]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Weapons: assert weaponentity.state
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index f5d1a10ba410de3d8db92ae50454483d51a13a69..517656822303516ed6c9b2a174e65ad1cc2194ab 100644 (file)
@@ -1,11 +1,41 @@
-.entity pusher;
-.float pushltime;
-.float istypefrag;
+#include "cl_player.qh"
+
+#include "bot/bot.qh"
+#include "cheats.qh"
+#include "g_damage.qh"
+#include "g_subs.qh"
+#include "g_violence.qh"
+#include "miscfunctions.qh"
+#include "portals.qh"
+#include "teamplay.qh"
+#include "weapons/throwing.qh"
+#include "command/common.qh"
+#include "../common/animdecide.qh"
+#include "../common/csqcmodel_settings.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/triggers/subs.qh"
+#include "../common/playerstats.qh"
+#include "../lib/csqcmodel/sv_model.qh"
+
+#include "../common/minigames/sv_minigames.qh"
+
+#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
+#include "../common/triggers/include.qh"
+
+#include "weapons/weaponstats.qh"
+
+#include "../common/animdecide.qh"
+
+void Drop_Special_Items(entity player)
+{
+       // called when the player has become stuck or frozen
+       // so objective items aren't stuck with the player
+
+       MUTATOR_CALLHOOK(DropSpecialItems, player);
+}
 
-.float CopyBody_nextthink;
-.void(void) CopyBody_think;
 void CopyBody_Think(void)
-{
+{SELFPARAM();
        if(self.CopyBody_nextthink && time > self.CopyBody_nextthink)
        {
                self.CopyBody_think();
@@ -15,90 +45,88 @@ void CopyBody_Think(void)
                self.CopyBody_think = self.think;
                self.think = CopyBody_Think;
        }
-       CSQCMODEL_AUTOUPDATE();
+       CSQCMODEL_AUTOUPDATE(self);
        self.nextthink = time;
 }
 void CopyBody(float keepvelocity)
-{
-       entity oldself;
+{SELFPARAM();
        if (self.effects & EF_NODRAW)
                return;
-       oldself = self;
-       self = spawn();
-       self.enemy = oldself;
-       self.lip = oldself.lip;
-       self.colormap = oldself.colormap;
-       self.iscreature = oldself.iscreature;
-       self.teleportable = oldself.teleportable;
-       self.damagedbycontents = oldself.damagedbycontents;
-       self.angles = oldself.angles;
-       self.v_angle = oldself.v_angle;
-       self.avelocity = oldself.avelocity;
+       setself(spawn());
+       self.enemy = this;
+       self.lip = this.lip;
+       self.colormap = this.colormap;
+       self.iscreature = this.iscreature;
+       self.teleportable = this.teleportable;
+       self.damagedbycontents = this.damagedbycontents;
+       self.angles = this.angles;
+       self.v_angle = this.v_angle;
+       self.avelocity = this.avelocity;
        self.classname = "body";
-       self.damageforcescale = oldself.damageforcescale;
-       self.effects = oldself.effects;
-       self.glowmod = oldself.glowmod;
-       self.event_damage = oldself.event_damage;
-       self.anim_state = oldself.anim_state;
-       self.anim_time = oldself.anim_time;
-       self.anim_lower_action = oldself.anim_lower_action;
-       self.anim_lower_time = oldself.anim_lower_time;
-       self.anim_upper_action = oldself.anim_upper_action;
-       self.anim_upper_time = oldself.anim_upper_time;
-       self.anim_implicit_state = oldself.anim_implicit_state;
-       self.anim_implicit_time = oldself.anim_implicit_time;
-       self.anim_lower_implicit_action = oldself.anim_lower_implicit_action;
-       self.anim_lower_implicit_time = oldself.anim_lower_implicit_time;
-       self.anim_upper_implicit_action = oldself.anim_upper_implicit_action;
-       self.anim_upper_implicit_time = oldself.anim_upper_implicit_time;
-       self.dphitcontentsmask = oldself.dphitcontentsmask;
-       self.death_time = oldself.death_time;
-       self.pain_finished = oldself.pain_finished;
-       self.health = oldself.health;
-       self.armorvalue = oldself.armorvalue;
-       self.armortype = oldself.armortype;
-       self.model = oldself.model;
-       self.modelindex = oldself.modelindex;
-       self.skin = oldself.skin;
-       self.species = oldself.species;
-       self.movetype = oldself.movetype;
-       self.solid = oldself.solid;
-       self.ballistics_density = oldself.ballistics_density;
-       self.takedamage = oldself.takedamage;
-       self.customizeentityforclient = oldself.customizeentityforclient;
-       self.uncustomizeentityforclient = oldself.uncustomizeentityforclient;
-       self.uncustomizeentityforclient_set = oldself.uncustomizeentityforclient_set;
+       self.damageforcescale = this.damageforcescale;
+       self.effects = this.effects;
+       self.glowmod = this.glowmod;
+       self.event_damage = this.event_damage;
+       self.anim_state = this.anim_state;
+       self.anim_time = this.anim_time;
+       self.anim_lower_action = this.anim_lower_action;
+       self.anim_lower_time = this.anim_lower_time;
+       self.anim_upper_action = this.anim_upper_action;
+       self.anim_upper_time = this.anim_upper_time;
+       self.anim_implicit_state = this.anim_implicit_state;
+       self.anim_implicit_time = this.anim_implicit_time;
+       self.anim_lower_implicit_action = this.anim_lower_implicit_action;
+       self.anim_lower_implicit_time = this.anim_lower_implicit_time;
+       self.anim_upper_implicit_action = this.anim_upper_implicit_action;
+       self.anim_upper_implicit_time = this.anim_upper_implicit_time;
+       self.dphitcontentsmask = this.dphitcontentsmask;
+       self.death_time = this.death_time;
+       self.pain_finished = this.pain_finished;
+       self.health = this.health;
+       self.armorvalue = this.armorvalue;
+       self.armortype = this.armortype;
+       self.model = this.model;
+       self.modelindex = this.modelindex;
+       self.skin = this.skin;
+       self.species = this.species;
+       self.movetype = this.movetype;
+       self.solid = this.solid;
+       self.ballistics_density = this.ballistics_density;
+       self.takedamage = this.takedamage;
+       self.customizeentityforclient = this.customizeentityforclient;
+       self.uncustomizeentityforclient = this.uncustomizeentityforclient;
+       self.uncustomizeentityforclient_set = this.uncustomizeentityforclient_set;
        if (keepvelocity == 1)
-               self.velocity = oldself.velocity;
+               self.velocity = this.velocity;
        self.oldvelocity = self.velocity;
-       self.alpha = oldself.alpha;
-       self.fade_time = oldself.fade_time;
-       self.fade_rate = oldself.fade_rate;
-       //self.weapon = oldself.weapon;
-       setorigin(self, oldself.origin);
-       setsize(self, oldself.mins, oldself.maxs);
-       self.prevorigin = oldself.origin;
+       self.alpha = this.alpha;
+       self.fade_time = this.fade_time;
+       self.fade_rate = this.fade_rate;
+       //self.weapon = this.weapon;
+       setorigin(self, this.origin);
+       setsize(self, this.mins, this.maxs);
+       self.prevorigin = this.origin;
        self.reset = SUB_Remove;
 
-       Drag_MoveDrag(oldself, self);
+       Drag_MoveDrag(this, self);
 
        if(self.colormap <= maxclients && self.colormap > 0)
-               self.colormap = 1024 + oldself.clientcolors;
+               self.colormap = 1024 + this.clientcolors;
 
-       CSQCMODEL_AUTOINIT();
-       self.CopyBody_nextthink = oldself.nextthink;
-       self.CopyBody_think = oldself.think;
+       CSQCMODEL_AUTOINIT(self);
+       self.CopyBody_nextthink = this.nextthink;
+       self.CopyBody_think = this.think;
        self.nextthink = time;
        self.think = CopyBody_Think;
        // "bake" the current animation frame for clones (they don't get clientside animation)
        animdecide_load_if_needed(self);
-       animdecide_setframes(self, FALSE, frame, frame1time, frame2, frame2time);
+       animdecide_setframes(self, false, frame, frame1time, frame2, frame2time);
 
-       self = oldself;
+       setself(this);
 }
 
 float player_getspecies()
-{
+{SELFPARAM();
        float s;
        get_model_parameters(self.model, self.skin);
        s = get_model_parameters_species;
@@ -109,15 +137,15 @@ float player_getspecies()
 }
 
 void player_setupanimsformodel()
-{
+{SELFPARAM();
        // load animation info
        animdecide_load_if_needed(self);
-       animdecide_setstate(self, 0, FALSE);
+       animdecide_setstate(self, 0, false);
 }
 
 void player_anim (void)
-{
-       float deadbits = (self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
+{SELFPARAM();
+       int deadbits = (self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
        if(self.deadflag) {
                if (!deadbits) {
                        // Decide on which death animation to use.
@@ -130,24 +158,29 @@ void player_anim (void)
                // Clear a previous death animation.
                deadbits = 0;
        }
-       float animbits = deadbits;
+       int animbits = deadbits;
        if(self.frozen)
                animbits |= ANIMSTATE_FROZEN;
+       if(self.movetype == MOVETYPE_FOLLOW)
+               animbits |= ANIMSTATE_FOLLOW;
        if(self.crouch)
                animbits |= ANIMSTATE_DUCK;
-       animdecide_setstate(self, animbits, FALSE);
+       animdecide_setstate(self, animbits, false);
        animdecide_setimplicitstate(self, (self.flags & FL_ONGROUND));
 
-       if (self.weaponentity)
+       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
        {
-               updateanim(self.weaponentity);
-               if (!self.weaponentity.animstate_override)
-                       setanim(self.weaponentity, self.weaponentity.anim_idle, TRUE, FALSE, FALSE);
+               if (self.(weaponentity))
+               {
+                       updateanim(self.(weaponentity));
+                       if (!self.(weaponentity).animstate_override)
+                               setanim(self.(weaponentity), self.(weaponentity).anim_idle, true, false, false);
+               }
        }
 }
 
-void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
+void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{SELFPARAM();
        float take, save;
        vector v;
        Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
@@ -156,17 +189,17 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        damage = max(damage - 5, 1);
 
        v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
-       take = v_x;
-       save = v_y;
+       take = v.x;
+       save = v.y;
 
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
                if (save > 10)
-                       sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_ARMORIMPACT, VOL_BASE, ATTEN_NORM);
                else if (take > 30)
-                       sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_BODYIMPACT2, VOL_BASE, ATTEN_NORM);
                else if (take > 10)
-                       sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_BODYIMPACT1, VOL_BASE, ATTEN_NORM);
        }
 
        if (take > 50)
@@ -194,24 +227,12 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
                self.alpha = -1;
                self.solid = SOLID_NOT; // restore later
                self.takedamage = DAMAGE_NO; // restore later
-               self.damagedbycontents = FALSE;
+               self.damagedbycontents = false;
        }
 }
 
-// g_<gametype>_str:
-// If 0, default is used.
-// If <0, 0 is used.
-// Otherwise, g_str (default value) is used.
-// For consistency, negative values there are mapped to zero too.
-#define GAMETYPE_DEFAULTED_SETTING(str) \
-       ((gametype_setting_tmp = cvar(strcat("g_", GetGametype(), "_" #str))), \
-        (gametype_setting_tmp < 0) ? 0 : \
-        (gametype_setting_tmp == 0) ? max(0, autocvar_g_##str) : \
-        gametype_setting_tmp)
-
-
 void calculate_player_respawn_time()
-{
+{SELFPARAM();
        if(g_ca)
                return;
 
@@ -297,11 +318,10 @@ void calculate_player_respawn_time()
                self.respawn_flags = self.respawn_flags | RESPAWN_FORCE;
 }
 
-void ClientKill_Now_TeamChange();
-
-void PlayerDamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-       float take, save, dh, da, j;
+void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{SELFPARAM();
+       float take, save, dh, da;
+       int j;
        vector v;
        float valid_damage_for_weaponstats;
        float excess;
@@ -323,7 +343,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                vector d;
                float f;
                ear1 = self.origin;
-               ear1_z += 0.125 * self.view_ofs_z + 0.875 * self.maxs_z; // 7/8
+               ear1_z += 0.125 * self.view_ofs.z + 0.875 * self.maxs.z; // 7/8
                ear2 = ear1;
                makevectors(self.angles);
                ear1 += v_right * -10;
@@ -352,8 +372,8 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
 
        v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
-       take = v_x;
-       save = v_y;
+       take = v.x;
+       save = v.y;
 
        if(attacker == self)
        {
@@ -379,14 +399,8 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                self.istypefrag = 0;
        }
 
-       frag_inflictor = inflictor;
-       frag_attacker = attacker;
-       frag_target = self;
        frag_damage = damage;
-       damage_take = take;
-       damage_save = save;
-       damage_force = force;
-       MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor);
+       MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor, inflictor, attacker, self, force, take, save);
        take = bound(0, damage_take, self.health);
        save = bound(0, damage_save, self.armorvalue);
        excess = max(0, damage - take - save);
@@ -394,11 +408,11 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
                if (save > 10)
-                       sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_ARMORIMPACT, VOL_BASE, ATTEN_NORM);
                else if (take > 30)
-                       sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_BODYIMPACT2, VOL_BASE, ATTEN_NORM);
                else if (take > 10)
-                       sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM); // FIXME possibly remove them?
+                       sound (self, CH_SHOTS, SND_BODYIMPACT1, VOL_BASE, ATTEN_NORM); // FIXME possibly remove them?
        }
 
        if (take > 50)
@@ -426,18 +440,18 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                                                if (!self.animstate_override)
                                                {
                                                        if (random() > 0.5)
-                                                               animdecide_setaction(self, ANIMACTION_PAIN1, TRUE);
+                                                               animdecide_setaction(self, ANIMACTION_PAIN1, true);
                                                        else
-                                                               animdecide_setaction(self, ANIMACTION_PAIN2, TRUE);
+                                                               animdecide_setaction(self, ANIMACTION_PAIN2, true);
                                                }
                                        }
 
                                        if(sound_allowed(MSG_BROADCAST, attacker))
-                                       if((self.health < 2 * WEP_CVAR_PRI(blaster, damage) * autocvar_g_balance_selfdamagepercent + 1) || !((get_weaponinfo(DEATH_WEAPONOF(deathtype))).spawnflags & WEP_FLAG_CANCLIMB) || attacker != self) // WEAPONTODO: create separate limit for pain notification with laser
+                                       if((self.health < 2 * WEP_CVAR_PRI(blaster, damage) * autocvar_g_balance_selfdamagepercent + 1) || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || attacker != self) // WEAPONTODO: create separate limit for pain notification with laser
                                        if(self.health > 1)
                                        // exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
                                        {
-                                               if(deathtype == DEATH_FALL)
+                                               if(deathtype == DEATH_FALL.m_id)
                                                        PlayerSound(playersound_fall, CH_PAIN, VOICETYPE_PLAYERSOUND);
                                                else if(self.health > 75) // TODO make a "gentle" version?
                                                        PlayerSound(playersound_pain100, CH_PAIN, VOICETYPE_PLAYERSOUND);
@@ -456,9 +470,9 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        if(IS_BOT_CLIENT(self) && self.health >= 1)
                        {
                                shake = damage * 5 / (bound(0,skill,100) + 1);
-                               self.v_angle_x = self.v_angle_x + (random() * 2 - 1) * shake;
-                               self.v_angle_y = self.v_angle_y + (random() * 2 - 1) * shake;
-                               self.v_angle_x = bound(-90, self.v_angle_x, 90);
+                               self.v_angle_x = self.v_angle.x + (random() * 2 - 1) * shake;
+                               self.v_angle_y = self.v_angle.y + (random() * 2 - 1) * shake;
+                               self.v_angle_x = bound(-90, self.v_angle.x, 90);
                        }
                }
                else
@@ -468,12 +482,21 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
        self.dmg_inflictor = inflictor;
 
-       float abot, vbot, awep;
-       abot = (IS_BOT_CLIENT(attacker));
-       vbot = (IS_BOT_CLIENT(self));
+       if (self != attacker) {
+               float realdmg = damage - excess;
+               if (IS_PLAYER(attacker)) {
+                       PlayerScore_Add(attacker, SP_DMG, realdmg);
+               }
+               if (IS_PLAYER(self)) {
+                       PlayerScore_Add(self, SP_DMGTAKEN, realdmg);
+               }
+       }
+       
+       bool abot = (IS_BOT_CLIENT(attacker));
+       bool vbot = (IS_BOT_CLIENT(self));
 
        valid_damage_for_weaponstats = 0;
-       awep = 0;
+       Weapon awep = WEP_Null;
 
        if(vbot || IS_REAL_CLIENT(self))
        if(abot || IS_REAL_CLIENT(attacker))
@@ -481,7 +504,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        if(DIFF_TEAM(self, attacker))
        {
                if(DEATH_ISSPECIAL(deathtype))
-                       awep = attacker.weapon;
+                       awep = get_weaponinfo(attacker.weapon);
                else
                        awep = DEATH_WEAPONOF(deathtype);
                valid_damage_for_weaponstats = 1;
@@ -491,13 +514,14 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        {
                dh = dh - max(self.health, 0);
                da = da - max(self.armorvalue, 0);
-               WeaponStats_LogDamage(awep, abot, self.weapon, vbot, dh + da);
+               WeaponStats_LogDamage(awep.m_id, abot, self.weapon, vbot, dh + da);
+               MUTATOR_CALLHOOK(PlayerDamaged, attacker, self, dh, da, hitloc, deathtype);
        }
 
        if (self.health < 1)
        {
                float defer_ClientKill_Now_TeamChange;
-               defer_ClientKill_Now_TeamChange = FALSE;
+               defer_ClientKill_Now_TeamChange = false;
 
                if(self.alivetime)
                {
@@ -506,12 +530,12 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                }
 
                if(valid_damage_for_weaponstats)
-                       WeaponStats_LogKill(awep, abot, self.weapon, vbot);
+                       WeaponStats_LogKill(awep.m_id, abot, self.weapon, vbot);
 
                if(autocvar_sv_gentle < 1) // TODO make a "gentle" version?
                if(sound_allowed(MSG_BROADCAST, attacker))
                {
-                       if(deathtype == DEATH_DROWN)
+                       if(deathtype == DEATH_DROWN.m_id)
                                PlayerSound(playersound_drown, CH_PAIN, VOICETYPE_PLAYERSOUND);
                        else
                                PlayerSound(playersound_death, CH_PAIN, VOICETYPE_PLAYERSOUND);
@@ -523,13 +547,13 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        remove(self.killindicator);
                        self.killindicator = world;
                        if(self.killindicator_teamchange)
-                               defer_ClientKill_Now_TeamChange = TRUE;
+                               defer_ClientKill_Now_TeamChange = true;
 
                        if(self.classname == "body")
-                       if(deathtype == DEATH_KILL)
+                       if(deathtype == DEATH_KILL.m_id)
                        {
                                // for the lemmings fans, a small harmless explosion
-                               pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+                               Send_Effect(EFFECT_ROCKET_EXPLODE, self.origin, '0 0 0', 1);
                        }
                }
 
@@ -538,27 +562,22 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        Obituary (attacker, inflictor, self, deathtype);
 
         // increment frag counter for used weapon type
-        float w;
-        w = DEATH_WEAPONOF(deathtype);
-        if(WEP_VALID(w))
+        Weapon w = DEATH_WEAPONOF(deathtype);
+        if(w != WEP_Null)
        if(accuracy_isgooddamage(attacker, self))
-        attacker.accuracy.(accuracy_frags[w-1]) += 1;
-
-               frag_attacker = attacker;
-               frag_inflictor = inflictor;
-               frag_target = self;
-               frag_damage = excess;
-               frag_deathtype = deathtype;
-               MUTATOR_CALLHOOK(PlayerDies);
+        attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1;
+
+               MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, self, deathtype);
                excess = frag_damage;
 
-               WEP_ACTION(self.weapon, WR_PLAYERDEATH);
+               Weapon wep = get_weaponinfo(self.weapon);
+               wep.wr_playerdeath(wep);
 
                RemoveGrapplingHook(self);
 
                Portal_ClearAllLater(self);
 
-               self.fixangle = TRUE;
+               self.fixangle = true;
 
                if(defer_ClientKill_Now_TeamChange)
                        ClientKill_Now_TeamChange(); // can turn player into spectator
@@ -602,10 +621,10 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                self.death_time = time;
                if (random() < 0.5)
-                       animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD1, TRUE);
+                       animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD1, true);
                else
-                       animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD2, TRUE);
-               if (self.maxs_z > 5)
+                       animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD2, true);
+               if (self.maxs.z > 5)
                {
                        self.maxs_z = 5;
                        setsize(self, self.mins, self.maxs);
@@ -634,13 +653,16 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                // reset fields the weapons may use just in case
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
-                       WEP_ACTION(j, WR_RESETPLAYER);
-                       ATTACK_FINISHED_FOR(self, j) = 0;
+                       Weapon w = get_weaponinfo(j);
+                       w.wr_resetplayer(w);
+                       for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+                       {
+                               ATTACK_FINISHED_FOR(self, j, slot) = 0;
+                       }
                }
        }
 }
 
-.float muted; // to be used by prvm_edictset server playernumber muted 1
 float Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol)
 // message "": do not say, just test flood control
 // return value:
@@ -668,11 +690,11 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        else
        {
                colorstr = "";
-               teamsay = FALSE;
+               teamsay = false;
        }
 
        if(intermission_running)
-               teamsay = FALSE;
+               teamsay = false;
 
        if(msgin != "")
                msgin = trigger_magicear_processmessage_forallears(source, teamsay, privatesay, msgin);
@@ -713,12 +735,28 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                }
                else if(teamsay)
                {
-                       msgstr = strcat("\{1}\{13}", colorstr, "(", colorprefix, namestr, colorstr, ") ^7", msgin);
+                       if(strstrofs(msgin, "/me", 0) >= 0)
+                       {
+                               //msgin = strreplace("/me", "", msgin);
+                               //msgin = substring(msgin, 3, strlen(msgin));
+                               msgin = strreplace("/me", strcat(colorstr, "(", colorprefix, namestr, colorstr, ")^7"), msgin);
+                               msgstr = strcat("\{1}\{13}^4* ", "^7", msgin);
+                       }
+                       else
+                               msgstr = strcat("\{1}\{13}", colorstr, "(", colorprefix, namestr, colorstr, ") ^7", msgin);
                        cmsgstr = strcat(colorstr, "(", colorprefix, namestr, colorstr, ")\n^7", msgin);
                }
                else
                {
-                       msgstr = strcat("\{1}", colorprefix, namestr, "^7: ", msgin);
+                       if(strstrofs(msgin, "/me", 0) >= 0)
+                       {
+                               //msgin = strreplace("/me", "", msgin);
+                               //msgin = substring(msgin, 3, strlen(msgin));
+                               msgin = strreplace("/me", strcat(colorprefix, namestr), msgin);
+                               msgstr = strcat("\{1}^4* ", "^7", msgin);
+                       }
+                       else
+                               msgstr = strcat("\{1}", colorprefix, namestr, "^7: ", msgin);
                        cmsgstr = "";
                }
                msgstr = strcat(strreplace("\n", " ", msgstr), "\n"); // newlines only are good for centerprint
@@ -783,9 +821,9 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                                flood = 2;
                        }
 
-                       if(time >= source.flood_field)
+                       if (time >= source.(flood_field))
                        {
-                               source.flood_field = max(time - flood_burst * flood_spl, source.flood_field) + lines * flood_spl;
+                               source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + lines * flood_spl;
                        }
                        else
                        {
@@ -795,14 +833,14 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                }
                else
                {
-                       if(time >= source.flood_field)
-                               source.flood_field = max(time - flood_burst * flood_spl, source.flood_field) + flood_spl;
+                       if (time >= source.(flood_field))
+                               source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + flood_spl;
                        else
                                flood = 1;
                }
 
                if (timeout_status == TIMEOUT_ACTIVE) // when game is paused, no flood protection
-                       source.flood_field = flood = 0;
+                       source.(flood_field) = flood = 0;
        }
 
        if(flood == 2) // cannot happen for empty msgstr
@@ -834,7 +872,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        }
 
        if(flood)
-               print("NOTE: ", playername(source), "^7 is flooding.\n");
+               LOG_INFO("NOTE: ", playername(source), "^7 is flooding.\n");
 
        // build sourcemsgstr by cutting off a prefix and replacing it by the other one
        if(privatesay)
@@ -847,9 +885,9 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        }
        else if(flood == 1)
        {
-               if(autocvar_g_chat_flood_notify_flooder)
+               if (autocvar_g_chat_flood_notify_flooder)
                {
-                       sprint(source, strcat("^3FLOOD CONTROL: ^7wait ^1", ftos(source.flood_field - time), "^3 seconds\n"));
+                       sprint(source, strcat("^3FLOOD CONTROL: ^7wait ^1", ftos(source.(flood_field) - time), "^3 seconds\n"));
                        ret = 0;
                }
                else
@@ -876,6 +914,15 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                        if(cmsgstr != "")
                                centerprint(privatesay, cmsgstr);
                }
+               else if ( teamsay && source.active_minigame )
+               {
+                       sprint(source, sourcemsgstr);
+                       dedicated_print(msgstr); // send to server console too
+                       FOR_EACH_REALCLIENT(head)
+                               if(head != source)
+                               if(head.active_minigame == source.active_minigame)
+                                       sprint(head, msgstr);
+               }
                else if(teamsay > 0) // team message, only sent to team mates
                {
                        sprint(source, sourcemsgstr);
@@ -922,7 +969,6 @@ float GetVoiceMessageVoiceType(string type)
        return VOICETYPE_TEAMRADIO;
 }
 
-string allvoicesamples;
 .string GetVoiceMessageSampleField(string type)
 {
        GetPlayerSoundSampleField_notFound = 0;
@@ -967,16 +1013,15 @@ void PrecacheGlobalSound(string samplestring)
 
 void PrecachePlayerSounds(string f)
 {
-       float fh;
-       string s;
-       fh = fopen(f, FILE_READ);
-       if(fh < 0)
+       int fh = fopen(f, FILE_READ);
+       if (fh < 0)
                return;
-       while((s = fgets(fh)))
+       for (string s; (s = fgets(fh)); )
        {
-               if(tokenize_console(s) != 3)
+               int n = tokenize_console(s);
+               if (n != 3)
                {
-                       dprint("Invalid sound info line: ", s, "\n");
+                       if (n != 0) LOG_TRACEF("Invalid sound info line: %s\n", s);
                        continue;
                }
                PrecacheGlobalSound(strcat(argv(1), " ", argv(2)));
@@ -993,7 +1038,7 @@ void PrecachePlayerSounds(string f)
 }
 
 void ClearPlayerSounds()
-{
+{SELFPARAM();
 #define _VOICEMSG(m) if(self.playersound_##m) { strunzone(self.playersound_##m); self.playersound_##m = string_null; }
        ALLPLAYERSOUNDS
        ALLVOICEMSGS
@@ -1001,14 +1046,14 @@ void ClearPlayerSounds()
 }
 
 float LoadPlayerSounds(string f, float first)
-{
+{SELFPARAM();
        float fh;
        string s;
        var .string field;
        fh = fopen(f, FILE_READ);
        if(fh < 0)
        {
-               dprint("Player sound file not found: ", f, "\n");
+               LOG_TRACE("Player sound file not found: ", f, "\n");
                return 0;
        }
        while((s = fgets(fh)))
@@ -1020,18 +1065,16 @@ float LoadPlayerSounds(string f, float first)
                        field = GetVoiceMessageSampleField(argv(0));
                if(GetPlayerSoundSampleField_notFound)
                        continue;
-               if(self.field)
-                       strunzone(self.field);
-               self.field = strzone(strcat(argv(1), " ", argv(2)));
+               if (self.(field))
+                       strunzone(self.(field));
+               self.(field) = strzone(strcat(argv(1), " ", argv(2)));
        }
        fclose(fh);
        return 1;
 }
 
-.float modelindex_for_playersound;
-.float skin_for_playersound;
 void UpdatePlayerSounds()
-{
+{SELFPARAM();
        if(self.modelindex == self.modelindex_for_playersound)
        if(self.skin == self.skin_for_playersound)
                return;
@@ -1045,7 +1088,7 @@ void UpdatePlayerSounds()
 }
 
 void FakeGlobalSound(string sample, float chan, float voicetype)
-{
+{SELFPARAM();
        float n;
        float tauntrand;
 
@@ -1098,7 +1141,7 @@ void FakeGlobalSound(string sample, float chan, float voicetype)
                case VOICETYPE_TAUNT:
                        if(IS_PLAYER(self))
                                if(self.deadflag == DEAD_NO)
-                                       animdecide_setaction(self, ANIMACTION_TAUNT, TRUE);
+                                       animdecide_setaction(self, ANIMACTION_TAUNT, true);
                        if(!sv_taunt)
                                break;
                        if(autocvar_sv_gentle)
@@ -1120,7 +1163,7 @@ void FakeGlobalSound(string sample, float chan, float voicetype)
 }
 
 void GlobalSound(string sample, float chan, float voicetype)
-{
+{SELFPARAM();
        float n;
        float tauntrand;
 
@@ -1195,7 +1238,7 @@ void GlobalSound(string sample, float chan, float voicetype)
                case VOICETYPE_TAUNT:
                        if(IS_PLAYER(self))
                                if(self.deadflag == DEAD_NO)
-                                       animdecide_setaction(self, ANIMACTION_TAUNT, TRUE);
+                                       animdecide_setaction(self, ANIMACTION_TAUNT, true);
                        if(!sv_taunt)
                                break;
                        if(autocvar_sv_gentle)
@@ -1209,7 +1252,7 @@ void GlobalSound(string sample, float chan, float voicetype)
                        }
                        break;
                case VOICETYPE_PLAYERSOUND:
-                       sound(self, chan, sample, VOL_BASE, ATTEN_NORM);
+                       _sound(self, chan, sample, VOL_BASE, ATTEN_NORM);
                        break;
                default:
                        backtrace("Invalid voice type!");
@@ -1218,16 +1261,15 @@ void GlobalSound(string sample, float chan, float voicetype)
 }
 
 void PlayerSound(.string samplefield, float chan, float voicetype)
-{
-       GlobalSound(self.samplefield, chan, voicetype);
+{SELFPARAM();
+       GlobalSound(self.(samplefield), chan, voicetype);
 }
 
 void VoiceMessage(string type, string msg)
-{
-       var .string sample;
+{SELFPARAM();
        float voicetype, ownteam;
        float flood;
-       sample = GetVoiceMessageSampleField(type);
+       var .string sample = GetVoiceMessageSampleField(type);
 
        if(GetPlayerSoundSampleField_notFound)
        {
@@ -1240,10 +1282,10 @@ void VoiceMessage(string type, string msg)
 
        flood = Say(self, ownteam, world, msg, 1);
 
-       if(IS_SPEC(self) || IS_OBSERVER(self) || flood < 0)
-               FakeGlobalSound(self.sample, CH_VOICE, voicetype);
+       if (IS_SPEC(self) || IS_OBSERVER(self) || flood < 0)
+               FakeGlobalSound(self.(sample), CH_VOICE, voicetype);
        else if (flood > 0)
-               GlobalSound(self.sample, CH_VOICE, voicetype);
+               GlobalSound(self.(sample), CH_VOICE, voicetype);
 }
 
 void MoveToTeam(entity client, float team_colour, float type)
@@ -1256,7 +1298,7 @@ void MoveToTeam(entity client, float team_colour, float type)
 
        TeamchangeFrags(client);  // move the players frags
        SetPlayerColors(client, team_colour - 1);  // set the players colour
-       Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE, client.origin, '0 0 0');  // kill the player
+       Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0');  // kill the player
 
        lockteams = lockteams_backup;  // restore the team lock