]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
jump animation should not override melee anim until we have animation blending
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 6853031f9217069da21d0bbeb077e8924fcbe39e..4de169221e6d976b66d8f3c2cd04927e31ba761c 100644 (file)
@@ -1,70 +1,58 @@
+.entity accuracy;
+.float accuracy_frags[WEP_MAXCOUNT];
+FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(accuracy_frags);
+
 float weaponstats_buffer;
 
 void WeaponStats_Init()
 {
-       if(autocvar_sv_weaponstats_killfile != "" || autocvar_sv_weaponstats_damagefile != "")
+       if(autocvar_sv_weaponstats_file != "")
                weaponstats_buffer = buf_create();
        else
                weaponstats_buffer = -1;
 }
 
-#define WEAPONSTATS_GETINDEX(awep,vwep) ((vwep) + (awep) * (WEP_LAST - WEP_FIRST + 1) - (WEP_FIRST + WEP_FIRST * (WEP_LAST - WEP_FIRST + 1)))
+#define WEAPONSTATS_GETINDEX(awep,abot,vwep,vbot) (((vwep) + (awep) * (WEP_LAST - WEP_FIRST + 1) - (WEP_FIRST + WEP_FIRST * (WEP_LAST - WEP_FIRST + 1))) * 4 + (abot) * 2 + (vbot))
 
 void WeaponStats_Shutdown()
 {
-       float i, j, idx, f;
+       float i, j, ibot, jbot, idx;
        float fh;
+       vector v;
        string prefix;
        if(weaponstats_buffer < 0)
                return;
        prefix = strcat(autocvar_hostname, "\t", GetGametype(), "_", GetMapname(), "\t");
-       if(autocvar_sv_weaponstats_killfile != "")
-       {
-               fh = fopen(autocvar_sv_weaponstats_killfile, FILE_APPEND);
-               if(fh >= 0)
-               {
-                       fputs(fh, "#begin killfile\n");
-                       fputs(fh, strcat("#date ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"));
-                       fputs(fh, strcat("#config ", ftos(crc16(FALSE, cvar_changes)), "\n"));
-                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-                               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
-                               {
-                                       idx = WEAPONSTATS_GETINDEX(i, j);
-                                       f = stov(bufstr_get(weaponstats_buffer, idx)) * '0 1 0';
-                                       if(f != 0)
-                                               fputs(fh, strcat(prefix, ftos(i), "\t", ftos(j), "\t", ftos(f), "\n"));
-                               }
-                       fputs(fh, "#end\n\n");
-                       fclose(fh);
-                       print("Weapon kill stats written\n");
-               }
-       }
-       if(autocvar_sv_weaponstats_damagefile != "")
+       if(autocvar_sv_weaponstats_file != "")
        {
-               fh = fopen(autocvar_sv_weaponstats_damagefile, FILE_APPEND);
+               fh = fopen(autocvar_sv_weaponstats_file, FILE_APPEND);
                if(fh >= 0)
                {
-                       fputs(fh, "#begin damagefile\n");
+                       fputs(fh, "#begin statsfile\n");
                        fputs(fh, strcat("#date ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"));
                        fputs(fh, strcat("#config ", ftos(crc16(FALSE, cvar_changes)), "\n"));
-                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-                               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
+                       for(i = WEP_FIRST; i <= WEP_LAST; ++i) for(ibot = 0; ibot <= 1; ++ibot)
+                               for(j = WEP_FIRST; j <= WEP_LAST; ++j) for(jbot = 0; jbot <= 1; ++jbot)
                                {
-                                       idx = WEAPONSTATS_GETINDEX(i, j);
-                                       f = stov(bufstr_get(weaponstats_buffer, idx)) * '1 0 0';
-                                       if(f != 0)
-                                               fputs(fh, strcat(prefix, ftos(i), "\t", ftos(j), "\t", ftos(f), "\n"));
+                                       idx = WEAPONSTATS_GETINDEX(i, ibot, j, jbot);
+                                       v = stov(bufstr_get(weaponstats_buffer, idx));
+                                       if(v != '0 0 0')
+                                       {
+                                               //vector is: kills hits damage
+                                               fputs(fh, sprintf("%s%d %d\t%d %d\t", prefix, i, ibot, j, jbot));
+                                               fputs(fh, sprintf("%d %d %g\n", v_x, v_y, v_z));
+                                       }
                                }
                        fputs(fh, "#end\n\n");
                        fclose(fh);
-                       print("Weapon damage stats written\n");
+                       print("Weapon stats written\n");
                }
        }
        buf_del(weaponstats_buffer);
        weaponstats_buffer = -1;
 }
 
-void WeaponStats_LogItem(float awep, float vwep, vector item)
+void WeaponStats_LogItem(float awep, float abot, float vwep, float vbot, vector item)
 {
        float idx;
        if(weaponstats_buffer < 0)
@@ -73,18 +61,18 @@ void WeaponStats_LogItem(float awep, float vwep, vector item)
                return;
        if(awep > WEP_LAST || vwep > WEP_LAST)
                return;
-       idx = WEAPONSTATS_GETINDEX(awep,vwep);
+       idx = WEAPONSTATS_GETINDEX(awep,abot,vwep,vbot);
        bufstr_set(weaponstats_buffer, idx, vtos(stov(bufstr_get(weaponstats_buffer, idx)) + item));
 }
-void WeaponStats_LogDamage(float awep, float vwep, float damage)
+void WeaponStats_LogDamage(float awep, float abot, float vwep, float vbot, float damage)
 {
        if(damage < 0)
                error("negative damage?");
-       WeaponStats_LogItem(awep, vwep, '1 0 0' * damage);
+       WeaponStats_LogItem(awep, abot, vwep, vbot, '0 0 1' * damage + '0 1 0');
 }
-void WeaponStats_LogKill(float awep, float vwep)
+void WeaponStats_LogKill(float awep, float abot, float vwep, float vbot)
 {
-       WeaponStats_LogItem(awep, vwep, '0 1 0');
+       WeaponStats_LogItem(awep, abot, vwep, vbot, '1 0 0');
 }
 
 // changes by LordHavoc on 03/29/04 and 03/30/04 at Vermeulen's request
@@ -204,6 +192,7 @@ void player_setupanimsformodel()
        self.anim_forwardleft = '20 1 1';
        self.anim_backright = '21 1 1';
        self.anim_backleft  = '22 1 1';
+       self.anim_melee = '23 1 1';
        animparseerror = FALSE;
        animfilename = strcat(self.model, ".animinfo");
        animfile = fopen(animfilename, FILE_READ);
@@ -230,6 +219,7 @@ void player_setupanimsformodel()
                self.anim_forwardleft  = animparseline(animfile);
                self.anim_backright    = animparseline(animfile);
                self.anim_backleft     = animparseline(animfile);
+               self.anim_melee        = animparseline(animfile);
                fclose(animfile);
 
                // derived anims
@@ -374,7 +364,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
        self.dmg_inflictor = inflictor;
 
-       if (self.health <= -150 && self.modelindex != 0)
+       if (self.health <= -autocvar_sv_gibhealth && self.modelindex != 0)
        {
                // don't use any animations as a gib
                self.frame = 0;
@@ -496,10 +486,13 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                                if(sv_gentle < 1) {
                                        if(self.classname != "body") // pain anim is BORKED on our ZYMs, FIXME remove this once we have good models
                                        {
-                                               if (random() > 0.5)
-                                                       setanim(self, self.anim_pain1, FALSE, TRUE, TRUE);
-                                               else
-                                                       setanim(self, self.anim_pain2, FALSE, TRUE, TRUE);
+                                               if (!self.animstate_override)
+                                               {
+                                                       if (random() > 0.5)
+                                                               setanim(self, self.anim_pain1, FALSE, TRUE, TRUE);
+                                                       else
+                                                               setanim(self, self.anim_pain2, FALSE, TRUE, TRUE);
+                                               }
                                        }
 
                                        if(sound_allowed(MSG_BROADCAST, attacker))
@@ -553,19 +546,28 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        else
                self.pushltime = 0;
 
+       float abot, vbot, awep;
+       abot = (clienttype(attacker) == CLIENTTYPE_BOT);
+       vbot = (clienttype(self) == CLIENTTYPE_BOT);
+
        valid_damage_for_weaponstats = 0;
-       if(clienttype(self) == CLIENTTYPE_REAL)
-       if(clienttype(attacker) == CLIENTTYPE_REAL)
-       if(self != attacker)
-       if(!DEATH_ISSPECIAL(deathtype))
+       if(vbot || clienttype(self) == CLIENTTYPE_REAL)
+       if(abot || clienttype(attacker) == CLIENTTYPE_REAL)
+       if(attacker && self != attacker)
        if(IsDifferentTeam(self, attacker))
+       {
+               if(DEATH_ISSPECIAL(deathtype))
+                       awep = attacker.weapon;
+               else
+                       awep = DEATH_WEAPONOF(deathtype);
                valid_damage_for_weaponstats = 1;
+       }
        
        if(valid_damage_for_weaponstats)
        {
                dh = dh - max(self.health, 0);
                da = da - max(self.armorvalue, 0);
-               WeaponStats_LogDamage(DEATH_WEAPONOF(deathtype), self.weapon, dh + da);
+               WeaponStats_LogDamage(awep, abot, self.weapon, vbot, dh + da);
        }
 
        if (self.health < 1)
@@ -580,7 +582,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                }
 
                if(valid_damage_for_weaponstats)
-                       WeaponStats_LogKill(DEATH_WEAPONOF(deathtype), self.weapon);
+                       WeaponStats_LogKill(awep, abot, self.weapon, vbot);
 
                if(sv_gentle < 1) // TODO make a "gentle" version?
                if(sound_allowed(MSG_BROADCAST, attacker))
@@ -611,8 +613,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                {
                        // become fully visible
                        self.alpha = 1;
-                       // clear selected player display
-                       ClearSelectedPlayer();
                        // throw a weapon
                        SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);
                }
@@ -622,6 +622,14 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                race_PreDie();
                DropAllRunes(self);
 
+        // increment frag counter for used weapon type
+        float w;
+        w = DEATH_WEAPONOF(deathtype);
+        if(WEP_VALID(w))
+        if(self.classname == "player")
+        if(self != attacker)
+        attacker.accuracy.(accuracy_frags[w-1]) += 1;
+
                if(deathtype == DEATH_HURTTRIGGER && g_freezetag)
                {
                        PutClientInServer();
@@ -634,6 +642,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                frag_inflictor = inflictor;
                frag_target = self;
                MUTATOR_CALLHOOK(PlayerDies);
+               weapon_action(self.weapon, WR_PLAYERDEATH);
 
                if(self.flagcarried)
                {
@@ -729,7 +738,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                if(sv_gentle > 0 || autocvar_ekg) {
                        // remove corpse
-                       PlayerCorpseDamage (inflictor, attacker, 100.0, deathtype, hitloc, force);
+                       PlayerCorpseDamage (inflictor, attacker, autocvar_sv_gibhealth+1.0, deathtype, hitloc, force);
                }
 
                // reset fields the weapons may use just in case
@@ -741,154 +750,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        }
 }
 
-float UpdateSelectedPlayer_countvalue(float v)
-{
-       return max(0, (v - 1.0) / 0.5);
-}
-
-// returns: -2 if no hit, otherwise cos of the angle
-// uses the global v_angle
-float UpdateSelectedPlayer_canSee(entity p, float mincosangle, float maxdist)
-{
-       vector so, d;
-       float c;
-
-       if(p == self)
-               return -2;
-
-       if(p.deadflag)
-               return -2;
-
-       so = self.origin + self.view_ofs;
-       d = p.origin - so;
-
-       // misaimed?
-       if(dist_point_line(d, '0 0 0', v_forward) > maxdist)
-               return -2;
-
-       // now find the cos of the angle...
-       c = normalize(d) * v_forward;
-
-       if(c <= mincosangle)
-               return -2;
-
-       // not visible in any way? forget it
-       if(!checkpvs(so, p))
-               return -2;
-
-       traceline(so, p.origin, MOVE_NOMONSTERS, self);
-       if(trace_fraction < 1)
-               return -2;
-
-       return c;
-}
-
-void ClearSelectedPlayer()
-{
-       if(self.selected_player)
-       {
-               centerprint_expire(self, CENTERPRIO_POINT);
-               self.selected_player = world;
-               self.selected_player_display_needs_update = FALSE;
-       }
-}
-
-void UpdateSelectedPlayer()
-{
-       entity selected;
-       float selected_score;
-       selected = world;
-       selected_score = 0.95; // 18 degrees
-
-       if(!autocvar_sv_allow_shownames)
-               return;
-
-       if(clienttype(self) != CLIENTTYPE_REAL)
-               return;
-
-       if(self.cvar_cl_shownames == 0)
-               return;
-
-       if(self.cvar_cl_shownames == 1 && !teams_matter)
-               return;
-
-       makevectors(self.v_angle); // sets v_forward
-
-       // 1. cursor trace is always right
-       WarpZone_crosshair_trace(self);
-       if(trace_ent && trace_ent.classname == "player" && !trace_ent.deadflag)
-       {
-               selected = trace_ent;
-       }
-       else
-       {
-               // 2. if we don't have a cursor trace, find the player which is least
-               //    mis-aimed at
-               entity p;
-               FOR_EACH_PLAYER(p)
-               {
-                       float c;
-                       c = UpdateSelectedPlayer_canSee(p, selected_score, 100); // 100 = 2.5 meters
-                       if(c >= -1)
-                       {
-                               selected = p;
-                               selected_score = c;
-                       }
-               }
-       }
-
-       if(selected)
-       {
-               self.selected_player_display_timeout = time + self.cvar_scr_centertime;
-       }
-       else
-       {
-               if(time < self.selected_player_display_timeout)
-                       if(UpdateSelectedPlayer_canSee(self.selected_player, 0.7, 200) >= -1) // 5 meters, 45 degrees
-                               selected = self.selected_player;
-       }
-
-       if(selected)
-       {
-               if(selected == self.selected_player)
-               {
-                       float save;
-                       save = UpdateSelectedPlayer_countvalue(self.selected_player_count);
-                       self.selected_player_count = self.selected_player_count + frametime;
-                       if(save != UpdateSelectedPlayer_countvalue(self.selected_player_count))
-                       {
-                               string namestr, healthstr;
-                               namestr = playername(selected);
-                               if(teams_matter)
-                               {
-                                       healthstr = ftos(floor(selected.health));
-                                       if(self.team == selected.team)
-                                       {
-                                               namestr = strcat(namestr, " (", healthstr, "%)");
-                                               self.selected_player_display_needs_update = TRUE;
-                                       }
-                               }
-                               centerprint_atprio(self, CENTERPRIO_POINT, namestr);
-                       }
-               }
-               else
-               {
-                       ClearSelectedPlayer();
-                       self.selected_player = selected;
-                       self.selected_player_time = time;
-                       self.selected_player_count = 0;
-                       self.selected_player_display_needs_update = FALSE;
-               }
-       }
-       else
-       {
-               ClearSelectedPlayer();
-       }
-
-       if(self.selected_player)
-               self.last_selected_player = self.selected_player;
-}
-
 .float muted; // to be used by prvm_edictset server playernumber muted 1
 float Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol)
 // message "": do not say, just test flood control