-#ifndef CL_PLAYER_H
-#define CL_PLAYER_H
+#pragma once
.entity pusher;
.float pushltime;
.float CopyBody_nextthink;
.void() CopyBody_think;
void CopyBody_Think();
-void CopyBody(float keepvelocity);
+void CopyBody(entity this, float keepvelocity);
void player_setupanimsformodel();
/** to be used by `prvm_edictset server playernumber muted 1` */
.float muted;
int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);
-
-#endif