]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_weaponsystem.qc
Merge branch 'master' into Mario/mutator_minstagib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_weaponsystem.qc
index b58830ac18e1ea9e033fab41c646b103825d2fc5..07b9149cea10424892854674ede3c70ef6a1c003 100644 (file)
@@ -132,8 +132,10 @@ vector w_shotend;
 .float prevstrengthsoundattempt;
 void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
 {
-               if((!g_minstagib)
-                       && (player.items & IT_STRENGTH)
+       if(MUTATOR_CALLHOOK(PlayStrengthSound))
+               return;
+               
+               if((player.items & IT_STRENGTH)
                        && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
                        || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
                {
@@ -1197,7 +1199,7 @@ vector findperpendicular(vector v)
 vector W_CalculateProjectileSpread(vector forward, float spread)
 {
        float sigma;
-       vector v1, v2;
+       vector v1 = '0 0 0', v2;
        float dx, dy, r;
        float sstyle;
        spread *= g_weaponspreadfactor;