}
string allvoicesamples;
-float GetPlayerSoundSampleField_notFound;
-float GetPlayerSoundSampleField_fixed;
.string GetVoiceMessageSampleField(string type)
{
GetPlayerSoundSampleField_notFound = 0;
- GetPlayerSoundSampleField_fixed = 0;
switch(type)
{
#define _VOICEMSG(m) case #m: return playersound_##m;
.string GetPlayerSoundSampleField(string type)
{
GetPlayerSoundSampleField_notFound = 0;
- GetPlayerSoundSampleField_fixed = 0;
switch(type)
{
#define _VOICEMSG(m) case #m: return playersound_##m;
field = GetVoiceMessageSampleField(argv(0));
if(GetPlayerSoundSampleField_notFound)
continue;
- if(GetPlayerSoundSampleField_fixed)
- if not(first)
- continue;
if(self.field)
strunzone(self.field);
self.field = strzone(strcat(argv(1), " ", argv(2)));