sv_notice_join(this);
// update physics stats (players can spawn before physics runs)
+ STAT(MOVEVARS_HIGHSPEED, this) = autocvar_g_movement_highspeed;
+ MUTATOR_CALLHOOK(PlayerPhysics_UpdateStats, this); // do it BEFORE the function so we can modify highspeed!
Physics_UpdateStats(this, PHYS_HIGHSPEED(this));
IL_EACH(g_initforplayer, it.init_for_player, {