}
/* use this when creating a new command, making sure to place it in alphabetical order.
-void ClientCommand_(float request)ClientCommand_getmapvotepic(request, arguments)
+void ClientCommand_(float request)
{
switch(request)
{
CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
- CLIENT_COMMAND("vote", VoteCommand(self, arguments), "Request an action to be voted upon by players") \
+ CLIENT_COMMAND("vote", VoteCommand(self, arguments), "Request an action to be voted upon by players") \ // handled in server/vote.qc
/* nothing */
void ClientCommand_macro_help()