]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Purge SetResourceAmountExplicit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index efd50481e7c8667531aa329071857a6f3c5888a9..265d2111da9a2f41f7ab60262fe79eed3fc45ea9 100644 (file)
@@ -311,14 +311,14 @@ void PutObserverInServer(entity this)
        if(this.damagedbycontents)
                IL_REMOVE(g_damagedbycontents, this);
        this.damagedbycontents = false;
-       SetResourceAmountExplicit(this, RESOURCE_HEALTH, FRAGS_SPECTATOR);
+       SetResourceAmount(this, RESOURCE_HEALTH, FRAGS_SPECTATOR);
        SetSpectatee_status(this, etof(this));
        this.takedamage = DAMAGE_NO;
        this.solid = SOLID_NOT;
        set_movetype(this, MOVETYPE_FLY_WORLDONLY); // user preference is controlled by playerprethink
        this.flags = FL_CLIENT | FL_NOTARGET;
        this.effects = 0;
-       SetResourceAmountExplicit(this, RESOURCE_ARMOR, autocvar_g_balance_armor_start); // was 666?!
+       SetResourceAmount(this, RESOURCE_ARMOR, autocvar_g_balance_armor_start); // was 666?!
        this.pauserotarmor_finished = 0;
        this.pauserothealth_finished = 0;
        this.pauseregen_finished = 0;
@@ -1657,15 +1657,15 @@ void SpectateCopy(entity this, entity spectatee)
        MUTATOR_CALLHOOK(SpectateCopy, spectatee, this);
        PS(this) = PS(spectatee);
        this.armortype = spectatee.armortype;
-       SetResourceAmountExplicit(this, RESOURCE_ARMOR, GetResourceAmount(spectatee, RESOURCE_ARMOR));
-       SetResourceAmountExplicit(this, RESOURCE_CELLS, GetResourceAmount(spectatee, RESOURCE_CELLS));
-       SetResourceAmountExplicit(this, RESOURCE_PLASMA, GetResourceAmount(spectatee, RESOURCE_PLASMA));
-       SetResourceAmountExplicit(this, RESOURCE_SHELLS, GetResourceAmount(spectatee, RESOURCE_SHELLS));
-       SetResourceAmountExplicit(this, RESOURCE_BULLETS, GetResourceAmount(spectatee, RESOURCE_BULLETS));
-       SetResourceAmountExplicit(this, RESOURCE_ROCKETS, GetResourceAmount(spectatee, RESOURCE_ROCKETS));
-       SetResourceAmountExplicit(this, RESOURCE_FUEL, GetResourceAmount(spectatee, RESOURCE_FUEL));
+       SetResourceAmount(this, RESOURCE_ARMOR, GetResourceAmount(spectatee, RESOURCE_ARMOR));
+       SetResourceAmount(this, RESOURCE_CELLS, GetResourceAmount(spectatee, RESOURCE_CELLS));
+       SetResourceAmount(this, RESOURCE_PLASMA, GetResourceAmount(spectatee, RESOURCE_PLASMA));
+       SetResourceAmount(this, RESOURCE_SHELLS, GetResourceAmount(spectatee, RESOURCE_SHELLS));
+       SetResourceAmount(this, RESOURCE_BULLETS, GetResourceAmount(spectatee, RESOURCE_BULLETS));
+       SetResourceAmount(this, RESOURCE_ROCKETS, GetResourceAmount(spectatee, RESOURCE_ROCKETS));
+       SetResourceAmount(this, RESOURCE_FUEL, GetResourceAmount(spectatee, RESOURCE_FUEL));
        this.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
-       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(spectatee, RESOURCE_HEALTH));
+       SetResourceAmount(this, RESOURCE_HEALTH, GetResourceAmount(spectatee, RESOURCE_HEALTH));
        CS(this).impulse = 0;
        this.items = spectatee.items;
        STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee);
@@ -2429,7 +2429,7 @@ void PlayerPreThink (entity this)
                if (STAT(FROZEN, this) == FROZEN_TEMP_REVIVING)
                {
                        STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1);
-                       SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, this) * start_health));
+                       SetResourceAmount(this, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, this) * start_health));
                        this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
 
                        if (STAT(REVIVE_PROGRESS, this) >= 1)
@@ -2438,7 +2438,7 @@ void PlayerPreThink (entity this)
                else if (STAT(FROZEN, this) == FROZEN_TEMP_DYING)
                {
                        STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - frametime * this.revive_speed, 1);
-                       SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this)));
+                       SetResourceAmount(this, RESOURCE_HEALTH, max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this)));
 
                        if (GetResourceAmount(this, RESOURCE_HEALTH) < 1)
                        {