ATTRIB(Client, jointime, float, this.jointime);
ATTRIB(Client, spectatortime, float, this.spectatortime);
ATTRIB(Client, version_nagtime, float, this.version_nagtime);
+ ATTRIB(Client, netname_previous, string, this.netname_previous);
+ ATTRIB(Client, allowed_timeouts, int, this.allowed_timeouts);
+ ATTRIB(Client, active_minigame, entity, this.active_minigame);
+ ATTRIB(Client, taunt_soundtime, float, this.taunt_soundtime);
+ ATTRIB(Client, killcount, int, this.killcount);
+ ATTRIB(Client, version_mismatch, bool, this.version_mismatch);
+ ATTRIB(Client, version, int, this.version);
+ ATTRIB(Client, spectatee_status, int, this.spectatee_status);
+ ATTRIB(Client, zoomstate, bool, this.zoomstate);
METHOD(Client, m_unwind, bool(Client this));