]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
weapons: fix being able to switch to no weapon
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 182c3304111966ef15918f978c652ea16e12c002..cbe38ac5a5cb16dd232eb2eea27d5757f10fe462 100644 (file)
@@ -1,30 +1,40 @@
 #include "cl_player.qh"
-#include "_all.qh"
 
 #include "bot/bot.qh"
 #include "cheats.qh"
 #include "g_damage.qh"
 #include "g_subs.qh"
-#include "g_violence.qh"
 #include "miscfunctions.qh"
 #include "portals.qh"
 #include "teamplay.qh"
 #include "weapons/throwing.qh"
 #include "command/common.qh"
+#include "../common/anim.qh"
 #include "../common/animdecide.qh"
 #include "../common/csqcmodel_settings.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
 #include "../common/triggers/subs.qh"
 #include "../common/playerstats.qh"
-#include "../csqcmodellib/sv_model.qh"
+#include "../lib/csqcmodel/sv_model.qh"
 
 #include "../common/minigames/sv_minigames.qh"
 
+#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
+#include "../common/triggers/include.qh"
+
 #include "weapons/weaponstats.qh"
 
 #include "../common/animdecide.qh"
 
-void CopyBody_Think(void)
+void Drop_Special_Items(entity player)
+{
+       // called when the player has become stuck or frozen
+       // so objective items aren't stuck with the player
+
+       MUTATOR_CALLHOOK(DropSpecialItems, player);
+}
+
+void CopyBody_Think()
 {SELFPARAM();
        if(self.CopyBody_nextthink && time > self.CopyBody_nextthink)
        {
@@ -42,7 +52,7 @@ void CopyBody(float keepvelocity)
 {SELFPARAM();
        if (self.effects & EF_NODRAW)
                return;
-       setself(spawn());
+       setself(new(body));
        self.enemy = this;
        self.lip = this.lip;
        self.colormap = this.colormap;
@@ -52,7 +62,6 @@ void CopyBody(float keepvelocity)
        self.angles = this.angles;
        self.v_angle = this.v_angle;
        self.avelocity = this.avelocity;
-       self.classname = "body";
        self.damageforcescale = this.damageforcescale;
        self.effects = this.effects;
        self.glowmod = this.glowmod;
@@ -115,17 +124,6 @@ void CopyBody(float keepvelocity)
        setself(this);
 }
 
-float player_getspecies()
-{SELFPARAM();
-       float s;
-       get_model_parameters(self.model, self.skin);
-       s = get_model_parameters_species;
-       get_model_parameters(string_null, 0);
-       if(s < 0)
-               return SPECIES_HUMAN;
-       return s;
-}
-
 void player_setupanimsformodel()
 {SELFPARAM();
        // load animation info
@@ -133,7 +131,7 @@ void player_setupanimsformodel()
        animdecide_setstate(self, 0, false);
 }
 
-void player_anim (void)
+void player_anim ()
 {SELFPARAM();
        int deadbits = (self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
        if(self.deadflag) {
@@ -157,13 +155,6 @@ void player_anim (void)
                animbits |= ANIMSTATE_DUCK;
        animdecide_setstate(self, animbits, false);
        animdecide_setimplicitstate(self, (self.flags & FL_ONGROUND));
-
-       if (self.weaponentity)
-       {
-               updateanim(self.weaponentity);
-               if (!self.weaponentity.animstate_override)
-                       setanim(self.weaponentity, self.weaponentity.anim_idle, true, false, false);
-       }
 }
 
 void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
@@ -323,7 +314,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
                        damage /= sqrt(bound(1.0, attacker.cvar_cl_handicap, 100.0));
        }
 
-       if(DEATH_ISWEAPON(deathtype, WEP_TUBA.m_id))
+       if(DEATH_ISWEAPON(deathtype, WEP_TUBA))
        {
                // tuba causes blood to come out of the ears
                vector ear1, ear2;
@@ -434,20 +425,20 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
                                        }
 
                                        if(sound_allowed(MSG_BROADCAST, attacker))
-                                       if((self.health < 2 * WEP_CVAR_PRI(blaster, damage) * autocvar_g_balance_selfdamagepercent + 1) || !((get_weaponinfo(DEATH_WEAPONOF(deathtype))).spawnflags & WEP_FLAG_CANCLIMB) || attacker != self) // WEAPONTODO: create separate limit for pain notification with laser
+                                       if((self.health < 2 * WEP_CVAR_PRI(blaster, damage) * autocvar_g_balance_selfdamagepercent + 1) || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || attacker != self) // WEAPONTODO: create separate limit for pain notification with laser
                                        if(self.health > 1)
                                        // exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
                                        {
-                                               if(deathtype == DEATH_FALL)
-                                                       PlayerSound(playersound_fall, CH_PAIN, VOICETYPE_PLAYERSOUND);
+                                               if(deathtype == DEATH_FALL.m_id)
+                                                       PlayerSound(self, playersound_fall, CH_PAIN, VOICETYPE_PLAYERSOUND);
                                                else if(self.health > 75) // TODO make a "gentle" version?
-                                                       PlayerSound(playersound_pain100, CH_PAIN, VOICETYPE_PLAYERSOUND);
+                                                       PlayerSound(self, playersound_pain100, CH_PAIN, VOICETYPE_PLAYERSOUND);
                                                else if(self.health > 50)
-                                                       PlayerSound(playersound_pain75, CH_PAIN, VOICETYPE_PLAYERSOUND);
+                                                       PlayerSound(self, playersound_pain75, CH_PAIN, VOICETYPE_PLAYERSOUND);
                                                else if(self.health > 25)
-                                                       PlayerSound(playersound_pain50, CH_PAIN, VOICETYPE_PLAYERSOUND);
+                                                       PlayerSound(self, playersound_pain50, CH_PAIN, VOICETYPE_PLAYERSOUND);
                                                else
-                                                       PlayerSound(playersound_pain25, CH_PAIN, VOICETYPE_PLAYERSOUND);
+                                                       PlayerSound(self, playersound_pain25, CH_PAIN, VOICETYPE_PLAYERSOUND);
                                        }
                                }
                        }
@@ -469,12 +460,21 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
        self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
        self.dmg_inflictor = inflictor;
 
-       float abot, vbot, awep;
-       abot = (IS_BOT_CLIENT(attacker));
-       vbot = (IS_BOT_CLIENT(self));
+       if (self != attacker) {
+               float realdmg = damage - excess;
+               if (IS_PLAYER(attacker)) {
+                       PlayerScore_Add(attacker, SP_DMG, realdmg);
+               }
+               if (IS_PLAYER(self)) {
+                       PlayerScore_Add(self, SP_DMGTAKEN, realdmg);
+               }
+       }
+
+       bool abot = (IS_BOT_CLIENT(attacker));
+       bool vbot = (IS_BOT_CLIENT(self));
 
        valid_damage_for_weaponstats = 0;
-       awep = 0;
+       Weapon awep = WEP_Null;
 
        if(vbot || IS_REAL_CLIENT(self))
        if(abot || IS_REAL_CLIENT(attacker))
@@ -482,7 +482,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
        if(DIFF_TEAM(self, attacker))
        {
                if(DEATH_ISSPECIAL(deathtype))
-                       awep = attacker.weapon;
+                       awep = PS(attacker).m_weapon;
                else
                        awep = DEATH_WEAPONOF(deathtype);
                valid_damage_for_weaponstats = 1;
@@ -492,8 +492,8 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
        {
                dh = dh - max(self.health, 0);
                da = da - max(self.armorvalue, 0);
-               WeaponStats_LogDamage(awep, abot, self.weapon, vbot, dh + da);
-               MUTATOR_CALLHOOK(PlayerDamaged, attacker, self, dh, da, hitloc);
+               WeaponStats_LogDamage(awep.m_id, abot, PS(self).m_weapon.m_id, vbot, dh + da);
+               MUTATOR_CALLHOOK(PlayerDamaged, attacker, self, dh, da, hitloc, deathtype);
        }
 
        if (self.health < 1)
@@ -508,15 +508,15 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
                }
 
                if(valid_damage_for_weaponstats)
-                       WeaponStats_LogKill(awep, abot, self.weapon, vbot);
+                       WeaponStats_LogKill(awep.m_id, abot, PS(self).m_weapon.m_id, vbot);
 
                if(autocvar_sv_gentle < 1) // TODO make a "gentle" version?
                if(sound_allowed(MSG_BROADCAST, attacker))
                {
-                       if(deathtype == DEATH_DROWN)
-                               PlayerSound(playersound_drown, CH_PAIN, VOICETYPE_PLAYERSOUND);
+                       if(deathtype == DEATH_DROWN.m_id)
+                               PlayerSound(self, playersound_drown, CH_PAIN, VOICETYPE_PLAYERSOUND);
                        else
-                               PlayerSound(playersound_death, CH_PAIN, VOICETYPE_PLAYERSOUND);
+                               PlayerSound(self, playersound_death, CH_PAIN, VOICETYPE_PLAYERSOUND);
                }
 
                // get rid of kill indicator
@@ -528,7 +528,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
                                defer_ClientKill_Now_TeamChange = true;
 
                        if(self.classname == "body")
-                       if(deathtype == DEATH_KILL)
+                       if(deathtype == DEATH_KILL.m_id)
                        {
                                // for the lemmings fans, a small harmless explosion
                                Send_Effect(EFFECT_ROCKET_EXPLODE, self.origin, '0 0 0', 1);
@@ -540,15 +540,16 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
                        Obituary (attacker, inflictor, self, deathtype);
 
         // increment frag counter for used weapon type
-        int w = DEATH_WEAPONOF(deathtype);
-        if(WEP_VALID(w))
+        Weapon w = DEATH_WEAPONOF(deathtype);
+        if(w != WEP_Null)
        if(accuracy_isgooddamage(attacker, self))
-        attacker.accuracy.(accuracy_frags[w-1]) += 1;
+        attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1;
 
                MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, self, deathtype);
                excess = frag_damage;
 
-               WEP_ACTION(self.weapon, WR_PLAYERDEATH);
+               Weapon wep = PS(self).m_weapon;
+               wep.wr_playerdeath(wep);
 
                RemoveGrapplingHook(self);
 
@@ -572,7 +573,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
                // clear waypoints
                WaypointSprite_PlayerDead();
                // throw a weapon
-               SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);
+               SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, PS(self).m_switchweapon.m_id);
 
                // become fully visible
                self.alpha = default_player_alpha;
@@ -630,18 +631,35 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
                // reset fields the weapons may use just in case
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
-                       WEP_ACTION(j, WR_RESETPLAYER);
-                       ATTACK_FINISHED_FOR(self, j) = 0;
+                       Weapon w = Weapons_from(j);
+                       w.wr_resetplayer(w);
+                       for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+                       {
+                               ATTACK_FINISHED_FOR(self, j, slot) = 0;
+                       }
                }
        }
 }
 
-float Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol)
-// message "": do not say, just test flood control
-// return value:
-//   1 = accept
-//   0 = reject
-//  -1 = fake accept
+void MoveToTeam(entity client, int team_colour, int type)
+{
+       int lockteams_backup = lockteams;  // backup any team lock
+       lockteams = 0;  // disable locked teams
+       TeamchangeFrags(client);  // move the players frags
+       SetPlayerColors(client, team_colour - 1);  // set the players colour
+       Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0');  // kill the player
+       lockteams = lockteams_backup;  // restore the team lock
+       LogTeamchange(client.playerid, client.team, type);
+}
+
+/**
+ * message "": do not say, just test flood control
+ * return value:
+ *   1 = accept
+ *   0 = reject
+ *  -1 = fake accept
+ */
+int Say(entity source, float teamsay, entity privatesay, string msgin, bool floodcontrol)
 {
        string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr, colorprefix;
        float flood;
@@ -932,348 +950,3 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
 
        return ret;
 }
-
-float GetVoiceMessageVoiceType(string type)
-{
-       if(type == "taunt")
-               return VOICETYPE_TAUNT;
-       if(type == "teamshoot")
-               return VOICETYPE_LASTATTACKER;
-       return VOICETYPE_TEAMRADIO;
-}
-
-.string GetVoiceMessageSampleField(string type)
-{
-       GetPlayerSoundSampleField_notFound = 0;
-       switch(type)
-       {
-#define _VOICEMSG(m) case #m: return playersound_##m;
-               ALLVOICEMSGS
-#undef _VOICEMSG
-       }
-       GetPlayerSoundSampleField_notFound = 1;
-       return playersound_taunt;
-}
-
-.string GetPlayerSoundSampleField(string type)
-{
-       GetPlayerSoundSampleField_notFound = 0;
-       switch(type)
-       {
-#define _VOICEMSG(m) case #m: return playersound_##m;
-               ALLPLAYERSOUNDS
-#undef _VOICEMSG
-       }
-       GetPlayerSoundSampleField_notFound = 1;
-       return playersound_taunt;
-}
-
-void PrecacheGlobalSound(string samplestring)
-{
-       float n, i;
-       tokenize_console(samplestring);
-       n = stof(argv(1));
-       if(n > 0)
-       {
-               for(i = 1; i <= n; ++i)
-                       precache_sound(strcat(argv(0), ftos(i), ".wav"));
-       }
-       else
-       {
-               precache_sound(strcat(argv(0), ".wav"));
-       }
-}
-
-void PrecachePlayerSounds(string f)
-{
-       int fh = fopen(f, FILE_READ);
-       if (fh < 0)
-               return;
-       for (string s; (s = fgets(fh)); )
-       {
-               int n = tokenize_console(s);
-               if (n != 3)
-               {
-                       if (n != 0) LOG_TRACEF("Invalid sound info line: %s\n", s);
-                       continue;
-               }
-               PrecacheGlobalSound(strcat(argv(1), " ", argv(2)));
-       }
-       fclose(fh);
-
-       if (!allvoicesamples)
-       {
-#define _VOICEMSG(m) allvoicesamples = strcat(allvoicesamples, " ", #m);
-               ALLVOICEMSGS
-#undef _VOICEMSG
-               allvoicesamples = strzone(substring(allvoicesamples, 1, strlen(allvoicesamples) - 1));
-       }
-}
-
-void ClearPlayerSounds()
-{SELFPARAM();
-#define _VOICEMSG(m) if(self.playersound_##m) { strunzone(self.playersound_##m); self.playersound_##m = string_null; }
-       ALLPLAYERSOUNDS
-       ALLVOICEMSGS
-#undef _VOICEMSG
-}
-
-float LoadPlayerSounds(string f, float first)
-{SELFPARAM();
-       float fh;
-       string s;
-       var .string field;
-       fh = fopen(f, FILE_READ);
-       if(fh < 0)
-       {
-               LOG_TRACE("Player sound file not found: ", f, "\n");
-               return 0;
-       }
-       while((s = fgets(fh)))
-       {
-               if(tokenize_console(s) != 3)
-                       continue;
-               field = GetPlayerSoundSampleField(argv(0));
-               if(GetPlayerSoundSampleField_notFound)
-                       field = GetVoiceMessageSampleField(argv(0));
-               if(GetPlayerSoundSampleField_notFound)
-                       continue;
-               if (self.(field))
-                       strunzone(self.(field));
-               self.(field) = strzone(strcat(argv(1), " ", argv(2)));
-       }
-       fclose(fh);
-       return 1;
-}
-
-void UpdatePlayerSounds()
-{SELFPARAM();
-       if(self.modelindex == self.modelindex_for_playersound)
-       if(self.skin == self.skin_for_playersound)
-               return;
-       self.modelindex_for_playersound = self.modelindex;
-       self.skin_for_playersound = self.skin;
-       ClearPlayerSounds();
-       LoadPlayerSounds("sound/player/default.sounds", 1);
-       if(!autocvar_g_debug_defaultsounds)
-               if(!LoadPlayerSounds(get_model_datafilename(self.model, self.skin, "sounds"), 0))
-                       LoadPlayerSounds(get_model_datafilename(self.model, 0, "sounds"), 0);
-}
-
-void FakeGlobalSound(string sample, float chan, float voicetype)
-{SELFPARAM();
-       float n;
-       float tauntrand;
-
-       if(sample == "")
-               return;
-
-       tokenize_console(sample);
-       n = stof(argv(1));
-       if(n > 0)
-               sample = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization
-       else
-               sample = strcat(argv(0), ".wav"); // randomization
-
-       switch(voicetype)
-       {
-               case VOICETYPE_LASTATTACKER_ONLY:
-                       break;
-               case VOICETYPE_LASTATTACKER:
-                       if(self.pusher)
-                       {
-                               msg_entity = self;
-                               if(IS_REAL_CLIENT(msg_entity))
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NONE);
-                       }
-                       break;
-               case VOICETYPE_TEAMRADIO:
-                       msg_entity = self;
-                       if(msg_entity.cvar_cl_voice_directional == 1)
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
-                       else
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                       break;
-               case VOICETYPE_AUTOTAUNT:
-                       if(!sv_autotaunt)
-                               break;
-                       if(!sv_taunt)
-                               break;
-                       if(autocvar_sv_gentle)
-                               break;
-                       tauntrand = random();
-                       msg_entity = self;
-                       if (tauntrand < msg_entity.cvar_cl_autotaunt)
-                       {
-                               if (msg_entity.cvar_cl_voice_directional >= 1)
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
-                               else
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                       }
-                       break;
-               case VOICETYPE_TAUNT:
-                       if(IS_PLAYER(self))
-                               if(self.deadflag == DEAD_NO)
-                                       animdecide_setaction(self, ANIMACTION_TAUNT, true);
-                       if(!sv_taunt)
-                               break;
-                       if(autocvar_sv_gentle)
-                               break;
-                       msg_entity = self;
-                       if (msg_entity.cvar_cl_voice_directional >= 1)
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
-                       else
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                       break;
-               case VOICETYPE_PLAYERSOUND:
-                       msg_entity = self;
-                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NORM);
-                       break;
-               default:
-                       backtrace("Invalid voice type!");
-                       break;
-       }
-}
-
-void GlobalSound(string sample, float chan, float voicetype)
-{SELFPARAM();
-       float n;
-       float tauntrand;
-
-       if(sample == "")
-               return;
-
-       tokenize_console(sample);
-       n = stof(argv(1));
-       if(n > 0)
-               sample = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization
-       else
-               sample = strcat(argv(0), ".wav"); // randomization
-
-       switch(voicetype)
-       {
-               case VOICETYPE_LASTATTACKER_ONLY:
-                       if(self.pusher)
-                       {
-                               msg_entity = self.pusher;
-                               if(IS_REAL_CLIENT(msg_entity))
-                               {
-                                       if(msg_entity.cvar_cl_voice_directional == 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
-                                       else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                               }
-                       }
-                       break;
-               case VOICETYPE_LASTATTACKER:
-                       if(self.pusher)
-                       {
-                               msg_entity = self.pusher;
-                               if(IS_REAL_CLIENT(msg_entity))
-                               {
-                                       if(msg_entity.cvar_cl_voice_directional == 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
-                                       else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                               }
-                               msg_entity = self;
-                               if(IS_REAL_CLIENT(msg_entity))
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NONE);
-                       }
-                       break;
-               case VOICETYPE_TEAMRADIO:
-                       FOR_EACH_REALCLIENT(msg_entity)
-                               if(!teamplay || msg_entity.team == self.team)
-                               {
-                                       if(msg_entity.cvar_cl_voice_directional == 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
-                                       else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                               }
-                       break;
-               case VOICETYPE_AUTOTAUNT:
-                       if(!sv_autotaunt)
-                               break;
-                       if(!sv_taunt)
-                               break;
-                       if(autocvar_sv_gentle)
-                               break;
-                       tauntrand = random();
-                       FOR_EACH_REALCLIENT(msg_entity)
-                               if (tauntrand < msg_entity.cvar_cl_autotaunt)
-                               {
-                                       if (msg_entity.cvar_cl_voice_directional >= 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
-                                       else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                               }
-                       break;
-               case VOICETYPE_TAUNT:
-                       if(IS_PLAYER(self))
-                               if(self.deadflag == DEAD_NO)
-                                       animdecide_setaction(self, ANIMACTION_TAUNT, true);
-                       if(!sv_taunt)
-                               break;
-                       if(autocvar_sv_gentle)
-                               break;
-                       FOR_EACH_REALCLIENT(msg_entity)
-                       {
-                               if (msg_entity.cvar_cl_voice_directional >= 1)
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
-                               else
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                       }
-                       break;
-               case VOICETYPE_PLAYERSOUND:
-                       _sound(self, chan, sample, VOL_BASE, ATTEN_NORM);
-                       break;
-               default:
-                       backtrace("Invalid voice type!");
-                       break;
-       }
-}
-
-void PlayerSound(.string samplefield, float chan, float voicetype)
-{SELFPARAM();
-       GlobalSound(self.(samplefield), chan, voicetype);
-}
-
-void VoiceMessage(string type, string msg)
-{SELFPARAM();
-       float voicetype, ownteam;
-       float flood;
-       var .string sample = GetVoiceMessageSampleField(type);
-
-       if(GetPlayerSoundSampleField_notFound)
-       {
-               sprint(self, strcat("Invalid voice. Use one of: ", allvoicesamples, "\n"));
-               return;
-       }
-
-       voicetype = GetVoiceMessageVoiceType(type);
-       ownteam = (voicetype == VOICETYPE_TEAMRADIO);
-
-       flood = Say(self, ownteam, world, msg, 1);
-
-       if (IS_SPEC(self) || IS_OBSERVER(self) || flood < 0)
-               FakeGlobalSound(self.(sample), CH_VOICE, voicetype);
-       else if (flood > 0)
-               GlobalSound(self.(sample), CH_VOICE, voicetype);
-}
-
-void MoveToTeam(entity client, float team_colour, float type)
-{
-       float lockteams_backup;
-
-       lockteams_backup = lockteams;  // backup any team lock
-
-       lockteams = 0;  // disable locked teams
-
-       TeamchangeFrags(client);  // move the players frags
-       SetPlayerColors(client, team_colour - 1);  // set the players colour
-       Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE, client.origin, '0 0 0');  // kill the player
-
-       lockteams = lockteams_backup;  // restore the team lock
-
-       LogTeamchange(client.playerid, client.team, type);
-}