]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qh
Use IS_DEAD everywhere
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qh
index e55b1c6147fac06acf8af7e1b6bed992e73bc96e..b71a4e2d87641b8e39d3200b22f6f7fcdc5744ff 100644 (file)
@@ -27,7 +27,7 @@ void PlayerCorpseDamage(entity inflictor, entity attacker, float damage, int dea
        : (gametype_setting_tmp == 0 || autocvar_g_respawn_delay_forced) ? max(0, autocvar_g_##str) \
        : gametype_setting_tmp)
 
-void calculate_player_respawn_time();
+void calculate_player_respawn_time(entity this);
 
 void ClientKill_Now_TeamChange();