]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Send effects to client, allows mismatching effectinfo.txt
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 49ae14a6a24a7339d6868bc66bd779a9260b54a6..8b4c25c1f8ec42c0aa1b0dacb84e2d9e86fb0870 100644 (file)
@@ -1,6 +1,23 @@
 #include "cl_player.qh"
+#include "_all.qh"
+
+#include "bot/bot.qh"
+#include "cheats.qh"
+#include "g_damage.qh"
+#include "g_subs.qh"
 #include "g_violence.qh"
 #include "miscfunctions.qh"
+#include "portals.qh"
+#include "teamplay.qh"
+#include "waypointsprites.qh"
+#include "weapons/throwing.qh"
+#include "command/common.qh"
+#include "../common/animdecide.qh"
+#include "../common/csqcmodel_settings.qh"
+#include "../common/deathtypes.qh"
+#include "../common/triggers/subs.qh"
+#include "../common/playerstats.qh"
+#include "../csqcmodellib/sv_model.qh"
 
 #include "weapons/weaponstats.qh"
 
@@ -148,7 +165,7 @@ void player_anim (void)
        }
 }
 
-void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        float take, save;
        vector v;
@@ -368,14 +385,8 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
                self.istypefrag = 0;
        }
 
-       frag_inflictor = inflictor;
-       frag_attacker = attacker;
-       frag_target = self;
        frag_damage = damage;
-       damage_take = take;
-       damage_save = save;
-       damage_force = force;
-       MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor);
+       MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor, inflictor, attacker, self, force, take, save);
        take = bound(0, damage_take, self.health);
        save = bound(0, damage_save, self.armorvalue);
        excess = max(0, damage - take - save);
@@ -518,7 +529,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
                        if(deathtype == DEATH_KILL)
                        {
                                // for the lemmings fans, a small harmless explosion
-                               pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+                               Send_Effect("rocket_explode", self.origin, '0 0 0', 1);
                        }
                }
 
@@ -532,11 +543,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
        if(accuracy_isgooddamage(attacker, self))
         attacker.accuracy.(accuracy_frags[w-1]) += 1;
 
-               frag_attacker = attacker;
-               frag_inflictor = inflictor;
-               frag_target = self;
-               frag_deathtype = deathtype;
-               MUTATOR_CALLHOOK(PlayerDies);
+               MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, self, deathtype);
 
                WEP_ACTION(self.weapon, WR_PLAYERDEATH);
 
@@ -768,9 +775,9 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                                flood = 2;
                        }
 
-                       if(time >= source.flood_field)
+                       if (time >= source.(flood_field))
                        {
-                               source.flood_field = max(time - flood_burst * flood_spl, source.flood_field) + lines * flood_spl;
+                               source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + lines * flood_spl;
                        }
                        else
                        {
@@ -780,14 +787,14 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                }
                else
                {
-                       if(time >= source.flood_field)
-                               source.flood_field = max(time - flood_burst * flood_spl, source.flood_field) + flood_spl;
+                       if (time >= source.(flood_field))
+                               source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + flood_spl;
                        else
                                flood = 1;
                }
 
                if (timeout_status == TIMEOUT_ACTIVE) // when game is paused, no flood protection
-                       source.flood_field = flood = 0;
+                       source.(flood_field) = flood = 0;
        }
 
        if(flood == 2) // cannot happen for empty msgstr
@@ -832,9 +839,9 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        }
        else if(flood == 1)
        {
-               if(autocvar_g_chat_flood_notify_flooder)
+               if (autocvar_g_chat_flood_notify_flooder)
                {
-                       sprint(source, strcat("^3FLOOD CONTROL: ^7wait ^1", ftos(source.flood_field - time), "^3 seconds\n"));
+                       sprint(source, strcat("^3FLOOD CONTROL: ^7wait ^1", ftos(source.(flood_field) - time), "^3 seconds\n"));
                        ret = 0;
                }
                else
@@ -1004,9 +1011,9 @@ float LoadPlayerSounds(string f, float first)
                        field = GetVoiceMessageSampleField(argv(0));
                if(GetPlayerSoundSampleField_notFound)
                        continue;
-               if(self.field)
-                       strunzone(self.field);
-               self.field = strzone(strcat(argv(1), " ", argv(2)));
+               if (self.(field))
+                       strunzone(self.(field));
+               self.(field) = strzone(strcat(argv(1), " ", argv(2)));
        }
        fclose(fh);
        return 1;
@@ -1201,7 +1208,7 @@ void GlobalSound(string sample, float chan, float voicetype)
 
 void PlayerSound(.string samplefield, float chan, float voicetype)
 {
-       GlobalSound(self.samplefield, chan, voicetype);
+       GlobalSound(self.(samplefield), chan, voicetype);
 }
 
 void VoiceMessage(string type, string msg)
@@ -1222,10 +1229,10 @@ void VoiceMessage(string type, string msg)
 
        flood = Say(self, ownteam, world, msg, 1);
 
-       if(IS_SPEC(self) || IS_OBSERVER(self) || flood < 0)
-               FakeGlobalSound(self.sample, CH_VOICE, voicetype);
+       if (IS_SPEC(self) || IS_OBSERVER(self) || flood < 0)
+               FakeGlobalSound(self.(sample), CH_VOICE, voicetype);
        else if (flood > 0)
-               GlobalSound(self.sample, CH_VOICE, voicetype);
+               GlobalSound(self.(sample), CH_VOICE, voicetype);
 }
 
 void MoveToTeam(entity client, float team_colour, float type)