]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
replace numbers by self.anim_*_x
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index a8a752269f3f2613ab5d4794234dc271c71b602f..382645810b47fec2719cfc1b8f74e56dbb973fd7 100644 (file)
@@ -1,3 +1,7 @@
+.entity accuracy;
+.float accuracy_frags[WEP_MAXCOUNT];
+FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(accuracy_frags);
+
 float weaponstats_buffer;
 
 void WeaponStats_Init()
@@ -189,6 +193,7 @@ void player_setupanimsformodel()
        self.anim_backright = '21 1 1';
        self.anim_backleft  = '22 1 1';
        self.anim_melee = '23 1 1';
+       self.anim_fly = '24 1 1';
        animparseerror = FALSE;
        animfilename = strcat(self.model, ".animinfo");
        animfile = fopen(animfilename, FILE_READ);
@@ -216,6 +221,7 @@ void player_setupanimsformodel()
                self.anim_backright    = animparseline(animfile);
                self.anim_backleft     = animparseline(animfile);
                self.anim_melee        = animparseline(animfile);
+               self.anim_fly          = animparseline(animfile);
                fclose(animfile);
 
                // derived anims
@@ -253,13 +259,32 @@ void player_anim (void)
 
        if (!self.animstate_override)
        {
-               if (!(self.flags & FL_ONGROUND))
+               if (!(self.flags & FL_ONGROUND) || self.BUTTON_JUMP)
                {
-                       if (self.crouch)
-                               setanim(self, self.anim_duckjump, FALSE, TRUE, self.restart_jump);
-                       else
-                               setanim(self, self.anim_jump, FALSE, TRUE, self.restart_jump);
-                       self.restart_jump = FALSE;
+                       if((self.animstate_startframe == self.anim_jump_x && time - self.animstate_starttime >= 21/25) || (self.animstate_startframe == self.anim_duckjump_x && time - self.animstate_starttime >= 21/25))
+                               setanim(self, self.anim_fly, TRUE, FALSE, FALSE);
+
+                       if(self.animstate_startframe != self.anim_fly_x) // no tracing if we're in the fly anim
+                       {
+                               if (self.crouch && self.animstate_startframe != self.anim_duckjump_x) // don't perform another trace if already playing the crouch jump anim
+                               {
+                                       traceline(self.origin + '0 0 1' * PL_CROUCH_MIN_z, self.origin + '0 0 1' * (PL_CROUCH_MIN_z - autocvar_sv_player_jumpanim_minfall), TRUE, self);
+                                       if(!trace_startsolid && trace_fraction == 1 || self.animstate_startframe == self.anim_idle_x) // don't get stuck on idle animation in midair
+                                       {
+                                               setanim(self, self.anim_duckjump, FALSE, TRUE, self.restart_jump);
+                                               self.restart_jump = FALSE;
+                                       }
+                               }
+                               else if (self.animstate_startframe != self.anim_jump_x) // don't perform another trace if already playing the jump anim
+                               {
+                                       traceline(self.origin + '0 0 1' * PL_MIN_z, self.origin + '0 0 1' * (PL_MIN_z - autocvar_sv_player_jumpanim_minfall), TRUE, self);
+                                       if(!trace_startsolid && trace_fraction == 1 || self.animstate_startframe == self.anim_idle_x) // don't get stuck on idle animation in midair
+                                       {
+                                               setanim(self, self.anim_jump, FALSE, TRUE, self.restart_jump);
+                                               self.restart_jump = FALSE;
+                                       }
+                               }
+                       }
                }
                else if (self.crouch)
                {
@@ -482,10 +507,13 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                                if(sv_gentle < 1) {
                                        if(self.classname != "body") // pain anim is BORKED on our ZYMs, FIXME remove this once we have good models
                                        {
-                                               if (random() > 0.5)
-                                                       setanim(self, self.anim_pain1, FALSE, TRUE, TRUE);
-                                               else
-                                                       setanim(self, self.anim_pain2, FALSE, TRUE, TRUE);
+                                               if (!self.animstate_override)
+                                               {
+                                                       if (random() > 0.5)
+                                                               setanim(self, self.anim_pain1, FALSE, TRUE, TRUE);
+                                                       else
+                                                               setanim(self, self.anim_pain2, FALSE, TRUE, TRUE);
+                                               }
                                        }
 
                                        if(sound_allowed(MSG_BROADCAST, attacker))
@@ -606,8 +634,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                {
                        // become fully visible
                        self.alpha = 1;
-                       // clear selected player display
-                       ClearSelectedPlayer();
                        // throw a weapon
                        SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);
                }
@@ -617,6 +643,14 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                race_PreDie();
                DropAllRunes(self);
 
+        // increment frag counter for used weapon type
+        float w;
+        w = DEATH_WEAPONOF(deathtype);
+        if(WEP_VALID(w))
+        if(self.classname == "player")
+        if(self != attacker)
+        attacker.accuracy.(accuracy_frags[w-1]) += 1;
+
                if(deathtype == DEATH_HURTTRIGGER && g_freezetag)
                {
                        PutClientInServer();
@@ -629,6 +663,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                frag_inflictor = inflictor;
                frag_target = self;
                MUTATOR_CALLHOOK(PlayerDies);
+               weapon_action(self.weapon, WR_PLAYERDEATH);
 
                if(self.flagcarried)
                {
@@ -736,154 +771,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        }
 }
 
-float UpdateSelectedPlayer_countvalue(float v)
-{
-       return max(0, (v - 1.0) / 0.5);
-}
-
-// returns: -2 if no hit, otherwise cos of the angle
-// uses the global v_angle
-float UpdateSelectedPlayer_canSee(entity p, float mincosangle, float maxdist)
-{
-       vector so, d;
-       float c;
-
-       if(p == self)
-               return -2;
-
-       if(p.deadflag)
-               return -2;
-
-       so = self.origin + self.view_ofs;
-       d = p.origin - so;
-
-       // misaimed?
-       if(dist_point_line(d, '0 0 0', v_forward) > maxdist)
-               return -2;
-
-       // now find the cos of the angle...
-       c = normalize(d) * v_forward;
-
-       if(c <= mincosangle)
-               return -2;
-
-       // not visible in any way? forget it
-       if(!checkpvs(so, p))
-               return -2;
-
-       traceline(so, p.origin, MOVE_NOMONSTERS, self);
-       if(trace_fraction < 1)
-               return -2;
-
-       return c;
-}
-
-void ClearSelectedPlayer()
-{
-       if(self.selected_player)
-       {
-               centerprint_expire(self, CENTERPRIO_POINT);
-               self.selected_player = world;
-               self.selected_player_display_needs_update = FALSE;
-       }
-}
-
-void UpdateSelectedPlayer()
-{
-       entity selected;
-       float selected_score;
-       selected = world;
-       selected_score = 0.95; // 18 degrees
-
-       if(!autocvar_sv_allow_shownames)
-               return;
-
-       if(clienttype(self) != CLIENTTYPE_REAL)
-               return;
-
-       if(self.cvar_cl_shownames == 0)
-               return;
-
-       if(self.cvar_cl_shownames == 1 && !teams_matter)
-               return;
-
-       makevectors(self.v_angle); // sets v_forward
-
-       // 1. cursor trace is always right
-       WarpZone_crosshair_trace(self);
-       if(trace_ent && trace_ent.classname == "player" && !trace_ent.deadflag)
-       {
-               selected = trace_ent;
-       }
-       else
-       {
-               // 2. if we don't have a cursor trace, find the player which is least
-               //    mis-aimed at
-               entity p;
-               FOR_EACH_PLAYER(p)
-               {
-                       float c;
-                       c = UpdateSelectedPlayer_canSee(p, selected_score, 100); // 100 = 2.5 meters
-                       if(c >= -1)
-                       {
-                               selected = p;
-                               selected_score = c;
-                       }
-               }
-       }
-
-       if(selected)
-       {
-               self.selected_player_display_timeout = time + self.cvar_scr_centertime;
-       }
-       else
-       {
-               if(time < self.selected_player_display_timeout)
-                       if(UpdateSelectedPlayer_canSee(self.selected_player, 0.7, 200) >= -1) // 5 meters, 45 degrees
-                               selected = self.selected_player;
-       }
-
-       if(selected)
-       {
-               if(selected == self.selected_player)
-               {
-                       float save;
-                       save = UpdateSelectedPlayer_countvalue(self.selected_player_count);
-                       self.selected_player_count = self.selected_player_count + frametime;
-                       if(save != UpdateSelectedPlayer_countvalue(self.selected_player_count))
-                       {
-                               string namestr, healthstr;
-                               namestr = playername(selected);
-                               if(teams_matter)
-                               {
-                                       healthstr = ftos(floor(selected.health));
-                                       if(self.team == selected.team)
-                                       {
-                                               namestr = strcat(namestr, " (", healthstr, "%)");
-                                               self.selected_player_display_needs_update = TRUE;
-                                       }
-                               }
-                               centerprint_atprio(self, CENTERPRIO_POINT, namestr);
-                       }
-               }
-               else
-               {
-                       ClearSelectedPlayer();
-                       self.selected_player = selected;
-                       self.selected_player_time = time;
-                       self.selected_player_count = 0;
-                       self.selected_player_display_needs_update = FALSE;
-               }
-       }
-       else
-       {
-               ClearSelectedPlayer();
-       }
-
-       if(self.selected_player)
-               self.last_selected_player = self.selected_player;
-}
-
 .float muted; // to be used by prvm_edictset server playernumber muted 1
 float Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol)
 // message "": do not say, just test flood control