void player_anim (void)
{
- float deadbits = (self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
+ int deadbits = (self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
if(self.deadflag) {
if (!deadbits) {
// Decide on which death animation to use.
// Clear a previous death animation.
deadbits = 0;
}
- float animbits = deadbits;
+ int animbits = deadbits;
if(self.frozen)
animbits |= ANIMSTATE_FROZEN;
if(self.crouch)