flags |= 2;
if (CS(this).version < autocvar_gameversion)
flags |= 4;
+ MapInfo_Get_ByName(mi_shortname, 0, NULL);
WriteByte(msg_type, flags);
WriteString(msg_type, autocvar_hostname);
WriteString(msg_type, autocvar_g_xonoticversion);
+ WriteString(msg_type, MapInfo_Map_titlestring);
+ MapInfo_ClearTemps();
+
WriteByte(msg_type, autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers);
WriteByte(msg_type, GetPlayerLimit());