.entity weaponentity = weaponentities[slot];
entity oldwep = this.(weaponentity);
CL_SpawnWeaponentity(this, weaponentity);
- if(oldwep)
+ if(oldwep && oldwep.owner == this)
this.(weaponentity).m_gunalign = oldwep.m_gunalign;
}
this.alpha = default_player_alpha;