Violence_GibSplash(self, 1, 1, attacker);
self.alpha = -1;
self.solid = SOLID_NOT; // restore later
+ self.takedamage = DAMAGE_NO; // restore later
}
}
else
DropFlag(self.flagcarried, world, attacker);
}
- if(self.ballcarried && g_nexball)
- DropBall(self.ballcarried, self.origin, self.velocity);
Portal_ClearAllLater(self);
if(clienttype(self) == CLIENTTYPE_REAL)