.entity pusher;
.float pushltime;
+.float istypefrag;
.float CopyBody_nextthink;
.void(void) CopyBody_think;
self.lip = oldself.lip;
self.colormap = oldself.colormap;
self.iscreature = oldself.iscreature;
+ self.teleportable = oldself.teleportable;
self.damagedbycontents = oldself.damagedbycontents;
self.angles = oldself.angles;
self.avelocity = oldself.avelocity;
Drag_MoveDrag(oldself, self);
- self.owner = oldself;
-
if(self.colormap <= maxclients && self.colormap > 0)
self.colormap = 1024 + oldself.clientcolors;
if (!self.animstate_override)
{
- if (!(self.flags & FL_ONGROUND) || self.BUTTON_JUMP)
+ if (self.freezetag_frozen)
+ setanim(self, self.anim_idle, TRUE, FALSE, FALSE);
+ else if (!(self.flags & FL_ONGROUND) || self.BUTTON_JUMP)
{
if (self.crouch)
{
float j;
for(j = WEP_FIRST; j <= WEP_LAST; ++j)
{
- if(self.weapons & W_WeaponBit(j))
+ if(WEPSET_CONTAINS_EW(self, j))
if(W_IsWeaponThrowable(j))
W_ThrowNewWeapon(self, j, FALSE, org, randomvec() * 175 + '0 0 325');
}
self.alpha = -1;
self.solid = SOLID_NOT; // restore later
self.takedamage = DAMAGE_NO; // restore later
+ self.damagedbycontents = FALSE;
}
}
float valid_damage_for_weaponstats;
float excess;
- if((g_arena && numspawned < 2) || (g_ca && !ca_teams_ok) && !inWarmupStage)
+ if((g_arena && numspawned < 2) || (g_ca && allowed_to_spawn) && !inWarmupStage)
return;
dh = max(self.health, 0);
take = damage;
}
+ if(attacker == self)
+ {
+ // don't reset pushltime for self damage as it may be an attempt to
+ // escape a lava pit or similar
+ //self.pushltime = 0;
+ self.istypefrag = 0;
+ }
+ else if(attacker.classname == "player")
+ {
+ self.pusher = attacker;
+ self.pushltime = time + autocvar_g_maxpushtime;
+ self.istypefrag = self.BUTTON_CHAT;
+ }
+ else if(time < self.pushltime)
+ {
+ attacker = self.pusher;
+ self.pushltime = max(self.pushltime, time + 0.6);
+ }
+ else
+ {
+ self.pushltime = 0;
+ self.istypefrag = 0;
+ }
+
frag_inflictor = inflictor;
frag_attacker = attacker;
frag_target = self;
{
self.pain_finished = time + 0.5; //Supajoe
- if(sv_gentle < 1) {
+ if(autocvar_sv_gentle < 1) {
if(self.classname != "body") // pain anim is BORKED on our ZYMs, FIXME remove this once we have good models
{
if (!self.animstate_override)
self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
self.dmg_inflictor = inflictor;
- if(attacker == self)
- {
- // don't reset pushltime for self damage as it may be an attempt to
- // escape a lava pit or similar
- //self.pushltime = 0;
- }
- else if(attacker.classname == "player")
- {
- self.pusher = attacker;
- self.pushltime = time + autocvar_g_maxpushtime;
- }
- else if(time < self.pushltime)
- {
- attacker = self.pusher;
- self.pushltime = max(self.pushltime, time + 0.6);
- }
- else
- self.pushltime = 0;
+ if(g_ca && self != attacker && attacker.classname == "player")
+ PlayerScore_Add(attacker, SP_SCORE, (damage - excess) * autocvar_g_ca_damage2score_multiplier);
float abot, vbot, awep;
abot = (clienttype(attacker) == CLIENTTYPE_BOT);
vbot = (clienttype(self) == CLIENTTYPE_BOT);
valid_damage_for_weaponstats = 0;
+ awep = 0;
+
if(vbot || clienttype(self) == CLIENTTYPE_REAL)
if(abot || clienttype(attacker) == CLIENTTYPE_REAL)
if(attacker && self != attacker)
if(valid_damage_for_weaponstats)
WeaponStats_LogKill(awep, abot, self.weapon, vbot);
- if(sv_gentle < 1) // TODO make a "gentle" version?
+ if(autocvar_sv_gentle < 1) // TODO make a "gentle" version?
if(sound_allowed(MSG_BROADCAST, attacker))
{
if(deathtype == DEATH_DROWN)
RemoveGrapplingHook(self);
- if(self.flagcarried)
- {
- // FIXCTF
- if(attacker.classname != "player")
- ctf_Handle_Drop(self); // penalty for flag loss by suicide
- else if(attacker.team == self.team)
- ctf_Handle_Drop(self); // penalty for flag loss by suicide/teamkill
- else
- ctf_Handle_Drop(self);
- }
- if(self.ballcarried && g_nexball)
- DropBall(self.ballcarried, self.origin, self.velocity);
Portal_ClearAllLater(self);
if(clienttype(self) == CLIENTTYPE_REAL)
// set up to fade out later
SUB_SetFade (self, time + 6 + random (), 1);
- if(sv_gentle > 0 || autocvar_ekg) {
+ if(autocvar_sv_gentle > 0 || autocvar_ekg) {
// remove corpse
PlayerCorpseDamage (inflictor, attacker, autocvar_sv_gibhealth+1.0, deathtype, hitloc, force);
}
// 0 = reject
// -1 = fake accept
{
- string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr, privatemsgprefix;
- float flood, privatemsgprefixlen;
+ string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr;
+ float flood;
var .float flood_field;
entity head;
float ret;
-
- if(Ban_MaybeEnforceBan(source))
- return 0;
+ string privatemsgprefix = string_null; float privatemsgprefixlen = 0;
if(!teamsay && !privatesay)
if(substring(msgin, 0, 1) == " ")
else if(teamplay)
colorstr = Team_ColorCode(source.team);
else
+ {
+ colorstr = "";
teamsay = FALSE;
+ }
if(intermission_running)
teamsay = FALSE;
// FLOOD CONTROL
flood = 0;
+ flood_field = floodcontrol_chat;
if(floodcontrol)
{
float flood_spl;
if(source.classname != "player")
{
if not(intermission_running)
- if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !inWarmupStage))
+ if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(inWarmupStage || gameover)))
teamsay = -1; // spectators
}
if(sourcecmsgstr != "" && !privatesay)
centerprint(source, sourcecmsgstr);
}
- else if(privatesay) // private message, between 2 people only, not sent to server console
+ else if(privatesay) // private message, between 2 people only
{
sprint(source, sourcemsgstr);
sprint(privatesay, msgstr);
+ if not(autocvar_g_chat_tellprivacy) { dedicated_print(msgstr); } // send to server console too if "tellprivacy" is disabled
if(cmsgstr != "")
centerprint(privatesay, cmsgstr);
}
else if(teamsay > 0) // team message, only sent to team mates
{
sprint(source, sourcemsgstr);
- //print(msgstr); // send to server console too
+ dedicated_print(msgstr); // send to server console too
if(sourcecmsgstr != "")
centerprint(source, sourcecmsgstr);
FOR_EACH_REALPLAYER(head) if(head.team == source.team)
else if(teamsay < 0) // spectator message, only sent to spectators
{
sprint(source, sourcemsgstr);
- //print(msgstr); // send to server console too
+ dedicated_print(msgstr); // send to server console too
FOR_EACH_REALCLIENT(head) if(head.classname != "player")
if(head != source)
sprint(head, msgstr);
else if(sourcemsgstr != msgstr) // trimmed/server fixed message, sent to all players
{
sprint(source, sourcemsgstr);
- //print(msgstr); // send to server console too
+ dedicated_print(msgstr); // send to server console too
FOR_EACH_REALCLIENT(head)
if(head != source)
sprint(head, msgstr);
break;
if(!sv_taunt)
break;
- if(sv_gentle)
+ if(autocvar_sv_gentle)
break;
tauntrand = random();
msg_entity = self;
setanim(self, self.anim_taunt, FALSE, TRUE, TRUE);
if(!sv_taunt)
break;
- if(sv_gentle)
+ if(autocvar_sv_gentle)
break;
msg_entity = self;
if (msg_entity.cvar_cl_voice_directional >= 1)
break;
if(!sv_taunt)
break;
- if(sv_gentle)
+ if(autocvar_sv_gentle)
break;
tauntrand = random();
FOR_EACH_REALCLIENT(msg_entity)
setanim(self, self.anim_taunt, FALSE, TRUE, TRUE);
if(!sv_taunt)
break;
- if(sv_gentle)
+ if(autocvar_sv_gentle)
break;
FOR_EACH_REALCLIENT(msg_entity)
{
FakeGlobalSound(self.sample, CH_VOICE, voicetype);
}
-void MoveToTeam(entity client, float team_colour, float type, float show_message)
+void MoveToTeam(entity client, float team_colour, float type)
{
-// show_message
-// 0 (00) automove centerprint, admin message
-// 1 (01) automove centerprint, no admin message
-// 2 (10) no centerprint, admin message
-// 3 (11) no centerprint, no admin message
-
float lockteams_backup;
lockteams_backup = lockteams; // backup any team lock
TeamchangeFrags(client); // move the players frags
SetPlayerColors(client, team_colour - 1); // set the players colour
- Damage(client, client, client, 100000, ((show_message & 2) ? DEATH_QUIET : DEATH_AUTOTEAMCHANGE), client.origin, '0 0 0'); // kill the player
+ Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE, client.origin, '0 0 0'); // kill the player
lockteams = lockteams_backup; // restore the team lock
LogTeamchange(client.playerid, client.team, type);
-
- if not(show_message & 1) // admin message
- sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: You have been moved to the ", Team_ColorNameLowerCase(team_colour), " team\n")); // send a chat message
-
- bprint(strcat(client.netname, " joined the ", ColoredTeamName(client.team), "\n"));
}