#include "teamplay.qh"
#include "weapons/throwing.qh"
#include "command/common.qh"
+#include "../common/anim.qh"
#include "../common/animdecide.qh"
#include "../common/csqcmodel_settings.qh"
#include "../common/deathtypes/all.qh"
animbits |= ANIMSTATE_DUCK;
animdecide_setstate(self, animbits, false);
animdecide_setimplicitstate(self, (self.flags & FL_ONGROUND));
-
- .entity weaponentity = weaponentities[0]; // TODO: unhardcode
- {
- if (self.(weaponentity))
- {
- updateanim(self.(weaponentity));
- if (!self.(weaponentity).animstate_override)
- setanim(self.(weaponentity), self.(weaponentity).anim_idle, true, false, false);
- }
- }
}
void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
// exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
{
if(deathtype == DEATH_FALL.m_id)
- PlayerSound(playersound_fall, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_fall, CH_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 75) // TODO make a "gentle" version?
- PlayerSound(playersound_pain100, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_pain100, CH_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 50)
- PlayerSound(playersound_pain75, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_pain75, CH_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 25)
- PlayerSound(playersound_pain50, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_pain50, CH_PAIN, VOICETYPE_PLAYERSOUND);
else
- PlayerSound(playersound_pain25, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_pain25, CH_PAIN, VOICETYPE_PLAYERSOUND);
}
}
}
if(DIFF_TEAM(self, attacker))
{
if(DEATH_ISSPECIAL(deathtype))
- awep = get_weaponinfo(attacker.weapon);
+ awep = PS(attacker).m_weapon;
else
awep = DEATH_WEAPONOF(deathtype);
valid_damage_for_weaponstats = 1;
{
dh = dh - max(self.health, 0);
da = da - max(self.armorvalue, 0);
- WeaponStats_LogDamage(awep.m_id, abot, self.weapon, vbot, dh + da);
+ WeaponStats_LogDamage(awep.m_id, abot, PS(self).m_weapon.m_id, vbot, dh + da);
MUTATOR_CALLHOOK(PlayerDamaged, attacker, self, dh, da, hitloc, deathtype);
}
}
if(valid_damage_for_weaponstats)
- WeaponStats_LogKill(awep.m_id, abot, self.weapon, vbot);
+ WeaponStats_LogKill(awep.m_id, abot, PS(self).m_weapon.m_id, vbot);
if(autocvar_sv_gentle < 1) // TODO make a "gentle" version?
if(sound_allowed(MSG_BROADCAST, attacker))
{
if(deathtype == DEATH_DROWN.m_id)
- PlayerSound(playersound_drown, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_drown, CH_PAIN, VOICETYPE_PLAYERSOUND);
else
- PlayerSound(playersound_death, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_death, CH_PAIN, VOICETYPE_PLAYERSOUND);
}
// get rid of kill indicator
MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, self, deathtype);
excess = frag_damage;
- Weapon wep = get_weaponinfo(self.weapon);
+ Weapon wep = PS(self).m_weapon;
wep.wr_playerdeath(wep);
RemoveGrapplingHook(self);
// clear waypoints
WaypointSprite_PlayerDead();
// throw a weapon
- SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);
+ SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, PS(self).m_switchweapon.m_id);
// become fully visible
self.alpha = default_player_alpha;
// reset fields the weapons may use just in case
for (j = WEP_FIRST; j <= WEP_LAST; ++j)
{
- Weapon w = get_weaponinfo(j);
+ Weapon w = Weapons_from(j);
w.wr_resetplayer(w);
for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
return ret;
}
-
-int GetVoiceMessageVoiceType(string type)
-{
- if (type == "taunt") return VOICETYPE_TAUNT;
- if (type == "teamshoot") return VOICETYPE_LASTATTACKER;
- return VOICETYPE_TEAMRADIO;
-}
-
-.string GetVoiceMessageSampleField(string type)
-{
- GetPlayerSoundSampleField_notFound = false;
- switch (type)
- {
-#define X(m) case #m: return playersound_##m;
- ALLVOICEMSGS(X)
-#undef X
- }
- GetPlayerSoundSampleField_notFound = true;
- return playersound_taunt;
-}
-
-.string GetPlayerSoundSampleField(string type)
-{
- GetPlayerSoundSampleField_notFound = false;
- switch (type)
- {
-#define X(m) case #m: return playersound_##m;
- ALLPLAYERSOUNDS(X)
-#undef X
- }
- GetPlayerSoundSampleField_notFound = true;
- return playersound_taunt;
-}
-
-void PrecacheGlobalSound(string sample)
-{
- int n;
- {
- string s = cdr(sample);
- if (s) n = stof(s);
- else n = 0;
- }
- sample = car(sample);
- if (n > 0)
- {
- for (int i = 1; i <= n; ++i)
- precache_sound(sprintf("%s%d.wav", sample, i));
- }
- else
- {
- precache_sound(sprintf("%s.wav", sample));
- }
-}
-
-string allvoicesamples;
-
-void PrecachePlayerSounds(string f)
-{
- int fh = fopen(f, FILE_READ);
- if (fh < 0)
- {
- LOG_WARNINGF("Player sound file not found: %s\n", f);
- return;
- }
- for (string s; (s = fgets(fh)); )
- {
- int n = tokenize_console(s);
- if (n != 3)
- {
- if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
- continue;
- }
- string file = argv(1);
- string variants = argv(2);
- PrecacheGlobalSound(strcat(file, " ", variants));
- }
- fclose(fh);
-
- if (!allvoicesamples)
- {
-#define X(m) allvoicesamples = strcat(allvoicesamples, " ", #m);
- ALLVOICEMSGS(X)
-#undef X
- allvoicesamples = strzone(substring(allvoicesamples, 1, -1));
- }
-}
-
-void ClearPlayerSounds(entity this)
-{
-#define X(m) if (this.playersound_##m) { strunzone(this.playersound_##m); this.playersound_##m = string_null; }
- ALLPLAYERSOUNDS(X)
- ALLVOICEMSGS(X)
-#undef X
-}
-
-bool LoadPlayerSounds(string f, bool strict)
-{
- SELFPARAM();
- int fh = fopen(f, FILE_READ);
- if (fh < 0)
- {
- if (strict) LOG_WARNINGF("Player sound file not found: %s\n", f);
- return false;
- }
- for (string s; (s = fgets(fh)); )
- {
- int n = tokenize_console(s);
- if (n != 3)
- {
- if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
- continue;
- }
- string key = argv(0);
- var .string field = GetPlayerSoundSampleField(key);
- if (GetPlayerSoundSampleField_notFound) field = GetVoiceMessageSampleField(key);
- if (GetPlayerSoundSampleField_notFound)
- {
- LOG_TRACEF("Invalid sound info field: %s\n", key);
- continue;
- }
- string file = argv(1);
- string variants = argv(2);
- if (self.(field)) strunzone(self.(field));
- self.(field) = strzone(strcat(file, " ", variants));
- }
- fclose(fh);
- return true;
-}
-
-.int modelindex_for_playersound;
-.int skin_for_playersound;
-
-void UpdatePlayerSounds(entity this)
-{
- if (this.modelindex == this.modelindex_for_playersound && this.skin == this.skin_for_playersound) return;
- this.modelindex_for_playersound = this.modelindex;
- this.skin_for_playersound = this.skin;
- ClearPlayerSounds(this);
- LoadPlayerSounds("sound/player/default.sounds", true);
- if (autocvar_g_debug_defaultsounds) return;
- if (!LoadPlayerSounds(get_model_datafilename(this.model, this.skin, "sounds"), false))
- LoadPlayerSounds(get_model_datafilename(this.model, 0, "sounds"), true);
-}
-
-void _GlobalSound(string sample, int chan, int voicetype, bool fake)
-{
- SELFPARAM();
- if (sample == "") return;
- int n;
- {
- string s = cdr(sample);
- if (s) n = stof(s);
- else n = 0;
- }
- sample = car(sample);
- if (n > 0) sample = sprintf("%s%d.wav", sample, floor(random() * n + 1)); // randomization
- else sample = sprintf("%s.wav", sample);
- switch (voicetype)
- {
- case VOICETYPE_LASTATTACKER_ONLY:
- case VOICETYPE_LASTATTACKER:
- {
- if (!fake)
- {
- if (!this.pusher) break;
- msg_entity = this.pusher;
- if (IS_REAL_CLIENT(msg_entity))
- {
- float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
- soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten);
- }
- }
- if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
- msg_entity = this;
- if (IS_REAL_CLIENT(msg_entity)) soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE);
- break;
- }
- case VOICETYPE_TEAMRADIO:
- {
- #define X() \
- do \
- { \
- float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
- soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
- } \
- while (0)
-
- if (fake) { msg_entity = this; X(); }
- else
- {
- FOR_EACH_REALCLIENT(msg_entity)
- {
- if (!teamplay || msg_entity.team == this.team) X();
- }
- }
- #undef X
- break;
- }
- case VOICETYPE_AUTOTAUNT:
- case VOICETYPE_TAUNT:
- {
- if (voicetype == VOICETYPE_AUTOTAUNT) if (!sv_autotaunt) { break; }else {}
- else if (IS_PLAYER(this) && this.deadflag == DEAD_NO) animdecide_setaction(this, ANIMACTION_TAUNT, true);
- if (!sv_taunt) break;
- if (autocvar_sv_gentle) break;
- float tauntrand = 0;
- if (voicetype == VOICETYPE_AUTOTAUNT) tauntrand = random();
- #define X() \
- do \
- { \
- if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < msg_entity.cvar_cl_autotaunt) \
- { \
- float atten = (msg_entity.cvar_cl_voice_directional >= 1) \
- ? bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX) \
- : ATTEN_NONE; \
- soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
- } \
- } \
- while (0)
- if (fake)
- {
- msg_entity = this;
- X();
- }
- else
- {
- FOR_EACH_REALCLIENT(msg_entity)
- {
- X();
- }
- }
- #undef X
- break;
- }
- case VOICETYPE_PLAYERSOUND:
- {
- if (fake)
- {
- msg_entity = this;
- soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NORM);
- }
- else
- {
- _sound(this, chan, sample, VOL_BASE, ATTEN_NORM);
- }
- break;
- }
- default:
- {
- backtrace("Invalid voice type!");
- break;
- }
- }
-}
-
-void PlayerSound(.string samplefield, int chan, float voicetype)
-{
- SELFPARAM();
- _GlobalSound(this.(samplefield), chan, voicetype, false);
-}
-
-void VoiceMessage(string type, string msg)
-{
- SELFPARAM();
- var .string sample = GetVoiceMessageSampleField(type);
- if (GetPlayerSoundSampleField_notFound)
- {
- sprint(this, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples));
- return;
- }
- int voicetype = GetVoiceMessageVoiceType(type);
- bool ownteam = (voicetype == VOICETYPE_TEAMRADIO);
- int flood = Say(this, ownteam, world, msg, true);
- bool fake;
- if (IS_SPEC(this) || IS_OBSERVER(this) || flood < 0) fake = true;
- else if (flood > 0) fake = false;
- else return;
- _GlobalSound(this.(sample), CH_VOICE, voicetype, fake);
-}