wep.savenextthink = wep.nextthink;
wep.nextthink = min(wep.nextthink, time + 0.5);
wep.pickup_anyway = TRUE; // these are ALWAYS pickable
+
return s;
}
}
return 0;
if (g_nexball && w == WEP_GRENADE_LAUNCHER)
return 0;
-
+ if(w == 0)
+ return 0;
+
wa = W_AmmoItemCode(w);
if(WEPSET_CONTAINS_AW(start_weapons, w))
{