animdecide_setstate(self, animbits, FALSE);
animdecide_setimplicitstate(self, (self.flags & FL_ONGROUND));
-#ifndef NO_LEGACY_NETWORKING
- if(!self.iscsqcmodel)
- animdecide_setframes(self, FALSE, frame, frame1time, frame2, frame2time);
-#endif
-
if (self.weaponentity)
{
updateanim(self.weaponentity);