, privatemsgprefix;
float flood, privatemsgprefixlen;
+ var .float flood_field;
entity head;
+ float ret;
if(Ban_MaybeEnforceBan(source))
- return;
+ return 0;
if(!teamsay && !privatesay)
if(substring(msgin, 0, 1) == " ")
msgin = formatmessage(msgin);
- if(msgin == "")
- return;
-
if(source.classname != "player")
colorstr = "^0"; // black for spectators
else if(teams_matter)
if(intermission_running)
teamsay = FALSE;
- msgin = trigger_magicear_processmessage_forallears(source, teamsay, privatesay, msgin);
- if(msgin == "")
- return;
+ if(msgin != "")
+ msgin = trigger_magicear_processmessage_forallears(source, teamsay, privatesay, msgin);
/*
* using bprint solves this... me stupid
}
*/
- if(cvar("g_chat_teamcolors"))
+ if(autocvar_g_chat_teamcolors)
namestr = playername(source);
else
namestr = source.netname;
- if(privatesay)
+ if(msgin != "")
{
- msgstr = strcat("\{1}\{13}* ^3", namestr, "^3 tells you: ^7");
- privatemsgprefixlen = strlen(msgstr);
- msgstr = strcat(msgstr, msgin);
- cmsgstr = strcat(colorstr, "^3", namestr, "^3 tells you:\n^7", msgin);
- if(cvar("g_chat_teamcolors"))
- privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay), ": ^7");
+ if(privatesay)
+ {
+ msgstr = strcat("\{1}\{13}* ^3", namestr, "^3 tells you: ^7");
+ privatemsgprefixlen = strlen(msgstr);
+ msgstr = strcat(msgstr, msgin);
+ cmsgstr = strcat(colorstr, "^3", namestr, "^3 tells you:\n^7", msgin);
+ if(autocvar_g_chat_teamcolors)
+ privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay), ": ^7");
+ else
+ privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", privatesay.netname, ": ^7");
+ }
+ else if(teamsay)
+ {
+ msgstr = strcat("\{1}\{13}", colorstr, "(^3", namestr, colorstr, ") ^7", msgin);
+ cmsgstr = strcat(colorstr, "(^3", namestr, colorstr, ")\n^7", msgin);
+ }
else
- privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", privatesay.netname, ": ^7");
- }
- else if(teamsay)
- {
- msgstr = strcat("\{1}\{13}", colorstr, "(^3", namestr, colorstr, ") ^7", msgin);
- cmsgstr = strcat(colorstr, "(^3", namestr, colorstr, ")\n^7", msgin);
+ {
+ msgstr = strcat("\{1}", namestr, "^7: ", msgin);
+ cmsgstr = "";
+ }
+ msgstr = strcat(strreplace("\n", " ", msgstr), "\n"); // newlines only are good for centerprint
}
else
{
- msgstr = strcat("\{1}", namestr, "^7: ", msgin);
- cmsgstr = "";
+ msgstr = cmsgstr = "";
}
- msgstr = strcat(strreplace("\n", " ", msgstr), "\n"); // newlines only are good for centerprint
fullmsgstr = msgstr;
fullcmsgstr = cmsgstr;
float flood_spl;
float flood_burst;
float flood_lmax;
- var .float flood_field;
float lines;
if(privatesay)
{
- flood_spl = cvar("g_chat_flood_spl_tell");
- flood_burst = cvar("g_chat_flood_burst_tell");
- flood_lmax = cvar("g_chat_flood_lmax_tell");
+ flood_spl = autocvar_g_chat_flood_spl_tell;
+ flood_burst = autocvar_g_chat_flood_burst_tell;
+ flood_lmax = autocvar_g_chat_flood_lmax_tell;
flood_field = floodcontrol_chattell;
}
else if(teamsay)
{
- flood_spl = cvar("g_chat_flood_spl_team");
- flood_burst = cvar("g_chat_flood_burst_team");
- flood_lmax = cvar("g_chat_flood_lmax_team");
+ flood_spl = autocvar_g_chat_flood_spl_team;
+ flood_burst = autocvar_g_chat_flood_burst_team;
+ flood_lmax = autocvar_g_chat_flood_lmax_team;
flood_field = floodcontrol_chatteam;
}
else
{
- flood_spl = cvar("g_chat_flood_spl");
- flood_burst = cvar("g_chat_flood_burst");
- flood_lmax = cvar("g_chat_flood_lmax");
+ flood_spl = autocvar_g_chat_flood_spl;
+ flood_burst = autocvar_g_chat_flood_burst;
+ flood_lmax = autocvar_g_chat_flood_lmax;
flood_field = floodcontrol_chat;
}
flood_burst = max(0, flood_burst - 1);
// to match explanation in default.cfg, a value of 3 must allow three-line bursts and not four!
// do flood control for the default line size
- getWrappedLine_remaining = msgstr;
- msgstr = "";
- lines = 0;
- while(getWrappedLine_remaining && (!flood_lmax || lines <= flood_lmax))
+ if(msgstr != "")
{
- msgstr = strcat(msgstr, " ", getWrappedLineLen(82.4289758859709, strlennocol)); // perl averagewidth.pl < gfx/vera-sans.width
- ++lines;
- }
- msgstr = substring(msgstr, 1, strlen(msgstr) - 1);
+ getWrappedLine_remaining = msgstr;
+ msgstr = "";
+ lines = 0;
+ while(getWrappedLine_remaining && (!flood_lmax || lines <= flood_lmax))
+ {
+ msgstr = strcat(msgstr, " ", getWrappedLineLen(82.4289758859709, strlennocol)); // perl averagewidth.pl < gfx/vera-sans.width
+ ++lines;
+ }
+ msgstr = substring(msgstr, 1, strlen(msgstr) - 1);
- if(getWrappedLine_remaining != "")
- {
- msgstr = strcat(msgstr, "\n");
- flood = 2;
- }
+ if(getWrappedLine_remaining != "")
+ {
+ msgstr = strcat(msgstr, "\n");
+ flood = 2;
+ }
- if(time >= source.flood_field)
- {
- source.flood_field = max(time - flood_burst * flood_spl, source.flood_field) + lines * flood_spl;
+ if(time >= source.flood_field)
+ {
+ source.flood_field = max(time - flood_burst * flood_spl, source.flood_field) + lines * flood_spl;
+ }
+ else
+ {
+ flood = 1;
+ msgstr = fullmsgstr;
+ }
}
else
{
- flood = 1;
- msgstr = fullmsgstr;
+ if(time >= source.flood_field)
+ source.flood_field = max(time - flood_burst * flood_spl, source.flood_field) + flood_spl;
+ else
+ flood = 1;
}
- }
- if (timeoutStatus == 2) //when game is paused, no flood protection
- source.flood_field = flood = 0;
+ if (timeoutStatus == 2) //when game is paused, no flood protection
+ source.flood_field = flood = 0;
+ }
- if(flood == 2)
+ if(flood == 2) // cannot happen for empty msgstr
{
- if(cvar("g_chat_flood_notify_flooder"))
+ if(autocvar_g_chat_flood_notify_flooder)
{
sourcemsgstr = strcat(msgstr, "\n^3FLOOD CONTROL: ^7message too long, trimmed\n");
sourcecmsgstr = "";
if(!privatesay)
if(source.classname != "player")
{
- if(teamsay || (cvar("g_chat_nospectators") == 1) || (cvar("g_chat_nospectators") == 2 && !inWarmupStage))
+ if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !inWarmupStage))
teamsay = -1; // spectators
}
if(source.muted)
{
// always fake the message
- sprint(source, sourcemsgstr);
- if(cmsgstr != "" && !privatesay)
- centerprint(source, sourcecmsgstr);
+ ret = -1;
}
else if(flood == 1)
{
- if(cvar("g_chat_flood_notify_flooder"))
- sprint(source, strcat("^3FLOOD CONTROL: ^7wait ^1", ftos(source.flood_field - time), "^3 seconds\n"));
- else
+ if(autocvar_g_chat_flood_notify_flooder)
{
- sprint(source, sourcemsgstr);
- if(cmsgstr != "" && !privatesay)
- centerprint(source, sourcecmsgstr);
+ sprint(source, strcat("^3FLOOD CONTROL: ^7wait ^1", ftos(source.flood_field - time), "^3 seconds\n"));
+ ret = 0;
}
+ else
+ ret = -1;
}
- else if(privatesay)
- {
- sprint(source, sourcemsgstr);
- sprint(privatesay, msgstr);
- if(cmsgstr != "")
- centerprint(privatesay, cmsgstr);
- }
- else if(teamsay > 0)
- {
- sprint(source, sourcemsgstr);
- if(sourcecmsgstr != "")
- centerprint(source, sourcecmsgstr);
- FOR_EACH_REALPLAYER(head) if(head.team == source.team)
- if(head != source)
- {
- sprint(head, msgstr);
- if(cmsgstr != "")
- centerprint(head, cmsgstr);
- }
- }
- else if(teamsay < 0)
+ else
{
- sprint(source, sourcemsgstr);
- FOR_EACH_REALCLIENT(head) if(head.classname != "player")
- if(head != source)
- sprint(head, msgstr);
+ ret = 1;
}
- else if(sourcemsgstr != msgstr)
+
+ if(sourcemsgstr != "" && ret != 0)
{
- sprint(source, sourcemsgstr);
- FOR_EACH_REALCLIENT(head)
- if(head != source)
- sprint(head, msgstr);
+ if(ret < 0) // fake
+ {
+ sprint(source, sourcemsgstr);
+ if(sourcecmsgstr != "" && !privatesay)
+ centerprint(source, sourcecmsgstr);
+ }
+ else if(privatesay)
+ {
+ sprint(source, sourcemsgstr);
+ sprint(privatesay, msgstr);
+ if(cmsgstr != "")
+ centerprint(privatesay, cmsgstr);
+ }
+ else if(teamsay > 0)
+ {
+ sprint(source, sourcemsgstr);
+ if(sourcecmsgstr != "")
+ centerprint(source, sourcecmsgstr);
+ FOR_EACH_REALPLAYER(head) if(head.team == source.team)
+ if(head != source)
+ {
+ sprint(head, msgstr);
+ if(cmsgstr != "")
+ centerprint(head, cmsgstr);
+ }
+ }
+ else if(teamsay < 0)
+ {
+ sprint(source, sourcemsgstr);
+ FOR_EACH_REALCLIENT(head) if(head.classname != "player")
+ if(head != source)
+ sprint(head, msgstr);
+ }
+ else if(sourcemsgstr != msgstr)
+ {
+ sprint(source, sourcemsgstr);
+ FOR_EACH_REALCLIENT(head)
+ if(head != source)
+ sprint(head, msgstr);
+ }
+ else
+ bprint(msgstr);
}
- else
- bprint(msgstr);
+
+ return ret;
}
float GetVoiceMessageVoiceType(string type)
}
string allvoicesamples;
-float GetPlayerSoundSampleField_notFound;
-float GetPlayerSoundSampleField_fixed;
.string GetVoiceMessageSampleField(string type)
{
GetPlayerSoundSampleField_notFound = 0;
- GetPlayerSoundSampleField_fixed = 0;
switch(type)
{
#define _VOICEMSG(m) case #m: return playersound_##m;
.string GetPlayerSoundSampleField(string type)
{
GetPlayerSoundSampleField_notFound = 0;
- GetPlayerSoundSampleField_fixed = 0;
switch(type)
{
#define _VOICEMSG(m) case #m: return playersound_##m;
var .string field;
fh = fopen(f, FILE_READ);
if(fh < 0)
+ {
+ dprint("Player sound file not found: ", f, "\n");
return;
+ }
while((s = fgets(fh)))
{
if(tokenize_console(s) != 3)
field = GetVoiceMessageSampleField(argv(0));
if(GetPlayerSoundSampleField_notFound)
continue;
- if(GetPlayerSoundSampleField_fixed)
- if not(first)
- continue;
if(self.field)
strunzone(self.field);
self.field = strzone(strcat(argv(1), " ", argv(2)));
}
.float modelindex_for_playersound;
+.float skinindex_for_playersound;
void UpdatePlayerSounds()
{
if(self.modelindex == self.modelindex_for_playersound)
+ if(self.skinindex == self.skinindex_for_playersound)
return;
self.modelindex_for_playersound = self.modelindex;
+ self.skinindex_for_playersound = self.skinindex;
ClearPlayerSounds();
LoadPlayerSounds("sound/player/default.sounds", 1);
- LoadPlayerSounds(strcat(self.model, ".sounds"), 0);
+ LoadPlayerSounds(get_model_datafilename(self.playermodel, self.skinindex, "sounds"), 0);
+}
+
+void FakeGlobalSound(string sample, float chan, float voicetype)
+{
+ float n;
+ float tauntrand;
+
+ if(sample == "")
+ return;
+
+ tokenize_console(sample);
+ n = stof(argv(1));
+ if(n > 0)
+ sample = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization
+ else
+ sample = strcat(argv(0), ".wav"); // randomization
+
+ switch(voicetype)
+ {
+ case VOICETYPE_LASTATTACKER_ONLY:
+ break;
+ case VOICETYPE_LASTATTACKER:
+ if(self.pusher)
+ {
+ msg_entity = self;
+ if(clienttype(msg_entity) == CLIENTTYPE_REAL)
+ soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_NONE);
+ }
+ break;
+ case VOICETYPE_TEAMRADIO:
+ msg_entity = self;
+ if(msg_entity.cvar_cl_voice_directional == 1)
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);
+ else
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
+ break;
+ case VOICETYPE_AUTOTAUNT:
+ if(!sv_autotaunt)
+ break;
+ if(!sv_taunt)
+ break;
+ if(sv_gentle)
+ break;
+ tauntrand = random();
+ msg_entity = self;
+ if (tauntrand < msg_entity.cvar_cl_autotaunt)
+ {
+ if (msg_entity.cvar_cl_voice_directional >= 1)
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));
+ else
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
+ }
+ break;
+ case VOICETYPE_TAUNT:
+ if(self.classname == "player")
+ if(self.deadflag == DEAD_NO)
+ setanim(self, self.anim_taunt, FALSE, TRUE, TRUE);
+ if(!sv_taunt)
+ break;
+ if(sv_gentle)
+ break;
+ msg_entity = self;
+ if (msg_entity.cvar_cl_voice_directional >= 1)
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));
+ else
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
+ break;
+ case VOICETYPE_PLAYERSOUND:
+ msg_entity = self;
+ soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_NORM);
+ break;
+ default:
+ backtrace("Invalid voice type!");
+ break;
+ }
}
void GlobalSound(string sample, float chan, float voicetype)
{
case VOICETYPE_LASTATTACKER_ONLY:
if(self.pusher)
- if(self.pusher.team == self.team)
+ {
+ msg_entity = self.pusher;
+ if(clienttype(msg_entity) == CLIENTTYPE_REAL)
{
- msg_entity = self.pusher;
- if(clienttype(msg_entity) == CLIENTTYPE_REAL)
- {
- if(msg_entity.cvar_cl_voice_directional == 1)
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);
- else
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
- }
+ if(msg_entity.cvar_cl_voice_directional == 1)
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);
+ else
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
}
+ }
break;
case VOICETYPE_LASTATTACKER:
if(self.pusher)
- if(self.pusher.team == self.team)
+ {
+ msg_entity = self.pusher;
+ if(clienttype(msg_entity) == CLIENTTYPE_REAL)
{
- msg_entity = self.pusher;
- if(clienttype(msg_entity) == CLIENTTYPE_REAL)
- {
- if(msg_entity.cvar_cl_voice_directional == 1)
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);
- else
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
- }
- msg_entity = self;
- if(clienttype(msg_entity) == CLIENTTYPE_REAL)
- soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_NONE);
+ if(msg_entity.cvar_cl_voice_directional == 1)
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);
+ else
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
}
+ msg_entity = self;
+ if(clienttype(msg_entity) == CLIENTTYPE_REAL)
+ soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_NONE);
+ }
break;
case VOICETYPE_TEAMRADIO:
FOR_EACH_REALCLIENT(msg_entity)
else
soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
}
+ break;
case VOICETYPE_PLAYERSOUND:
sound(self, chan, sample, VOL_BASE, ATTN_NORM);
break;
void PlayerSound(.string samplefield, float chan, float voicetype)
{
- string sample;
- sample = self.samplefield;
- GlobalSound(sample, chan, voicetype);
+ GlobalSound(self.samplefield, chan, voicetype);
}
void VoiceMessage(string type, string msg)
{
var .string sample;
- var float voicetype, ownteam;
+ float voicetype, ownteam;
+ float flood;
sample = GetVoiceMessageSampleField(type);
if(GetPlayerSoundSampleField_notFound)
voicetype = GetVoiceMessageVoiceType(type);
ownteam = (voicetype == VOICETYPE_TEAMRADIO);
- float flood;
- float flood_spv;
- var .float flood_field;
-
- flood = 0;
- if(ownteam)
- {
- flood_spv = cvar("g_voice_flood_spv_team");
- flood_field = floodcontrol_voiceteam;
- }
- else
- {
- flood_spv = cvar("g_voice_flood_spv");
- flood_field = floodcontrol_voice;
- }
-
- if(time >= self.flood_field)
- self.flood_field = max(time, self.flood_field) + flood_spv;
- else
- flood = 1;
-
- if (timeoutStatus == 2) //when game is paused, no flood protection
- self.flood_field = flood = 0;
-
- if (msg != "")
- Say(self, ownteam, world, msg, 0);
+ flood = Say(self, ownteam, world, msg, 1);
- if (!flood)
- PlayerSound(sample, CHAN_VOICE, voicetype);
+ if (flood > 0)
+ GlobalSound(self.sample, CHAN_VOICE, voicetype);
+ else if (flood < 0)
+ FakeGlobalSound(self.sample, CHAN_VOICE, voicetype);
}
void MoveToTeam(entity client, float team_colour, float type, float show_message)