self.animstate_endtime = oldself.animstate_endtime;
self.animstate_override = oldself.animstate_override;
self.animstate_looping = oldself.animstate_looping;
+ self.death_time = oldself.death_time;
self.frame = oldself.frame;
self.pain_finished = oldself.pain_finished;
self.health = oldself.health;