]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qh
Merge branch 'Mario/balance_v2' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qh
index e55b1c6147fac06acf8af7e1b6bed992e73bc96e..3d95cdab9ea57b0145437bf6b549bad80905c291 100644 (file)
@@ -8,13 +8,13 @@
 .float CopyBody_nextthink;
 .void() CopyBody_think;
 void CopyBody_Think();
-void CopyBody(float keepvelocity);
+void CopyBody(entity this, float keepvelocity);
 
 void player_setupanimsformodel();
 
 void player_anim();
 
-void PlayerCorpseDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
+void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
 
 // g_<gametype>_str:
 // If 0, default is used.
@@ -27,13 +27,13 @@ void PlayerCorpseDamage(entity inflictor, entity attacker, float damage, int dea
        : (gametype_setting_tmp == 0 || autocvar_g_respawn_delay_forced) ? max(0, autocvar_g_##str) \
        : gametype_setting_tmp)
 
-void calculate_player_respawn_time();
+void calculate_player_respawn_time(entity this);
 
-void ClientKill_Now_TeamChange();
+void ClientKill_Now_TeamChange(entity this);
 
 void MoveToTeam(entity client, float team_colour, float type);
 
-void PlayerDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
+void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
 
 /** to be used by `prvm_edictset server playernumber muted 1` */
 .float muted;