#include "cl_player.qh"
-#include "g_triggers.qh"
#include "g_violence.qh"
#include "miscfunctions.qh"
#include "weapons/weaponstats.qh"
+#include "../common/animdecide.qh"
+
void CopyBody_Think(void)
{
if(self.CopyBody_nextthink && time > self.CopyBody_nextthink)