.entity pusher;
.float pushltime;
-.float oldcolormap; // also used in cl_client.c:void respawn(void)
-
.float CopyBody_nextthink;
.void(void) CopyBody_think;
void CopyBody_Think(void)
self = spawn();
self.enemy = oldself;
self.lip = oldself.lip;
- self.colormap = oldself.oldcolormap;
+ self.colormap = oldself.colormap;
self.iscreature = oldself.iscreature;
self.damagedbycontents = oldself.damagedbycontents;
self.angles = oldself.angles;