]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 328917336368c11e38341337543f0d227bf1e2c3..2a1340408652430f9d734179b03cc6bfde26a734 100644 (file)
@@ -298,6 +298,8 @@ void PutObserverInServer(entity this)
        TRANSMUTE(Observer, this);
        this.iscreature = false;
        this.teleportable = TELEPORT_SIMPLE;
+       if(this.damagedbycontents)
+               IL_REMOVE(g_damagedbycontents, this);
        this.damagedbycontents = false;
        this.health = FRAGS_SPECTATOR;
        SetSpectatee_status(this, etof(this));
@@ -517,6 +519,8 @@ void PutClientInServer(entity this)
                this.wasplayer = true;
                this.iscreature = true;
                this.teleportable = TELEPORT_NORMAL;
+               if(!this.damagedbycontents)
+                       IL_PUSH(g_damagedbycontents, this);
                this.damagedbycontents = true;
                set_movetype(this, MOVETYPE_WALK);
                this.solid = SOLID_SLIDEBOX;
@@ -713,7 +717,6 @@ void PutClientInServer(entity this)
 
 void ClientInit_misc(entity this);
 
-.float ebouncefactor, ebouncestop; // electro's values
 // TODO do we need all these fields, or should we stop autodetecting runtime
 // changes and just have a console command to update this?
 bool ClientInit_SendEntity(entity this, entity to, int sf)
@@ -1686,6 +1689,12 @@ void SpectateCopy(entity this, entity spectatee)
        setsize(this, spectatee.mins, spectatee.maxs);
        SetZoomState(this, spectatee.zoomstate);
 
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               this.(weaponentity) = spectatee.(weaponentity);
+       }
+
     anticheat_spectatecopy(this, spectatee);
        this.hud = spectatee.hud;
        if(spectatee.vehicle)