float player_getspecies()
{
+ float s;
get_model_parameters(self.playermodel, self.skinindex);
- if(get_model_parameters_species >= 0)
- {
- get_model_parameters(string_null, 0);
- return get_model_parameters_species;
- }
+ s = get_model_parameters_species;
get_model_parameters(string_null, 0);
- return SPECIES_HUMAN;
+ if(s < 0)
+ return SPECIES_HUMAN;
+ return s;
}
void player_setupanimsformodel()