]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_weaponsystem.qc
Fix a warning given by setanim since it had no animation information sent to it.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_weaponsystem.qc
index 8589a88067791c48bea0d5e2e4133e4edbe658db..9e8865ab94e42320eec9056230e1047e652ab3fb 100644 (file)
@@ -1257,18 +1257,19 @@ void weapon_thinkf(float fr, float t, void() func)
        self.weapon_think = func;
        //dprint("next ", ftos(self.weapon_nextthink), "\n");
 
-    // The shoot animation looks TERRIBLE without animation blending! Yay for moonwalking while shooting!
+       // The shoot animation looks TERRIBLE without animation blending! Yay for moonwalking while shooting!
+       //anim = self.anim_shoot;
        if (restartanim)
        if (t)
        if (!self.crouch) // shoot anim stands up, this looks bad
        {
-               local vector anim;
+               vector anim;
                if(self.weapon == WEP_SHOTGUN && self.BUTTON_ATCK2)
+               {
                        anim = self.anim_melee;
-               /*else
-                       anim = self.anim_shoot;*/
-               anim_z = anim_y / (t + sys_frametime);
-               setanim(self, anim, FALSE, TRUE, TRUE);
+                       anim_z = anim_y / (t + sys_frametime);
+                       setanim(self, anim, FALSE, TRUE, TRUE);
+               }
        }
 };